What Game Should Replace Doom As The Meme Port Of Choice?

DOOM. The first-person shooter was an instant hit upon its mrelease at the end of 1993. It was soon ported off the PC platform to a number of consoles with varying success. Fast forward a few years, and it became a meme. People were porting Doom to everything from thermostats to car stereos and even inside Microsoft Word itself.

The problem is that porting Doom has kind of jumped the shark at this point. Just about every modern microcontroller or piece of consumer electronics these days has enough grunt to run a simple faux-3D game engine from 1993. It’s been done very much to death at this point. The time has come for a new meme port!

Good Game

Doom became a popular meme port for multiple reasons. For one, it’s just complex and resource-intensive enough to present a challenge, without being so demanding as to make ports impractical or impossible. It’s also been open-source for decades, and the engine has been hacked to death. It’s probably one of the best understood game engines out there at this point. On top of that, everybody plays Doom at some point, and it was one of the biggest games of the 90s. Put all that together, and you’ve got the perfect meme port.

However, you can always have too much of a good thing. Just as The Simpsons got old after season 10 and Wonderwall is the worst song you could play at a party, Doom ports have been overdone. But what other options are there? Continue reading “What Game Should Replace Doom As The Meme Port Of Choice?”

Too Smooth: Football And The “KnuckleBall” Problem

Picture a football (soccer ball) in your head and you probably see the cartoon ideal—a roughly spherical shape made with polygonal patches that are sewn together, usually in a familiar pattern of black and white. A great many balls were made along these lines for a great many decades.

Eventually, though, technology moved on. Footballs got rounder, smoother, and more colorful. This was seen as a good thing, with each new international competition bringing shiny new designs with ever-greater performance. That was, until things went too far, and the new balls changed the game. Thus was borne the “knuckleball” phenomenon.

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Tech In Plain Sight: Magsafe, And How To Roll Your Own

Apple likes magnets. They started out with magnetic laptop chargers and then graduated to a system that magnetically holds the phone, charges it, and can facilitate communication between the phone and a charger or other device. Even if you are like me and have no Apple devices, you can retrofit other phones to use Magsafe accessories. In fact, with a little work, you can build your own devices. Regardless, the technology is a clever and simple hack, and we are just a little sorry we didn’t think of it.

Terms

Using a magnet to attach a phone isn’t a new idea. But, historically, the phone had either a metal back or an adhesive metal plate attached that would stick to the magnet. This wouldn’t necessarily help with charging, but was perfectly fine for holding the device. The problem is, it is hard to wirelessly charge the phone through the metal.

Magsafe can do several different things. Obviously, it can attach the phone magnetically. However, since it is a ring shape, you can still have a charging coil in the middle of the ring. Better still, the Magsafe system will align the phone and charger with a satisfying click when you put them together.

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The Importance Of Current Balancing With Multi-Wire Power Inputs

In an ideal world, devoid of pesky details like contact resistance and manufacturing imperfections, you would be able to double the current that can be provided to a device by doubling the number of conductors without altering the device’s circuitry, as each conductor would carry the exact same amount of current as its neighbors. Since we do not actually live inside a simplified physics question’s scenario, multi-wire powering of devices comes with a range of headaches, succinctly summarized in the well-known rule that electricity always seeks the path of least resistance.

As recently shown by NVidia with their newly released RTX 50-series graphics cards, failure to provide current balancing between said different conductors will quickly turn it into a practical physics demonstration of this rule. Initially pinned down as an issue with the new-ish 12VHPWR connector that was supposed to replace the 6-pin and 8-pin PCIe power connectors, it turns out that a lack of current balancing is plaguing NVidia GPUs, with predictably melty results when combined with low safety margins.

So what exactly changed that caused what seems to be a new problem, and why do you want multi-wire, multi-phase current balancing in your life when pumping hundreds of watts through copper wiring inside your PC?

