Why Have Seven Segments When You Can Have 21?

IO user [monte] was pointed towards an 1898 display patent issued to a [George Mason] and liked the look of the ‘creepy’ font it defined. The layout used no less than 21 discrete segments to display the complete roman alphabet and numerals, which is definitely not possible with the mere seven segments we are all familiar with. [monte] then did the decent thing and created a demonstration digit using modern parts.

For the implementation, [monte] created a simple PCB by hand (with an obvious mistake) and 3D-printed an enclosure and diffuser to match. After a little debugging, a better PCB was ordered from one of the usual overseas factories. There isn’t a schematic yet, but they mention using a CH32V003 Risc-V micro, which can be seen sitting on the rear of the PCB.

Maximum flexibility is ensured by storing every glyph as a 32-bit integer, with each LED corresponding to a single bit. It’s interesting to note the display incorporates serifs, which are definitely optional, although you could display sans-serif style glyphs if you wanted to. There is now a bit of a job to work out how to map character codes to glyph codes, but you can have a go at that yourself here. It’s still early doors on this project, but it has some real potential for a unique-looking display.

We love displays—every kind. Here’s a layout reminiscent of a VFD digit but done purely mechanically. And if you must limit yourself to seven digits, what about this unique thing?

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A Look At The Small Web, Part 1

In the early 1990s I was privileged enough to be immersed in the world of technology during the exciting period that gave birth to the World Wide Web, and I can honestly say I managed to completely miss those first stirrings of the information revolution in favour of CD-ROMs, a piece of technology which definitely didn’t have a future. I’ve written in the past about that experience and what it taught me about confusing the medium with the message, but today I’m returning to that period in search of something else. How can we regain some of the things that made that early Web good?

We All Know What’s Wrong With The Web…

It’s likely most Hackaday readers could recite a list of problems with the web as it exists here in 2024. Cory Doctrow coined a word for it, enshitification, referring to the shift of web users from being the consumers of online services to the product of those services, squeezed by a few Internet monopolies. A few massive corporations control so much of our online experience from the server to the browser, to the extent that for so many people there is very little the touch outside those confines. Continue reading “A Look At The Small Web, Part 1”

Shedding New Light On The Voynich Manuscript With Multispectral Imaging

The Voynich Manuscript is a medieval codex written in an unknown alphabet and is replete with fantastic illustrations as unusual and bizarre as they are esoteric. It has captured interest for hundreds of years, and expert [Lisa Fagin Davis] shared interesting results from using multispectral imaging on some pages of this highly unusual document.

We should make it clear up front that the imaging results have not yielded a decryption key (nor a secret map or anything of the sort) but the detailed write-up and freely-downloadable imaging results are fascinating reading for anyone interested in either the manuscript itself, or just how exactly multispectral imaging is applied to rare documents. Modern imaging techniques might get leveraged into things like authenticating sealed packs of Pokémon cards, but that’s not all it can do.

Because multispectral imaging involves things outside our normal perception, the results require careful analysis rather than intuitive interpretation. Here is one example: multispectral imaging may yield faded text visible “between the lines” of other text and invite leaping to conclusions about hidden or erased content. But the faded text could be the result of show-through (content from the opposite side of the page is being picked up) or an offset (when a page picks up ink and pigment from its opposing page after being closed for centuries.)

[Lisa] provides a highly detailed analysis of specific pages, and explains the kind of historical context and evidence this approach yields. Make some time to give it a read if you’re at all interested, we promise it’s worth your while.

PC Floppy Copy Protection: Softguard Superlok

Many have sought the holy grail of making commercial media both readable and copy-proof, especially once everyone began to copy those floppies. One of these attempts to make floppies copy-proof was Softguard’s Superlok. This in-depth look at this copy protection system by [GloriousCow] comes on the heels of a part one that covers Formaster’s Copy-Lock. Interestingly, Sierra switched from Copy-Lock to Superlok for their DOS version of games like King’s Quest, following the industry’s quest in search of this holy grail.

The way that Superlok works is that it loads a (hidden) executable called CPC.COM which proceeds to read the 128 byte key that is stored on a special track 6. With this key the game’s executable is decoded and fun can commence. Without a valid ‘Play’ disk containing the special track and CPC.COM executable all one is instead left with is a request by the game to ‘insert your ORIGINAL disk 1’.

Sierra’s King Quest v1.0 for DOS.

As one can see in the Norton Commander screenshot of a Sierra game disk, the hidden file is easily uncovered in any application that supports showing hidden files. However, CPC.COM couldn’t be executed directly; it needs to be executed from a memory buffer and passed the correct stack parameters. Sierra likely put in very little effort when implementing Softguard’s solution in their products, as Superlok supports changing the encryption key offset and other ways to make life hard for crackers.

Sierra was using version 2.3 of Superlok, but Softguard would also make a version 3.0. This is quite similar to 2.x, but has a gotcha in that it reads across the track index for the outer sector. This requires track wrapping to be implemented. Far from this kind of copy protection cracking being a recent thing, there was a thriving market for products that would circumvent these protections, all the way up to Central Point’s Copy II PC Option Board that would man-in-the-middle between the floppy disk drive and the CPU, intercepting data and render those copy protections pointless.

As for the fate of Softguard, by the end of the 1980s many of its customers were tiring of the cat-and-mouse game between crackers and Softguard, along with issues reported by legitimate users. Customers like Infographics Inc. dropped the Superlok protection by 1987 and by 1992 Softguard was out of business.

Reinforcing Plastic Polymers With Cellulose And Other Natural Fibers

While plastics are very useful on their own, they can be much stronger when reinforced and mixed with a range of fibers. Not surprisingly, this includes the thermoplastic polymers which are commonly used with FDM 3D printing, such as polylactic acid (PLA) and polyamide (PA, also known as nylon). Although the most well-known fibers used for this purpose are probably glass fiber (GF) and carbon fiber (CF), these come with a range of issues, including their high abrasiveness when printing and potential carcinogenic properties in the case of carbon fiber.

So what other reinforcing fiber options are there? As it turns out, cellulose is one of these, along with basalt. The former has received a lot of attention currently, as the addition of cellulose and similar elements to thermopolymers such as PLA can create so-called biocomposites that create plastics without the brittleness of PLA, while also being made fully out of plant-based materials.

Regardless of the chosen composite, the goal is to enhance the properties of the base polymer matrix with the reinforcement material. Is cellulose the best material here?

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Printed In Space: 3D-Printed Metal Parts Shown Off After Returning From The ISS

The European Space Agency (ESA) is showing 3D-printed metal parts made onboard the International Space Station using a printer and materials the agency sent earlier this year.  While 3D printing onboard the ISS is nothing new, the printing of metal parts in space is an important advancement. The agency’s goals are to be able to produce more tools and spares in situ rather than having to rely on resupply missions. An ambitious idea being pitched is to use captured space debris as input as well, which would further decrease the ISS’s dependence on Earth and expensive cargo runs from the bottom of the gravity well.

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Self Driving Cars Learn From Our Eyes

[Michelle Hampson] reports in IEEE Spectrum that Chinese researchers may improve self-driving cars by mimicking how the human eye works. In some autonomous cars, two cameras use polarizing filters to help understand details about what the car sees. However, these filters can penalize the car’s vision in low light conditions.

Humans, however, have excellent vision in low-lighting conditions. The Retinex theory (based on the Land Effect discovered by [Edwin Land]) attributes this to the fact that our eyes sense both the reflectance and the illumination of light. The new approach processes polarized light from the car’s cameras in the same way.

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