Firework Shows, The Vintage Atari Way

In the summer of 1987, the Atari magazine ST-Log caried a piece entitled “Atari Sets Off Fireworks!”, a profile of the use of Atari computers in professional firework displays by Astro Pyrotechnics, a now-defunct California company. Antic podcast host [Kevin Savetz] tracked down the fireworks expert interviewed in 1987, [Robert Veline], and secured not only an interview, but a priceless trove of photographs and software. These he has put online, allowing us a fascinating glimpse into the formative years of computerized pyrotechnics.

The system uses not one, but two Ataris. An ST has all the display data and scheduling set up in the Zoomracks card file software, this is then exported to an 800XL which does the work of running the display. We’re told the code for the 800XL is loaded on a ROM cartridge for reliability. The 800XL is mounted in an aluminium briefcase with a small CRT monitor and battery, and a custom interface board stuffed with TO220 power transistors to fire the pyrotechnics themselves.

It’s unlikely that you’ll be breaking out a vintage Atari yourselves to fun a firework show three decades later, but the opportunity to examine in detail a real-world contemporary commercial use of a now-vintage computer doesn’t come along too often. You can read the original article on the Internet Archive, and listen to the [Veline] interview on the podcast episode.

This is the first Atari firework controller we’ve brought you, but we’ve shown you plenty of others like this beautifuly-executed Arduino build. And if you wonder how to trigger the fireworks themselves, how about destroying a resistor?

Old Chart Recorder Becomes Single-Pixel Scanner

With so many ways to capture images from paper, do we really need another one? Especially one that takes 15 minutes to capture a 128×128 pixel image? Probably not, but building a single-pixel RGB scanner is pretty instructive, and good clean fun to boot.

We have to admit that when [Kerry Wong] scored an ancient Hewlett-Packard X-Y chart recorder a while back, we wondered if it would lead to anything useful. One may quibble with the claim that the Lorenz attractor plotter he built with it is useful, and this single pixel scanner is equally suspect, but we like the idea. Using an Arduino to drive the X- and X-axis of the recorder through a raster pattern over the bed and replacing the pen with an RGB sensor board, [Kerry] was able to collect the color data for each pixel and reconstruct the image. It wouldn’t be too hard to replicate this if you don’t have an analog X-Y recorder, which just goes to show that not everything needs to be steppers and digital to get something useful done. Or at least semi-useful.

As for the RGB sensor used, they’ve made appearances here many times before, mostly in M&M sorters but with the occasional synesthesia simulator.

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Two-Bit Astrophotography

The Game Boy Camera is a 128×112 pixel sensor from 1998 that was probably the first digital camera in many, many homes. There’s not much you can do with it now, besides replicate old Neil Young album covers and attempting and failing to impress anyone born after the year 1995. Nevertheless, screwing around with old digital cameras is cool, so [Alex] strapped one fo these Game Boy Cameras to an old telescope.

For any astrophotography endeavor, the choice of telescope is important. For this little experiment, [Alex] used a 6” Fraunhofer telescope built in 1838 at the Old Observatory of Leiden. The Game Boy with Camera was attached to the scope using a universal cell phone adapter. Apparently the ‘universal’ in this universal cell phone adapter is accurate – the setup was easy and [Alex] quickly got an image of a clocktower on his Game Boy.

Turning to the heavens, [Alex] took a look at the most interesting objects you can see with a 6-inch telescope. Images of the moon turned out rather well, with beautiful 2-bit dithering along the terminator. Jupiter was a bright white spot in a sea of noise, but [Alex] could see four slightly brighter pixels orbiting where Stellarium predicted the Galilean moons would be.

Was this experiment a success? Between cloudy nights and a relatively small telescope, we’re saying yes. These are pretty impressive results for such a terrible digital camera.

Fixing Bugs In Ancient BASIC Games

Before everyone learned programming on Stack Exchange, things were much different. Computer magazines had BASIC programs in them, which readers would type out, line by line, and hit RUN. In theory, this is a terrible way to learn programming; it’s simply rote recitation without any insight into what the code is actually doing. Of course, copying and pasting from Stack Exchange is exactly the same thing, so maybe these magazines were ahead of the curve.

[0xA000] recently came across one of his old computer magazines containing the type-in listing for Blindganger, a game where you wander a maze blindly. When [0xA000] typed this game into his C64 back in 1988, the game didn’t work. Thirty years later, he decided to give it another go and ended up fixing bugs in an old computer game.