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DataSaab mainframe

DataSaab: Sweden’s Lesser-Known History In Computing

Did you know that the land of flat-pack furniture and Saab automobiles played a serious role in the development of minicomputers, the forerunners of our home computers? If not, read on for a bit of history. You can also go ahead and watch the video below, which tells it all with a ton of dug up visuals.

Sweden’s early computer development was marked by significant milestones, beginning with the relay-based Binär Aritmetisk Relä-Kalkylator (BARK) in 1950, followed by the vacuum tube-based Binär Elektronisk SekvensKalkylator (BESK) in 1953. These projects were spearheaded by the Swedish Board for Computing Machinery (Matematikmaskinnämnden), established in 1948 to advance the nation’s computing capabilities.

In 1954, Saab ventured into computing by obtaining a license to replicate BESK, resulting in the creation of Saab’s räkneautomat (SARA). This initiative aimed to support complex calculations for the Saab 37 Viggen jet fighter. Building on this foundation, Saab’s computer division, later known as Datasaab, developed the D2 in 1960 – a transistorized prototype intended for aircraft navigation. The D2’s success led to the CK37 navigational computer, which was integrated into the Viggen aircraft in 1971.

Datasaab also expanded into the commercial sector with the D21 in 1962, producing approximately 30 units for various international clients. Subsequent models, including the D22, D220, D23, D5, D15, and D16, were developed to meet diverse computing needs. In 1971, Datasaab’s technologies merged with Standard Radio & Telefon AB (SRT) to form Stansaab AS, focusing on real-time data systems for commercial and aviation applications. This entity eventually evolved into Datasaab AB in 1978, which was later acquired by Ericsson in 1981, becoming part of Ericsson Information Systems.

Parallel to these developments, Åtvidabergs Industrier AB (later Facit) produced the FACIT EDB in 1957, based on BESK’s design. This marked Sweden’s first fully domestically produced computer, with improvements such as expanded magnetic-core memory and advanced magnetic tape storage. The FACIT EDB was utilized for various applications, including meteorological calculations and other scientific computations. For a short time, Saab even partnered with the American Unisys called Saab-Univac – a well-known name in computer history.

These pioneering efforts by Swedish organizations laid the groundwork for the country’s advancements in computing technology, influencing both military and commercial sectors. The video below has lots and lots more to unpack and goes into greater detail on collaborations and (missed) deals with great names in history.

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The “Unbreakable” Beer Glasses Of East Germany

We like drinking out of glass. In many ways, it’s an ideal material for the job. It’s hard-wearing, and inert in most respects. It doesn’t interact with the beverages you put in it, and it’s easy to clean. The only problem is that it’s rather easy to break. Despite its major weakness, glass still reigns supreme over plastic and metal alternatives.

But what if you could make glassware that didn’t break? Surely, that would be a supreme product that would quickly take over the entire market. As it turns out, an East German glassworks developed just that. Only, the product didn’t survive, and we lumber on with easily-shattered glasses to this day. This is the story of Superfest.

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You Know This Font, But You Don’t Really Know It

Typography enthusiasts reach a point at which they can recognise a font after seeing only a few letters in the wild, and usually identify its close family if not the font itself. It’s unusual then for a font to leave them completely stumped, but that’s where [Marcin Wichary] found himself. He noticed a font which many of you will also have seen, on typewriter and older terminal keys. It has a few unusual features that run contrary to normal font design such as slightly odd-shaped letters and a constant width line, and once he started looking, it appeared everywhere. Finding its origin led back well over a century, and led him to places as diverse as New York street furniture and NASA elevators.

The font in question is called Gorton, and it came from the Gorton Machine Co, a Wisconsin manufacturer. It’s a font designed for a mechanical router, which is why it appears on so much custom signage and utilitarian components such as keyboard keys. Surprisingly its history leads back into the 19th century, predating many of the much more well-know sans serif fonts. So keep an eye out for it on your retro tech, and you’ll find that you’ve seen a lot more of it than you ever knew. If you are a fellow font-head, you might also know the Hershey Font, and we just ran a piece on the magnetic check fonts last week.

Thanks [Martina] for the tip!