Artemis II Agenda Keeps Moon-Bound Crew Busy

With the launch of Artemis II from Cape Canaveral potentially just weeks away, NASA has been releasing a steady stream of information about the mission through their official site and social media channels to get the public excited about the agency’s long-awaited return to the Moon. While the slickly produced videos and artist renderings might get the most attention, even the most mundane details about a flight that will put humans on the far side of our nearest celestial neighbor for the first time since 1972 can be fascinating.

The Artemis II Moon Mission Daily Agenda is a perfect example. Released earlier this week via the NASA blog, the document seems to have been all but ignored by the mainstream media. But the day-by-day breakdown of the Artemis II mission contains several interesting entries about what the four crew members will be working on during the ten day flight.

Of course, the exact details of the agenda are subject to change once the mission is underway. Some tasks could run longer than anticipated, experiments may not go as planned, and there’s no way to predict technical issues that may arise.

Conversely, the crew could end up breezing through some of the planned activities, freeing up time in the schedule. There’s simply no way of telling until it’s actually happening.

With the understanding that it’s all somewhat tentative, a look through the plan as it stands right now can give us an idea of the sort of highlights we can expect as we follow this historic mission down here on Earth.

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Hacking The System In A Moral Panic: We Need To Talk

It seems that for as long as there have been readily available 3D printers, there have been moral panics about their being used to print firearms. The latest surrounds a Washington State Legislature bill, HB2320, which criminalises the printing of unregistered guns. Perhaps most controversially, it seeks so impose a requirement on printers sold in the state to phone home and check a database of known firearms and refuse to print them when asked.

This has drawn a wave of protest from the 3D printing community, and seems from where we are sitting to be a spectacularly ill-conceived piece of legislation. It’s simply not clear how it could be implemented, given the way 3D printers and slicing software actually work.

Oddly This Isn’t About Firearms

The root of the problem with this bill and others like it lies in ignorance, and a misplaced belief in the power of legislation. Firearms are just the example here, but we can think of others and we’re sure you can too. Legislators aren’t stupid, but by and large they don’t come from technology or engineering backgrounds.

Meanwhile they have voters to keep happy, and therefore when a moral panic like this one arises their priority is to be seen to be doing something about it. They dream up a technically infeasible solution, push to get it written into law, and their job is done. Let the engineers figure out how to make it work. Continue reading “Hacking The System In A Moral Panic: We Need To Talk” →

Pokemon Go Had Players Capturing More Than They Realized

Released in 2016, Pokemon Go quickly became a worldwide phenomenon. Even folks who weren’t traditionally interested in the monster-taming franchise were wandering around with their smartphones out, on the hunt for virtual creatures that would appear via augmented reality. Although the number of active users has dropped over the years, it’s estimated that more than 50 million users currently log in and play every month.

From a gameplay standpoint, Go is brilliant. Although the Pokemon that players seek out obviously aren’t real, searching for them closely approximates the in-game experience that the franchise has been known for since its introduction on the Game Boy back in 1996.

But now, instead of moving a character through a virtual landscape in search of the elusive “pocket monsters”, players find them dotted throughout the real world. To be successful, players need to leave their homes and travel to where the Pokemon are physically located — which often happens to be a high-traffic area or other point of interest.

As a game, it’s hard to imagine Pokemon Go being a bigger success. At the peak of its popularity, throngs of players were literally causing traffic jams as they roamed the streets in search of invisible creatures. But what players may not have realized as they scanned the world around them through the game was that they were helping developer Niantic build something even more valuable.

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Secure Communication, Buried In A News App

Cryptography is a funny thing. Supposedly, if you do the right kind of maths to a message, you can send it off to somebody else, and as long as they’re the only one that knows a secret little thing, nobody else will be able to read it. We have all sorts of apps for this, too, that are specifically built for privately messaging other people.

Only… sometimes just having such an app is enough to get you in trouble. Even just the garbled message itself could be proof against you, even if your adversary can’t read it. Enter The Guardian. The UK-based media outlet has deployed a rather creative and secure way of accepting private tips and information, one which seeks to provide heavy cover for those writing in with the hottest scoops.

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New Artemis Plan Returns To Apollo Playbook

In their recent announcement, NASA has made official what pretty much anyone following the Artemis lunar program could have told you years ago — humans won’t be landing on the Moon in 2028.

It was always an ambitious timeline, especially given the scope of the mission. It wouldn’t be enough to revisit the Moon in a spidery lander that could only hold two crew members and a few hundred kilograms of gear like in the 60s. This time, NASA wants to return to the lunar surface with hardware capable of setting up a sustained human presence. That means a new breed of lander that dwarfs anything the agency, or humanity for that matter, has ever tried to place on another celestial body.

Unsurprisingly, developing such vehicles and making sure they’re safe for crewed missions takes time and requires extensive testing. The simple fact is that the landers, being built by SpaceX and Blue Origin, won’t be ready in time to support the original Artemis III landing in 2028. Additionally, development of the new lunar extravehicular activity (EVA) suits by Axiom Space has fallen behind schedule. So even if one of the landers would have been ready to fly in 2028, the crew wouldn’t have the suits they need to actually leave the vehicle and work on the surface.

But while the Artemis spacecraft and EVA suits might be state of the art, NASA’s revised timeline for the program is taking a clear step back in time, hewing closer to the phased approach used during Apollo. This not only provides their various commercial partners with more time to work on their respective contributions, but critically, provides an opportunity to test them in space before committing to a crewed landing.

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Accidental Climate Engineering With Disintegrating Satellites

For many decades humankind has entertained the notion that we can maybe tweak the Earth’s atmosphere or biosphere in such a way that we can for example undo the harms of climate change, or otherwise affect the climate for our own benefit. This often involves spreading certain substances in parts of the atmosphere in order to reflect or retain thermal solar radiation or induce rain.

Yet despite how limited in scope these attempts at such intentional experiments have been so far – with most proposals dying somewhere before being implemented – we have already embarked on a potentially planet-wide atmospheric reconfiguration that could affect life on Earth for centuries to come. This accidental experiment comes in the form of rocket stages, discarded satellites, and other human-made space litter that burn up in the atmosphere at ever increasing rates.

Rather than burning up cleanly into harmless components, this actually introduces metals and other compounds into the upper parts of the atmosphere. What the long-term effects of this will be is still uncertain, but with the most dire scenarios involving significant climate change and ozone layer degradation, we ought to figure this one out sooner rather than later.

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The Curse Of The Everything Device

In theory having a single device that combines the features of multiple dedicated devices is a great idea, saving a lot of space, time and money. However, in reality it mostly means that these features now conflict with each other, force us to deal with more complex devices that don’t last nearly as long, and become veritable vampires for your precious attention.

Whereas in the olden days a phone was just used for phone calls, now it’s also a video and photo camera, multimedia computer, pager, and more, but at any point an incoming phone call can interrupt what you are doing. There’s also always the temptation of doom scrolling on one of the infinite ‘social media’ apps. Even appliances like televisions and refrigerators are like that now, adding ‘smarts’ that also vie for your attention, whether it’s with advertisements, notifications, or worse.

Meanwhile trying to simply do some writing work on your PC is a battle against easy distractions, leading people to flee to the digital equivalent of typewriters out of sheer desperation. Similarly, we increasingly see ‘dumb’ phones, and other single-task devices making a comeback, both as commercial options and as DIY projects by the community.

Are we seeing the end of the ‘everything device’ and the return to a more simple time?

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