Hands On With The Super Tiny Arudino: FemtoDuino

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We originally heard about the FemtoDuino last year. It looked good enough and tiny enough, but we didn’t really have a need for it. Recently though, we started on a new project (which you can follow on the forums!) which required an easy modification to an existing circuit. Space and weight were quite important so we decided to pick up a couple femtoduinos at $25 each, and give them a try.

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Automatic Volume Control Puts The Kibosh On Loud TV Commercials

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If you’re having a hard time tuning out those loud commercials why not let your electronics project do it for you? This is an Arduino-based setup which adjusts television volume when it goes above a certain threshold. It uses a microphone, rather than a direct audio signal, so you can set it based on what is actually heard in the room.

The control scheme uses the IR LED and IR receiver seen on the breadboarded circuit above. The receiver lets you teach your volume up and down buttons from your remote control to the system. The one failing we see in the design is that the volume level is hard-coded, requiring you to flash new code to make adjustments (perhaps an enterprising reader could add a potentiometer for making easy adjustments?).

We can’t help but be reminded of the setup which reads the closed caption info to mute topics you’ve added to a blacklist.

Fruit Piano Uses A Different Circuit Than The Makey Makey

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[Hasbi Sevinç] is using perishable goods in his electronics project. The orange, tomato, and two apples seen above act as keys for the virtual piano. The concept is the same as the Makey Makey which is often demonstrated as a banana piano. This implementation uses an Arduino to read the sensors and to connect to the computer running the piano program.

You can see there’s a fair amount of circuitry built on the breadboard. Each piece of fruit has its own channel to make it into a touch sensor. The signal produced when your finger contacts the food is amplified by transistors connected in a Darlington pair. That circuit drives the low side of a optoisolator transmitter. The receiving side of it is connected the I/O pin of the Arduino. You can see the schematic as well as a demo clip after the break.

This use of hardware frees up a lot of your microcontroller cycles. That’s because projects like this banana piano use the timers to measure RC decay. [Hasbi’s] setup provides a digital signal that at most only needs to be debounced.

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Space Invaders Played On A 16×2 Character Display

This Space Invaders game does more with less. [Rjk79] managed to make a video game using a two-line character display. The game consists of a wave of invaders on the top line, with the defender cannon on the bottom. The invader isn’t just stationary, but randomly moves to the left and the right. The image above captured a little bit of motion blur from the defender moving into position before firing on the enemy.

An Arduino board controls the 16×2 HD44780 character display. The game also includes sounds generated by the piezo buzzer seen on the breadboard. All the way to the right you can see the Wii Nunchuk breakout board which provides directional control and the firing trigger. If you want to recreate this one for yourself [Rjk79] is sharing the source code on Pastebin. There’s also a demo video found after the jump.

If you don’t have a character LCD on hand you might try this other Space Invaders clone that uses an 8×8 led matrix.

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Music Challenge Has You Flapping Your Wrist To Make Sounds

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This glove controller let you play a musical game. The challenge is to perform the correct wrist motions at the right tempo to play the intro to the song Where is my Mind by the Pixies. This is demonstrated in the video clip after the break.

We often see flex sensors used on the fingers of glove projects, but this one does it all with an accelerometer. That module, along with the Piezo buzzer used for playback are affixed to the small breadboard on the back side of his hand. Rubber bands connect the Arduino to his third and forth fingers. The tempo and rhythm are pre-programmed but the tone generated is based on the gravity reading at the start of each note. If you don’t have your hand positioned correctly the wrong tone will be played.

The code was published in link at the top. It would be fun to see this altered as a hacked Simon Says game.

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Barometer Tells You To Take Your Bike Or The Train

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Before beginning his day, [Richard] needs to decide whether he should ride his bike to work or take the London tube. All the information to make that decision is available on the Internet – the current weather report, and the status of the subway lines and stations he’d be taking. The problem, though, is all these pieces of information are spread out in multiple places. [Richard]’s solution to this was to make a bicycle barometer that pulls data from these places and makes the decision to ride a bike or the tube for him.

[Richard]’s barometer is built around a nanode and an old clock he found at a flea market. The nanode queries the UK’s weather bureau and the London underground’s line and station status. All the variables under consideration are weighted; if it’s snowing, the output is much more likely to decide on the tube than if there was a slight drizzle.

It’s a really cool build that certainly makes a great use of the publicly accessible APIs made available by the London underground. You can check out a video of the barometer after the break.

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Siri Controlled Arduino Using Ruby

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This snippet of Hello World code lets [Nico Ritschel] turn the Pin 13 LED on his Arduino on and off using Siri, the voice-activated helper built into iPhones. The trick here is using the Ruby programming language to get Siri Proxy talking to Arduino via the USB connection. He calls the project siriproxy-arduino.

On one end of the hack resides SiriProxy, a package not approved by Apple which is capable of intercepting the Siri messages headed for Apple’s own servers. The messages are still relayed, but a copy of each is available for [Nico’s] own uses. On the other side of things he’s building on the work of [Austinbv’s] dino gem; a Ruby package that facilitates control of the Arduino. It includes a sketch that is uploaded to the Arduino board, opening up a Ruby API. The collection of code seen above defines the pin with the LED connected and then listens for a specific Siri commands to actuate it.

Take a look at [Nico’s] explanation of the module in the video after the break.

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