Water-Cooled LED Light

[Matt] wanted to drive a Yuji LED array. The LED requires 30 V and at 100 watts, it generates a lot of heat. He used a Corsair water cooling system made for a CPU cooler to carry away the heat. The parts list includes a microphone gooseneck, a boost converter, a buck converter (for the water cooler) and custom-made brackets (made from MDF). There’s also a lens and reflector that is made to go with the LED array.

This single LED probably doesn’t require water cooling. On the other hand, adding a fan would increase the bulk of the lighted part and the gooseneck along with the water cooling tubes looks pretty cool. This project is a good reminder that if you need to carry heat away from something with no fans, self-contained water cooling systems are fairly inexpensive now, thanks to the PC market.

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Tracking Airplanes From An Autonomous Boat

Airplane tracking systems like FlightRadar24 rely on people running radios that receive the ADS-B signal and forward the data on to them. That doesn’t work so well in the middle of the ocean, though: in spots like the mid-Atlantic, there are no islands to speak of.

So, the service is now experimenting with a new approach: putting an ADS-B radio onto an autonomous boat. The boat is a Wave Glider from Liquid Robotics, an autonomous boat that harvests the power of the waves to run propulsion, guidance, and its payload. In this case, that payload includes an ADS-B receiver and a satellite transmitter that uploads the plane data to the service, where it is added to their mix of data sources. The boat is planned to spend the next six to eight weeks cruising about 200 miles off the coast of Norway, listening to the broadcasts of planes flying overhead and relaying them back to HQ. They will then be plotted on the live map in blue.

If you’re interested in building your own plane-trackers, we’ve got you covered, at least on land.

Amazing Meccano Pinball Machine Fully Functional Before Meeting Its Fate

[Brian Leach] of the South East London Meccano Club has put an impressive amount of ingenuity into making his pinball machine almost entirely out of Meccano parts. He started in 2013 and we saw an earlier version of the table back in 2014, but it has finally been completed. It has all the trappings of proper pinball: score counter, score multiplier with timeout, standing targets, kickouts, pot bumpers, drop targets, and (of course) flippers and plunger.

The video (embedded below) is very well produced with excellent closeups of the different mechanisms as [Brian] gives a concise tour of the machine. Some elements are relatively straightforward, others required workarounds to get the right operation, but it’s all beautifully done. For example, look at the score counter below. Meccano electromagnets are too weak to drive the numbers directly, so a motor turns all numbers continuously with a friction drive and electromagnets are used to stop the rotation at specific points. Reset consists of letting the numbers spin freely to 9999 then doing a last little push for a clean rollover to zero.

meccano-pinball-anim-wide

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3D Printering: XT-CF20 Carbon Fiber Filament Review

ColorFabb’s XT-CF20 is one of the more exotic filaments for adventurous 3D printerers to get their hands on. This PETG based material features a 20% carbon fiber content, aspiring to be the material of choice for tough parts of high stiffness. It’s a fascinating material that’s certainly worth a closer look. Let’s check it out!

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Nintendo Wields DMCA Ax On Fan Games

In a move that may sadden many but should surprise nobody, Nintendo of America has issued a DMCA takedown notice for 562 fan-created games created in homage to Nintendo originals and hosted on the popular Game Jolt site. Games affected include Mario, Zelda, and Pokémon based creations among others, and Game Jolt have responded, as they are required to, by locking the pages of the games in question. They state that they believe their users and developers should have the right to know what content has been removed from their site and why the action has been taken, so they have begun posting any notices they receive in their GitHub repository.

It is likely that this action won’t be appreciated within our community, however it’s important to note that while there are numerous examples of DMCA abuse this is not one of them. Nintendo are completely within their rights over the matter, if you use any of the copyrighted Nintendo properties outside the safe harbor of fair use then you will put yourself legitimately in their sights.

Something that is difficult to escape though is a feeling that DMCA takedowns on fan-created games are rather a low-hanging fruit. An easy way for corporate legal executives to be seen to be doing something by their bosses, though against a relatively defenseless target and without really tackling the problem.

