Powered machinery started the industrial revolution, and it was automation that kicked it up another notch in the 20th century. The ability for machines to make things by themselves spurred increased output and in turn boosted economic growth. The concept became widely popular for manufacturers to implement, as any change with serious economic benefit tends to do. Fast forward to today, and advanced robots and fancy machine vision systems running on powerful computers are the norm in modern factories which create the many wonderful products that we all purchase, use, and enjoy.
Once upon a time, though, things weren’t so sophisticated. [Nicola Cimmino] came to Hackaday Europe 2026 to tell us all about a remarkably simple 1-bit CPU that used to run factories.
If you don’t actually need one, you’d be forgiven for thinking a hearing aid just makes everything louder for the wearer. Especially since there are plenty of shady products out there which will do exactly that for just four easy payments of $29.99. But the reality is considerably more complex, as a proper hearing aid needs to be capable of selectively enhancing certain frequencies while squashing down others.
The technical challenges involved in pulling that off in a device small enough to fit inside the human ear and run off of a tiny battery are considerable — and while there’s undoubtedly been some degree of artificial price inflation going on over the years, there’s a reason proper hearing aids have been so much more expensive than their “As Seen on TV” counterparts. These same challenges are also why DIY and open source hardware hearing aids have struggled to gain much traction.
But over the last few years the situation has changed. In 2022 the United States Food and Drug Administration (FDA) established the framework by which hearing aids could be sold over the counter (OTC). Although they’re generally less capable than their prescription counterparts and not suitable for individuals with profound hearing loss, the wide commercial availability of OTC hearing aids has kicked off a competition between manufacturers to deliver more affordable devices.
That competition entered a new phase earlier this month when the FDA granted approval for Samsung’s Galaxy Earbuds to fall under the same category. This follows a similar decision made about Apple’s AirPods back in 2024. The two biggest players in the smartphone market being able to offer their earbuds as OTC hearing aids represents a unique value proposition. Not only are they priced for mass market consumption, but many individuals who would be interested in purchasing an OTC hearing aid will already own them and need only to enable the feature with a software update.
Given how different the situation is today than even just five years ago it’s worth asking just what qualifies as a over-the-counter hearing aid, and how the shifting definition of these devices can inform the community’s efforts to develop open hardware solutions.
Steam power is a staple of the steampunk aesthetic, thermodynamics, and a checkpoint for the budding mechanical engineer studying heat cycles. But because food is largely made of water, steam is also common in the culinary arts. So it’s no surprise that when thermodynamics is applied to cooking, exciting things can happen.
This particular example of steam-powered culinary happenings is inspired by industrial potato-peeling machines. By adding high-pressure, high-temperature steam to a pressure vessel with potatoes inside, heat can transfer more easily to the inside of the potatoes. Because the pressure is so high, however, the water in the skin won’t boil. This is fundamentally the same concept as a pressure cooker. However, what’s different is that instead of a pressure cooker’s slow release, these industrial peeling machines rely on explosive decompression, flash boiling the water underneath the potato’s skin. This rapidly expanding steam rips away the skin in a nice clean sheet.
But, to [Stuff Made Here’s] disappointment, there were no videos of the process on the internet. But, fortunately for us, being an engineer of complicated machines means that there is one now that you can watch below.
There are plenty of stories about inventors who see a problem and decide they can do better. But Van Phillips had a little more motivation than most. The problem was his own leg. In 1976, Phillips was a 21-year-old college student when a water-skiing accident cost him his left leg below the knee. If that wasn’t bad enough, the prosthetic leg he received afterward wasn’t exactly a technological marvel. Prosthetic limbs of the era were generally designed to look and act something like a biological leg and foot, but “act” might be giving them too much credit. They were passive structures that provided something to stand on and roll over while walking.
Phillips wanted to do more than walk. There was just one problem: he wasn’t an engineer. Before the accident, he had been studying business. So, if he was going to build a better leg, first he was going to have to learn how.
Back To School
Traditional prosthetic feet (public domain)
Phillips became fascinated with prosthetics and eventually studied prosthetic design at Northwestern University’s Prosthetic-Orthotic Center. He also worked at the University of Utah’s prosthetics laboratory, where he had access to both the people and equipment he needed to experiment.
The conventional wisdom was that a prosthetic foot should imitate a human foot. That seems perfectly reasonable — evolution has had quite a long time to work on the design. But there’s a problem with simply copying the shape. A real foot isn’t just a foot-shaped object attached to the bottom of your leg. Muscles, tendons, and ligaments store and release energy as you walk or run. Your Achilles tendon, in particular, acts very much like a spring. A conventional prosthetic foot might look right, but it didn’t have anything corresponding to that spring.
Phillips eventually stopped worrying so much about making something that looked like a foot. Instead, he decided to make something that worked like one.
With the massive steam explosion that shredded the #4 RBMK reactor at the Chernobyl Nuclear Power Plant in 1986 it suddenly made robots that could survive a high ionizing radiation environment into the hottest item on the planet. Over the course of forty years many generations of such robots were developed, tested, improved upon or discarded, all to explore and handle hazardous waste throughout the depths of the #4 reactor’s remains.
Researchers of the ISP NPP next to one of the TR robots. (Credit: ISP NPP)
Even if the entire development and decisions here would easily fit a couple of feature length movies, the recent documentary by the [Chornobyl Family] provides a solid overview of the engineering challenges, the issues encountered along the way and the forced evolution of initially very basic designs into the robotics that today trundle and wriggle around inside reactor #4, as well as their cousins over at the couple of stricken reactors at Japan’s Fukushima Daiichi power station.
Unlike the other robots developed from 1986 onwards to provide general clean-up of scattered core material outside of the core, these robots had to venture deep inside, where radiation levels were the highest and correspondingly the challenges much more severe. This was such a problem that initially it were humans who did the exploration, as robots proved to be too fragile and too prone to getting stuck.
Until the 1990s exploration of the ruined core was quite limited, also because of a lack of urgency. While the outside clean-up and construction of the sarcophagus had to be done as quickly as possible, the core exploration was more slow and methodical, based around trying to establish its condition, what core material remained inside and try to take samples of interesting objects like the well-known ‘elephant’s foot’.
When we last left off, I had just set up a new SLA resin printer and was on the verge of doing the initial round of printing to see just how resin printing in 2026 compares to way back in 2020. Surely SLA printing had to be easier and less fussy than it was in 2020?
During these weeks of printing, setting up printers and taking a gander at the various workflows that certain printers and their manufacturers try to push you into I have both produced a series of not too shabby prints and some delightful spaghetti. I also flipped a few proverbial tables and formed some strong opinions on 3D printing workflows, of which some can considered to be family-friendly.
Without further ado, let’s get into some updates, a bit of ranting, and even some printing results.
However you make a digital computer, you need something to represent a binary digit. Usually this is some form of switch: a relay, a tube, or a transistor, although there have been other ways to represent state. In 1954, [Eiichi Goto] of Japan invented the parametron, a resonant circuit using a ferrite core and a capacitor that could be moved between two phases.
According to [Goto’s] 1959 paper, the device is effectively a parametric oscillator, similar to some used at UHF frequencies by hams. The idea is that a tuned circuit is set to some frequency and driven with twice that frequency.
A What?
A parametron is essentially a resonant circuit made with inductors or capacitors whose reactance is varied at twice its resonant frequency. That “pumping” causes the circuit to oscillate at half the pump frequency. The neat trick is that there are two equally stable oscillation states at half the pump frequency, separated from each other by 180° of phase. Those two phases become binary 0 and 1. Depending on the incoming signals, one phase will win over the others.