Towards A Tiny Pick And Place Head

One of the projects that has been on [Peter Jansen]’s build list for a long time – besides a fully functioning tricorder, of course – is a pick and place machine. It’s a project born out of necessity; each tricorder takes four days to assemble, and assembling the motherboard takes eight hours with a soldering iron and hot air gun. The pick and place machine isn’t complete yet, but one vital component – the vacuum head for picking up components – is getting there with the help of some odd components.

A few months ago, [Peter] saw a post on Hackaday about repurposing a tiny piezo micro blower for use as an extremely small vacuum pen. The original build was extremely simple – just a few pieces of foam board and a power supply, but the potential was there. A tiny electric air pump that’s able to pick up large chips and modules along with tiny resistors without having to run a hose through the mechanics of a CNC gantry is a godsend.

[Peter] got his hands on one of these micro blowers and started work on a proper tool head for a pick and place machine. A port on the micro blower was covered so it would suck instead of blow, the vacuum port was threaded through a stepper motor with a hollow shaft, and a fine tip was attached to the end.

What can this vacuum head pick up? 0604 size resistors aren’t a problem, but larger modules are simply too heavy. It looks like this micro blower would only be able to pick up small components. There are other options, though: [Grant Trebbin] has had some luck with a larger pump from Sparkfun, but this requires a vacuum line to run through a CNC gantry. There’s still some work to do before a small vacuum head shows up on the tool head of a pick and place machine, but given how long it takes [Peter] to put together a single tricorder, it’s well worth investing the time to do this right.

Semi-Auto PCB Drill Press Makes Drilling Semi-Painless

DIY PCBs are the fastest and cheapest way to iteratively prototype circuits, and there’s a lot of great tricks to get the copper layer just the way you want it. But if you’re using through-hole parts, you eventually have to suffer the tedium of drilling a potentially large number of precisely aligned holes. Until now. [Acidbourbon] has built up a very nice semi-automatic PCB drill machine.

Semi-automatic? The CNC machine (with PC-side software) parses the drill file that most PCB design software spits out, and moves an X-Y table under your drill press to just the right spots. The user manually drills the hole and hits enter, and the table scoots off to the next drilling location. All of this is tied together with a simple calibration procedure that figures out where you’ve got the board using two reference drill locations; you initially jog the platform to two reference drill holes, and you’re set.

The CNC conversion of a relatively cheap X-Y table is nicely documented, and the on-board touchscreen and USB interface seem to make driving the machine around painless. Or at least a lot less painful than aligning up and drilling all the holes the old-fashioned way. Everything is open-source, so head on over and check it out.  (And while you’re there, don’t miss [Acidbourbon]’s tips and tricks for making PCBs using the toner transfer method.)

Seeing this machine in action, we can’t wait for the fully automatic version.

Continue reading “Semi-Auto PCB Drill Press Makes Drilling Semi-Painless”

backpack stereo

SnoTunes Lets You Rock Out In The Winter

[Matt Bilsky], an avid reader of Hackaday for years, finally gathered up the courage to submit a project to us. We swear, we don’t byte! Anyway — we’re glad he did, because his project is absolutely awesome. He calls it SnoTunes and it’s a backpack stereo system designed for the outdoors.

It’s a whopping 160 watt stereo, has 7-8 hours of battery life, is somewhat water resistant, and can be controlled wirelessly. Its brain is a Raspberry Pi B+ running Kodi (which was formerly XBMC). A 7″ display is hidden inside of the backpack for more fine tuning controls.

It fetches and downloads YouTube music videos and can create a playlist that can be manipulated by text message. You can share YouTube links to have it download and queue the songs, you can skip the songs (but only if four people make the request), and it even automatically parses the music video titles to extract the song name and band. It also works with AirPlay — but who even uses that.

Continue reading “SnoTunes Lets You Rock Out In The Winter”

Wireless Guitar Mic

Wireless Mic Helps Guitarist Rock Out Un-Tethered

Any guitarist knows what a tangled mess of cords can come out of a long jam session. One possible solution would be to get a wireless guitar system, however, such a setup can range in price from about 50 to several hundred dollars. That’s a big price to pay for not having to untangle some guitar cords.

[mattthegamer463] wanted a wireless setup but didn’t want to spend the cash on one. He’s a tinkerer and had a spare wireless microphone setup hanging around. So, he decided to try converting the wireless mic to work with his guitar.

Both microphones and guitar pickups work in similar manner. In a guitar pickup, the vibrating guitar string disturbs a magnetic field and induces a current in the pickup’s coil. That current is the guitar’s signal. Microphones are similar, air pressure waves vibrate a diaphragm or ribbon which then disturbs a magnetic field to create the signal. [mattthegamer463]  thought these principles were close enough for him to make quick work of the conversion.

First, the microphone was taken apart and the diaphragm module was removed, cutting the two wires that ran into the mic’s handle. A hole was then drilled into the wind screen so a 1/4″ jack could be installed. [mattthegamer463] states that it’s important to electrically isolate the jack from the wind screen or the signal and ground wires will short and the project won’t work. The two wires that were previously connected to the diaphragm module are then soldered to the newly added jack and the mic was screwed back together.

To use it, a patch cord is run from the guitar into the jack on the mic. The stock wireless receiver from the mic system is then plugged into the guitar amp. The modified ‘mic’ now transmits the guitar signals to the guitar amp! You may think it would be awkward to hold that mic while jamming. You’d be right if [mattthegamer463] didn’t come up with a nice looking aluminum and rubber belt clip.

Reproducing A DSKY

This is a project that is about a year and a half in the making, but [Fran] is finally digging into the most iconic part of the Apollo Guidance Computer and building the most accurate reproduction DSKY ever.

