How The Arduino Won? This Is How We Can Kill It.

[Phillip Torrone],  has written a piece over at Make entitled “Why the Arduino won, and why it’s here to stay“. While boasting that the Arduino “won” at roughly 100k units in the wild sounds decently impressive at first, lets just ponder for a moment how many bare AVR chips there are out there in home-made projects. Kind of makes 100k sound small doesn’t it.  However, if you look at their definition of the Arduino, targeting fresh and new people to microcontroller projects, that changes things a little bit. That number suddenly starts to seem a little more important if you re-word it as 100,000 new beginner hackers. Sure, they’re only tweeting toilet flushes and blinking lights, but they’re excited and they’ve tasted blood.

[Phil] goes on to talk to manufacturers on how to “beat” the Arduino. He lists features that would help push someone onto a new platform instead of the Arduino. This, is where I think we come in. We can kill the Arduino.

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NESBot Video Game Automation

nesbot

If you happen to enjoy video games, but don’t actually like playing them, boy do we have the hack for you! [pjgat09] shows us how, armed with an Arduino, you can force a Nintendo to play games by itself, not unlike an old-time player piano. The hack involves programming an Arduino to accept commands mapped out in “movies”, which are actually scripted sets of button presses that one would perform while playing a game. These sorts of scripts are available from TASVideo, a community specializing in “tool assisted” speed runs of video games. These movies are typically used with emulators, so there are some adjustments that need to be made in order to make them work with a console, since the button presses are mapped to each frame that is drawn on the screen. While we are not sure quite how useful this hack is, it is a pretty novel concept. You can see video of the 5-minute SMB speed run after the jump.

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Today’s Arduino Minute

Sometimes projects are vast, complicated, and complex. Other times projects are a bit more on the simple. Today we thought we would share a couple projects with something in common that may be familiar sounding to the more experienced crowd, but may inspire a few readers new to the world of microcontrollers.

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Wireless Arduino Message Board

arduino_message_board

[uhclem] was looking for a novel yet easy way to remind his kids to do their chores, and instead of using a series of post-it notes, he constructed a nice wireless Arduino-powered message board.  The message board is powered by an Arduino Pro, and communicates with his computer via a pair of series 1 Xbee radios which relay a series of canned messages to an attached VFD.  He installed all of the components in an old cigar box, and mounted it on the wall, making for a nice overall presentation.

Programming of the messages does not require any special software as the user interface is handled by the Arduino and accessed via a standard terminal session. [uhclem] mentions that the his code consumes nearly all of the device’s RAM when running, so he keeps a handful of canned messages stored in the Arduino’s flash memory, recalling them when needed.  The optional EEPROM is used to allow for streaming messages to the device as well.

Mixed I/O Testing Module

Needing to test the display interface for a multitude of different sensors [Fileark] built himself this analog and digital input/output simulator. Along the bottom is a double row of trimpots that adjust analog voltages. Each voltage is measured by the Arduino inside and its value is displayed on the graphic LCD screen to confirm that the hardware you’re testing is making correct measurements. There’s also digital I/O in two different forms. To the upper left are momentary push buttons but the DIP switch bank below that allows the same connections to be toggled on and off. It’s not an automated test bed, but if you’ve got a lot of I/O, or a lot of hardware to test this will save you some real time.

Don’t miss the demonstration video after the break.

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Arduino Asteroids

[nootropic] has a new game out for hackvision, “Asteroids”! We covered the hackvision back when it first started appearing in October of 2010, and hardware wise it has not changed. It is still an Arduino (software) compatible system sporting a atmega328, video and audio out connections (uses the TV-out library), all on a nice printed circuit board that, with the buttons, resembles a game controller.

While its impressive enough to run arcade inspired games like space invaders, pong, and tetris while using Arduino and a library, Asteroids takes the game up a notch.

Features that make Asteroids well, Asteroids include a mod of the TV-out library so that bitmaps can fly over each other without erasing the pixels under them to give that old time vector arcade feel, and “point in polygon” style collision detection, which is a fantastic / efficient way of collision detection against irregular shapes, limited platform or not.

Last but not least, [nootropic] used the set_vbi_hook() function of the tv out library in sound design, going from simple “beeps” and “boops”, to “beeps” and “boops” on a constant 60Hz refresh (in the case of NTSC) that allows him to build more complex sound effects that give a nice arcade sound of explosions and laser blasts.

Join us after the break for a quick video, and remember, this is Arduino based so if you already have an Arduino, you can add the supporting hardware (buttons, resistors, and RCA jacks) and run any of the games currently offered, or make your own.

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Simple RFID Access System Clone

rfidbboards

A few months back, [John] was reading an article about a simple RFID security system kit, and decided he would like to build one himself.  While many of the system’s details, including full schematics were provided, he was dismayed to find that the source code for the project was not published as it was held under copyright by the manufacturer.  Believing that open source is better, he modified the original design, replacing their PIC controller with an ATmega328 armed with an Arduino bootloader.

His system replicates all of the original kit’s functionality, while offering plenty of opportunity for modification beyond the initial design.  The article contains a complete parts list, wiring schematic, and the Arduino code required to get things up and running.  He even has a video of his clone at work, demonstrating the acceptance and rejection of RFID tags as well as the system’s learning mode.