Raspberry Pi Zero Powers Custom Camera Platform

These days, most of us are carrying a fairly impressive digital camera with us at all times. But as capable as the hardware and software of a modern smartphone may be, there’s still plenty of reasons you may want a “real” camera to go along with it. The larger sensor, advanced controls, and selection of lenses that you’ll get with even a relatively cheap camera opens up a world of artistic possibilities.

If you’re really into chasing that perfect shot, you can even build your own digital camera these days. This design from [Jacob Cunningham] may not be able to go shot-for-shot against a Canon or Nikon in its current state, but we think you’ll agree there’s a lot of potential here — especially for something pieced together with modular components and perfboard.

Inside the 3D printed enclosure is a Raspberry Pi Zero, a Pi HQ Camera module, an 1.5″ OLED display, a lithium-ion battery pouch cell, and the charging and voltage regulation boards necessary to keep everything powered up. There’s also a handful of tactile buttons to work through the settings and menus, and a 10-axis IMU to help you keep your horizon level.

[Jacob] figures the whole thing comes in at around at $185.00, though naturally that number could go up or down considerably depending on what you’ve already got in the parts bin and what kind of lenses you add to the mix.

The hardware side of things looks more or less complete, at least for a first version, and [Jacob] has provided everything you’ll need to build one of your own. But the software is still a work in progress, with the latest push to the Python code in the project’s GitHub repository just eight hours old at the time of this writing. If you’ve been looking for a DIY camera project to really sink your teeth into, this could provide a great starting point.

If you’re more interested in moving pictures, we recently covered the CinePi project, which aims to develop an open source cinema-quality camera that you won’t need studio backing to afford.

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Raspberry Pi Changes HATs

Following on the heels of their Raspberry Pi 5 launch and some specifications for their RP1 all-in-one peripheral chip, the Raspberry Pi folks have now released an update to the HAT peripheral hardware specification reflecting the new model. Called the HAT+, it represents a major step forward with some significant changes.

Most visible will be changes to the mechanical specification, for while the original HAT specification was very rigid this new version is much looser. A HAT+ must only mate with the 40-pin connector, including the ID pins, and line up with only a single mounting hole compared to the four on the original. Electrically, a HAT+ must recognise the standby power state in which the 3.3-volt line is powered down while the 5-volt line remains active, while software-wise, there are changes to the content of the ID EEPROM including the ability to inform about stackable smaller HATs.

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Raspberry Pi 5 Goes Under The X-ray

Most Hackaday readers will know to some extent what lies inside their computer, even if this is only at a block diagram level listing the peripherals. But what is physically on a modern computer board? [Jeff Geerling] has subjected a Raspberry Pi 5 to a medical imager, and shares with us the many layers of parts and PCB he found there. With a six-layer board and a heap of large BGA chips on it, there’s a lot to look at.

For readers who are used to working with printed circuit boards, it’s likely the techniques involved in the design will not be new. For us, the magic lies in the scale. The sheer number of interconnects on the board is impressive enough, but when it becomes possible to peer into the SoC package it becomes evident that there’s an internal PCB with some of the smallest vias we have ever seen. [Jeff] goes on to show us part by part around the board, on the way reminding us that some of the earliest Pi boards had to be reworked to replace Ethernet jacks without magnetics.

There’s a beauty to these ghostly images which might not be apparent to anyone who hasn’t stared obsessively at a PCB in a CAD package while it takes shape. The images show the work of the PCB designer’s art at a fine scale. We’d almost go as far as to suggest they be viewed as fine art instead of industrial design. Take a look, the video is below the break.

If this art is a bit big for you, then look at ASIC design – which takes things down to the microscopic level of the doped silicon structures within these amazing chips.

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The Raspberry Pi 5 Can Use External Graphics Cards Now

The Raspberry Pi line is full of capable compact computers, but they’ve never been the strongest in the bunch when it comes to graphical output. Nor have they been particularly expandable in that regard. However, that’s all beginning to change, with [Jeff Geerling] reporting success getting external GPUs to work on the Raspberry Pi 5.