To illustrate this, take a walk through a shopping mall, motorway service station, or street market almost anywhere in the world, and it’s very likely that you will pass significant numbers of counterfeit toys and games copying major franchises including those of Nintendo. A lot of these dollar store and vending machine specials are so hilariously awful that their fakeness must be obvious to even the most out-of-touch purchaser, but their ready availability speaks volumes. Unlike the fan-created games which are free, people are buying these toys in huge numbers with money that never reaches Nintendo, and also unlike the fan-created games there’s not a Nintendo lawyer in sight. Corporate end-of-year bonuses are delivered on the numbers of violations dealt with, and those come easiest by piling up the simple cases rather than chasing the difficult ones that are costing the company real sales.

We’ve covered many DMCA stories over the years, and some of them have been pretty shocking. Questions over its use in the Volkswagen emissions scandal, or keeping John Deere tractor servicing in the hands of dealers. Let’s hope that the EFF and Bunnie Huang’s efforts pay off and dismantle section 1201, one of the most nonsensical parts of the law.

Via Engadget. Dendy Junior unauthorised Nintendo Famicom clone image, By Nzeemin (Own work) [CC BY-SA 3.0], via Wikimedia Commons.

The Quantum Eraser

Richard Feynmann noted more than once that complementarity is the central mystery that lies at the heart of quantum theory. Complementarity rules the world of the very small… the quantum world, and surmises that particles and waves are indistinguishable from one other. That they are one and the same. That it is nonsensical to think of something, or even try to visualize that something as an individual “particle” or a “wave.” That the particle/wave/whatever-you-want-to-call-it is in this sort of superposition, where it is neither particle nor wave. It is only the act of trying to measure what it is that disengages the cloaking device and the particle or wave nature is revealed. Look for a particle, and you’ll find a particle. Look for a wave instead, and instead you’ll find a wave.

Complementarity arises from the limits placed on measuring things in the quantum world with classical measuring devices. It turns out that when you try to measure things that are really really really small, some issues come up… some fundamental issues.  For instance, you can’t really know exactly where a sub-atomic particle is located in space. You can only know where it is within a certain probability, and this probability is distributed through space in the form of a wave. Understanding uncertainty in measurement is key to avoiding the disbelief that hits you when thinking about complementarity.

This article is a continuation of the one linked above. I shall pick up where I left off, in that everyone agrees that measurement on the quantum scale presents some big problems. However, not everyone agrees what these problems mean. Some, such as Albert Einstein, say that just because something cannot be measured doesn’t mean it’s not there. Others, including most mainstream physicists, say the opposite — that if something cannot be measured, it for all practical purposes is not there. We shall continue on our journey by using modern technology to peer into the murky world of complementarity. But first, a quick review.

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Raspberry Pi Walkie Talkie Mumbles To Friends

His kids wanted walkie talkies, so [Daniel Chote] built one. The TalkiePi is a neat project built around a Raspberry Pi running Mumble, the open-source voice chat system that his kids can share with their siblings and friends.

It’s easy enough to choose the Raspberry Pi, and Mumble is pretty well known. But what’s the easiest way you can think of to add microphone and speakers to the RPi? We applaud [Daniel’s] choice to equip it with the guts of a USB speakerphone. Mumble lets you choose voice activation or keyboard input — in this case an added button makes it push-to-talk, as you would expect in a traditional walkie talkie.

He put all of this into a nicely designed 3D case with a few LEDs, so it is easy to tell that it is ready to transmit. [Daniel] isn’t quite finished yet, though: he’s now working on a new version that is portable, battery powered and uses a Raspberry Pi Zero for the ultimate walkie talkie. We can’t wait to see someone take this to the extreme and include a cellular-modem. But then again, anywhere you can get on WiFi this rig should work, it’s not relegated to a single LAN, and that already far outperforms walkie talkies of yore.