When [0xA000] typed this game into his computer back in 1988, the map just didn’t work, and the final screen revealed a maze where the walls were where they shouldn’t be. A quick Google turned up a disk image of the same game that had the same problem. This bug was obviously in the section of code that draws the map at the end of the game, so [0xA000] started looking there. The offending typo in the code was an $F4 instead of an $F5, or 244 instead of 255. This shifted the colors of the map by 11 positions, meaning the locations marked as visited in the final screen were wrong. Whether this bug cropped up in development or was just a simple typo when typesetting the magazine doesn’t really matter now; after 29 years, this bug is fixed.

Classic IBM TR-2 Flip-Flop Reproduction

As useful as computers are, most of them have all the design charm of a rubber doorstop. Oh, for the heady early days of computing, when vacuum tubes ruled, hardware was assembled by hand, and engineers always wore a tie.

Looking to recreate an elegant bit of computing hardware from that more civilized age, [updatebjarni] built a reproduction of a 1948 IBM TR-2 flip-flop module — 1,250 of which once formed the memory of the IBM Model 604 Calculating Punch. Admittedly more of a high-speed adding machine than a computer, the 604 is still an important piece of computing history, and [updatebjarni]’s scrap-bin reproduction of the field-replaceable module served as part of a computer history exhibit.

With a single 6J6 double triode tube nestled inside a bent aluminum frame, the goal was to reproduce the appearance of the original TR-2 module, and so the passive components wired up point-to-point style below the tube socket were chosen for their vintage look. That’s not to say the flip-flop won’t function. Although [updatebjarni] hasn’t tested it, he’s built other functional flip-flops from vintage components before, so this one should work too. Only 1,249 left to build and he’ll have enough for a working 604.

If you like this kind of build, you should probably check out some of our Vintage Computer Festival coverage. VCF East in April was a huge success, and VCF West is coming up in August in Mountain View. Hackaday will be well represented there, so stop by.

[via r/geekporn]

Mechanical Image Acquisition With A Nipkow Disc

If you mis-spent your teenage years fishing broken televisions from dumpsters and either robbing them for parts or fixing them for the ability to watch The A Team upstairs rather than in the living room as I did, then it’s possible that you too will have developed a keen interest in analogue television technology. You’ll know your front porch from your blanking interval and your colour burst, you might say.

An illustration of a simple Nipkow disk. Hzeller (CC BY-SA 3.0).

There was one piece of television technology that evaded a 1980s dumpster-diver, no 625-line PAL set from the 1970s was ever going to come close to the fascination of the earliest TV sets. Because instead of a CRT and its associated electronics, they featured a spinning disk with a spiral pattern of holes. These mechanical TV systems were quickly superseded in the 1930s by all-electronic systems, so of the very few sets manufactured only a fraction have survived the intervening decades.

The spinning disk in a mechanical TV is referred to as a Nipkow disk, after its inventor, [Paul Gottlieb Nipkow]. [Nipkow] conceived and patented the idea of a spinning disk with a spiral of holes to dissect an image sequentially into a series of lines in the 1880s, but without the benefit of the electronic amplification that would come a few decades later was unable to produce a viable system to demonstrate it. It would be in the 1920s before [John Logie Baird] would develop the first working television system using [Nipkow]’s invention.

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Copper, Brass, Mahogany, And Glass Combine In Clock With A Vintage Look

No two words can turn off the average Hackaday reader faster than “Nixie” and “Steampunk.” But you’re not the average Hackaday reader, so if you’re interested in a lovely, handcrafted timepiece that melds modern electronics with vintage materials, read on. But just don’t think of it as a Nixie Steampunk clock.

No matter what you think of the Steampunk style, you have to admire the work that went into [Aeon Junophor]’s clock, as well as his sticktoitiveness –he started the timepiece in 2014 and only just finished it. We’d wager that a lot of that time was spent finding just the right materials. The body and legs are copper tube and some brass lamp parts, the dongles for the IN-12A Nixies are copper toilet tank parts and brass Edison bulb bases, and the base is a fine piece of mahogany. The whole thing has a nice George Pal’s Time Machine vibe to it, and the Instructables write-up is done in a pseudo-Victorian style that we find charming.

If you haven’t had enough of the Nixie Steampunk convergence yet, check out this Nixie solar power monitor, or this brass and Nixie clock. And don’t be bashful about sending us tips to builds in this genre — we don’t judge.

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