Unlike previous Raspberry Pis, the Raspberry Pi 5 has a less quirky implementation for its PCI Express bus. Previous editions have thrown up issues when trying to work with GPUs, but [Jeff] has found much more success this time around. He’s gotten an AMD RX 460 to work with the setup, and has got it running quite a bit of the glmark2 test regime. He’s working on a variety of other AMD cards too, but suspects NVidia parts could be harder due to some initialization issues that are proving difficult to quash.

It still takes some funky adapters and a lot of work, but finally GPUs are starting to work with the platform. Keep up with his list of card trials on the PiPCI website. We’ve seen [Jeff]’s work with earlier iterations of the Raspberry Pi before, too. Video after the break.

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Arbitrary Wave Generator For The Raspberry Pi Pico

Once upon a time, if you wanted to generate some waveforms, you needed to buy an expensive off-the-shelf function generator or whip up a big pile of analog electronics. Not so today, when you can grab a fast microcontroller off the shelf and have it squirt out whatever fancy waves you might desire. That’s just what [rgco] did to build this nifty arbitrary wave generator.

The build improves on prior work by [rgco] with the Arduino Uno, with which they built a device that could output at 381 kilosamples per second, with each sample update taking 42 instruction cycles. Thanks to the Pi Pico’s faster clock speed and certain performance optimizations, they were able to up that to a mighty 125 megasamples per second, using the DMA and PIO subsystems to output a new sample every single clock cycle.

The result is a cheap function generator you can build with a Pi Pico and a handful of resistors, which will probably cost you the grand total of $12. It readily outperforms, at least in regards of speed, devices based on the AD9833 function generator chip, which only runs at 25 megasamples. Plus, that chip can only output sines, triangles, and squares!

Even a passable function generator can be a useful tool to have in the workshop, as we’ve seen before. Video after the break.

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Resurrecting A Bricked Wii U With A Raspberry Pi Pico

There are reports that some Nintendo Wii U systems out in the wild are falling victim to mysterious failures. As is so often the case, certain error codes have been found in common across failed units out in the community, and [Voultar] decided to investigate to see if he could fix this problem with a little hacking.

[Voultar] wasn’t able to source a Wii U with the much-discussed NAND failure mode, but he was able to source a number of supposedly bricked Wii U systems displaying the error codes 160-0101 and 160-0103. The hack is achieved with an exploit in the Wii U’s USB Host Stack descriptor parsing module, developed by [GaryOderNichts]. It allows the injection of a payload that lets one run unsigned code on the Wii U, achieved via a Raspberry Pi Pico. The Pico is ultimately used to boot off an SD card running a recovery program for the Wii U. By resetting the Wii U’s “coldboot title ID”, it solves the error and gets the console booting properly, as per normal.

[Voultar] was able to fix five consoles displaying the common error messages, which we’d call a win. It’s not going to be a fix for every failed Wii U out there, but if you’ve got the dreaded 160-0101 or -0103 errors, it might be worth a shot.

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What It Takes To Make A Raspberry Pi Killer

The folks at Raspberry Pi are riding on a bit of a wave at the moment, with the launch of the Pi 5 with its PCIe and RP1 peripheral chip, the huge success of the RP2040 microcontroller, and the supply chain issues that dogged the Pi 4 and Compute Module 4 during and after the pandemic finally working themselves out. But as always there are plenty of would-be competitors snapping at their heels, so [Jeff Geerling] has posed the question of what it takes to make a Raspberry Pi killer. He’s in a good position to do this, as he’s amassed an impressive collection of every competing Compute Module board.

It’s a well-observed analysis of the world of small Linux SBCs, on hardware, software, community, and price, and we find ourselves pretty much in agreement with it. The Pi hardware has quirks and is rarely the best on paper when compared to the competition, but they win hands-down on distribution support and community. In a sense what you really buy when you get a PI is this, because Raspberry Pi OS will run on it for the reasonable future. Rival makers would do well to read his piece, because we sense that if one of them tried to give the Pi a run for its money away from the hardware it would make for a much better SBC ecosystem. Take a look at his Compute Module comparison below the break.

We recently took a look at the strategic importance of the Pi 5 and in particular the RP1.

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