The Apollo Guidance Computer was a masterpiece of engineering and is frequently cited as the beginning of the computer revolution, but it didn’t really look that interesting – it looks like a vastly overbuilt server blade, really. When everyone thinks about the Apollo Guidance Computer, they think about the DSKY, the glowey keypad interface seen in the blockbuster hit Apollo 13 and the oddly accurate disappointment of Apollo 18. It’s the part of the Apollo Guidance Computer the Apollo astronauts actually interacted with, and has become the icon of the strange, early digital computers developed for NASA in the 60s.

There are a few modern DSKY replicas, but all of them are exceedingly anachronistic; all of these reproductions use seven-segment LEDs, something that didn’t exist in the 1960s. A true reproduction DSKY would use custom electroluminescent displays. These EL segments are powered by AC, and transistors back then were terrible, leading to another design choice – those EL segments were turned on and off by relays. It’s all completely crazy, and aerospace equipment to boot.

Because of the custom design and engineering choices that seem insane to the modern eye, there isn’t much in the way of documentation when it comes to making a reproduction DSKY. This is where [Fran] tapped a few of the contacts her historical deconstruction cred earned when she reverse engineered a Saturn V Launch Vehicle Digital Computer to call upon anyone who would have access to a real Apollo-era DSKY.

The first contact was the Kansas Cosmosphere who was kind enough to send extremely detailed photographs of the DSKYs in their archives. It would have been extremely nice to have old documentation made when the DSKYs were rolling off the assembly line, but that information is locked away in a file cabinet owned by Raytheon.

[Fran] got a break when she was contacted by curators at the National Air and Space Museum’s Garber facility who invited her down to DC. She was given the grand tour, including the most elusive aircraft in the museum’s collection, the Ho 229, the dual-turbojet Nazi flying wing. At the Garber facility, [Fran] received permission to take apart two DSKYs.

The main focus of [Fran]’s expedition to the Air and Space Museum was to figure out how the EL displays were constructed. The EL displays that exist today are completely transparent when turned off because of the development of transparent conductors.

The EL displays in the DSKY were based on earlier night lights manufactured by Sylvania. After looking at a few interesting items that included Gemini hardware and early DSKYs, this sort of construction was confirmed.

With a lot of pictures, a lot of measurements, a lot of CAD work, and some extremely tedious work, [Fran] was able to create the definitive reference for DSKY display elements. There are 154 separate switchable element in the display, all controlled by relays. These elements are not multiplexed; every element can be turned on and off individually.

Figuring out how the elements were put together was only one part of [Fran]’s research. Another goal was to figure out the electrical connections between the display and the rest of the DSKY. There, [Fran] found 160 gold pins in a custom socket. It’s bizarre, and more like a PGA socket than like the backplane connector [Fran] found in the Saturn V computer.

Even though [Fran]’s research was mostly on the EL panel inside the display, she did get a few more insights with her time with the DSKYs. The buttons are fantastic, and the best keys she’d ever used. This is just part one of what will be an incredibly involved project, and we’re looking forward to what [Fran] looks into next.

x86 scb

Ask Hackaday: Understanding The X86 Memory Addressing System

A quick look at the pinouts of an Intel 8086 & 8088 processor reveals a 20 bit address bus. There was high demand for the ability to address 1 meg (2^20) of address space, and Intel delivered. However, a curious individual would wonder how they can achieve such a feat with only 16 bit registers. Intel solved this riddle by combining two registers so they could make it compatible with code written for the 8008, 8080 & 8085. The process they use can be a bit confusing when trying to figure out where to locate your code in the ROM. In this article, we are going to go over the basics of how the Physical Address is calculated and how to locate your code correctly in ROM.

Continue reading “Ask Hackaday: Understanding The X86 Memory Addressing System”

Retrotechtacular: ⋅⋅⋅⋅ ––– ⋅–– – ––– –– ––– ⋅–⋅ ⋅⋅⋅ ⋅ –⋅–⋅ ––– –⋅⋅ ⋅

There’s a lot to learn from this 1966 Army training film about the International Morse Code, but the most crucial component of good keying is rhythm. A young man named [Owens] demonstrates very clean keying, and the instructor points out that skill is the product of sending uniform and short dits, uniform and short dahs, and correct spacing between dits, dahs, letters, and words.

Throughout the film, there are title cards in a typeface that shows the stroke order of military printing. The instructor points this out after a brief interlude about the phonetic alphabet (Alpha, Bravo, Charlie, &c). Right away, we see that the Morse Code for ‘H’ is four dits that gallop with the rhythm of a horse in a hurry to get to the hotel.

big keySuch clever and memorable pictures are painted for a few other letters. We wish he would have covered them all, but that’s not the aim of this film. The Army is more concerned with good, clean rhythm and proper spacing that marks the difference between ‘low’ planes and ‘enemy’ planes. There’s a simple, three-step plan to getting what is called a ‘good fist’, and the Army demonstrates this in the best possible way: a giant J-38 and fake hand descending from the ceiling to match. Yes, really.

The first step is to adjust the key to ensure good contact alignment, proper gap spacing, and ideal spring tension. The second step is to develop good technique by resting one’s elbow on the table and holding the key rather than slapping it. The third step is simply to practice. Learning through imitation is helpful, as is taping one’s practice sessions and playing them back. [Owens] likes to use an RD-60 code recorder, which immortalizes his signals in ink.

Continue reading “Retrotechtacular: ⋅⋅⋅⋅ ––– ⋅–– – ––– –– ––– ⋅–⋅ ⋅⋅⋅ ⋅ –⋅–⋅ ––– –⋅⋅ ⋅”