Like many other classics it’s easy to come up with ways to ruin Tetris, but hard to think of anything that will make it better. Adding more clickiness is definitely one way to improve the game, and playing Tetris on a flip-dot display certainly manages to achieve that.
The surplus flip-dot display [sinowin] used for this version of Tetris is a bit of an odd bird that needed some reverse engineering to be put to work. The display is a 7 x 30 matrix with small dots, plus a tiny green LED for each dot. Those LEDs turned out to be quite useful for replicating the flashing effect used in the original game when a row of blocks was completed, and the sound of the dots being flipped provides audio feedback. The game runs on a Teensy through a custom driver board and uses a Playstation joystick for control. The video below, in perfectly acceptable vertical format, shows the game in action and really makes us want to build our own, perhaps with a larger and even clickier flip-dot display.
Electromagnetic actuators exert small amounts of force, but are simple and definitely have their niche. [SeanHodgins] took a design that’s common in flip-dot displays as well as the lightweight RC aircraft world and decided to make his own version. He does a good job of explaining and demonstrating the basic principles behind how one of these actuators works, although the “robotic” application claimed is less clear.
It’s a small, 3D printed lever with an embedded magnet that flips one way or another depending on the direction of current flowing through a nearby coil. Actuators of this design are capable of fast response and have no moving parts beyond the lever itself, meaning that they can be made very small. He has details on an imgur gallery as well as a video, embedded below.
Here at Hackaday, we love to see old hardware treated with respect. A lovingly restored radio or TV that’s part of our electronic heritage is a joy to behold, and while we understand the desire to stream media from a funky retro case, it really grates when someone throws away the original guts to make room for new electronics.
Luckily, this Seeburg jukebox wall remote repurposing is not one of those projects. [Scott M. Baker] seems to have an appreciation for the finer things, and when he scored this classic piece of Mid-Century Americana, he knew just what to do. These remotes were situated around diners and other hangouts in the 50s and 60s and allowed patrons to cue up some music without ever leaving their seats. They were real money makers back in the day, and companies put a lot of effort into making them robust and reliable.
[Scott]’s first video below shows the teardown of this unit; you can practically smell the old transformer and motor windings. His goal in the second video was to use the remote to control his Raspberry Pi jukebox; he wisely decided to leave everything intact and use the original electromechanically generated pulses to make selections. His analysis led to a nicely executed shield for his Pi which conditions the pulses and imitates coin drops; happily, the coin mechanism still works too, so you can still drop a quarter for a tune.
It’s a little thin on documentation so far, but that’s because [Mark Miller]’s build is one of those just-for-the-fun-of-it things. He started with a bag full of NE-2 tubes and the realization that a 3D-printed frame would let him create his own seven-segment displays. The frames have a slot for each segment, with a lamp and current limiting resistor tucked behind it; with leads brought out to pins and some epoxy potting, these displays would be hard to tell from a large LED seven-segment. Rolling your own displays has the benefit of being able to extend the character set, which [Mark] did with plus-minus and equal sign modules. All of these went together into a two-banger calculator — addition and subtraction only so far — executed in relays and vacuum tubes. Version 2.0 of the calculator regressed to all-relay logic, which must sound great.
We heartily regret the lack of a satisfyingly clicky video, but we’ll give it a pass since this is so cool. We’ll be watching for more on this project, but in the meantime, if you still need to get your click on, this electromechanical BCD counter should help.
Few mechanical clocks are silent, and many find the sounds they make pleasant. But the stately ticking of an old grandfather clock or the soothing sound of a wind-up alarm clock on the nightstand are nothing compared to the clattering cacophony that awaits [ProtoG] when he finishes the clock that this electromechanical decimal to binary to hex converter and display will be part of.
Undertaken as proof of concept before committing to a full six digit clock build, we’d say [ProtoG] is hitting the mark. Yes, it’s loud, but the sound is glorious. The video below shows the display being put through its paces, and when the clock rate ramps up, the rhythmic pulsations of the relays driving the seven-segment flip displays is hypnotizing. The relays, one per segment of the Alfa Zeta flip displays, have DPDT contacts wired to flip a segment by reversing polarity. As a work in progress, [ProtoG] hasn’t shared many more details yet, but he promises to keep us up to date on the converter aspect of the circuit. Right now it just seems like a simple but noisy driver. We’ll be following this one with interest.
For this year’s office holiday party, [Gavan Fantom] wanted to do something really special. Coworkers were messing with LEDs to come up with displays and decorations, but they lack that old-school feel of mechanical displays. He wanted to create something that had retro look of moving elements, but didn’t want to just recreate the traditional flip mechanism we’ve all seen over and over.
Each element in the display is made up of seven 3D printed parts and two nails, which the mechanism slides on to move forward and backward. An 8×8 display needs 64 elements, which means the entire display needs 64 servos, 128 nails, and a whopping 448 3D-printed parts. Even with two printers attacking the production in parallel, the printing alone took over two weeks to complete.
The display is powered by a Raspberry Pi and three “Mini Maestro” controllers which can each handle 24 servos. [Gavan] found some sample code in Python to pass commands to the Maestro servo controllers, which he used as a template when writing his own software. The Python script opens image files, converts them to grayscale, and then maps the value of each pixel to rotation of the corresponding servo. He says the software is a little rough and that there’s still some calibration to be done, but we think the results are phenomenal so far.
LED matrix displays and flat-screen monitors have largely supplanted old-school electromechanical models for public signage. We think that’s a shame, but it’s also a boon for the tinkerer, as old displays can be had for a song these days in the online markets.
Such was the case for [John Whittington] and his flip-dot display salvaged from an old bus. He wanted to put the old sign back to work, but without a decent driver, he did what one does in these situations — he tore it down and reverse engineered the thing. Like most such displays, his Hannover Display 7 x 56-pixel flip-dot sign is electromechanically interesting; each pixel is a card straddling the poles of a small electromagnet. Pulse the magnet and the card flips over, changing the pixel from black to fluorescent green. [John] used an existing driver for the sign and a logic analyzer to determine the protocol used by the internal electronics to drive the pixels, and came up with a much-improved method of sending characters and graphics. With a Raspberry Pi and power supply now resident inside the case, a web-based GUI lets him display messages easily. The video below has lots of details, and the code is freely available.