The Rise And Fall Of Silicon Graphics

Maybe best known as the company which brought a splash of color to corporate and scientific computing with its Indigo range of computer systems, Silicon Graphics Inc. (later SGI) burst onto the market in 1981 with what was effectively one of the first commercial graphics operations accelerator with the Geometry Engine. SGI’s founder – James Henry Clark was quite possibly as colorful a character as the company’s products, with [Bradford Morgan White] covering the years leading up to SGI’s founding, its highlights and its eventual demise in 2009.

The story of SGI is typical of a start-up that sees itself become the market leader for years, even as this market gradually changes. For SGI it was the surge in commodity 3D graphics cards in the 1990s alongside affordable (and cluster-capable; insert Beowulf cluster jokes here) server hardware that posed a major problem. Eventually it’d start offering Windows NT workstations, drop its MIPS-based systems in a shift to Intel’s disastrous Itanium range of CPUs and fall to the last-ditch effort of any struggling company: a logo change.

None of this was effective, naturally, and ultimately SGI would file (again) for Chapter 11 bankruptcy in 2009, with Rackable Systems snapping up its assets and renaming itself to SGI, before getting bought out by HPE and sunsetting SGI as a brand name.

Heating Mars On The Cheap

Mars is fairly attractive as a potential future home for humanity. It’s solid, with firm land underfoot. It’s able to hang on to a little atmosphere, which is more than you can say about the moon. It’s even got a day/night cycle remarkably close to our own. The only problem is it’s too darn cold, and there’s not a lot of oxygen to breathe, either.

Terraforming is the concept of fixing problems like these on a planet-wide scale. Forget living in domes—let’s just make the whole thing habitable!

That’s a huge task, so much current work involves exploring just what we could achieve with today’s technology. In the case of Mars, [Casey Handmer] doesn’t have a plan to terraform the whole planet. But he does suggest we could potentially achieve significant warming of the Red Planet for $10 billion in just 10 years. Continue reading “Heating Mars On The Cheap”

How To Properly Patch Your Iowa-Class Battleship

There’s a saying among recreational mariners that the word “boat” is actually an acronym for “bring out another thousand”, as it seems you can’t operate one for long without committing to expensive maintenance and repairs. But this axiom isn’t limited to just civilian pleasure craft, it also holds true for large and complex vessels — although the bill generally has a few more zeros at the end.

Consider the USS New Jersey (BB-62), an Iowa-class battleship that first served in the Second World War and is now operated as a museum ship. Its recent dry docking for routine repair work has been extensively documented on YouTube by curator [Ryan Szimanski], and in the latest video, he covers one of the most important tasks crews have to attend to while the ship is out of the water: inspecting and repairing the hundreds of patches that line the hull.

These patches aren’t to repair damage, but instead cover up the various water inlets and outlets required by onboard systems. When New Jersey was finally decommissioned in 1991, it was hauled out of the water and plates were welded over all of these access points to prevent any potential leaks. But as the Navy wanted to preserve the ship so it could potentially be reactivated if necessary, care was taken to make the process reversible.

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Fictional Computers: The Three Body Problem

If you intend to see the Netflix series “The Three Body Problem” or you want to read the Hugo-winning story from Chinese author [Cixin Liu], then you should probably bookmark this post and stop reading immediately. There will be some mild spoilers. You have been warned.

While the show does have some moments that will make your science brain cringe, there is one scene that shows a computer that could actually be built. Would it be practical? Probably not in real life, but in the context provided by the show, it was perfectly feasible. It could have, however, been done a little better, but the idea was — like many great ideas — both deceptively simple and amazingly profound. The computer was made of human beings. I’m not talking like Dune’s mentats — humans with super brains augmented by drugs or technology. This is something very different.

Background

This is your last chance. There are spoilers ahead, although I’ll try to leave out as much as I can. In the story, top scientists receive a mysterious headset that allows them to experience totally immersive holodeck-style virtual reality. When they put the headset on, they are in what appears to be a game. The game puts you in a historical location — the court of Henry VIII or Ghengis Kahn. However, this Earth has three suns. The planet is sometimes in a nicely habitable zone and sometimes is not. The periods when the planet is uninhabitable might have everything bursting into flames or freezing, or there might not be sufficient gravity to hold them on the planet’s surface. (Although I’ll admit, I found that one hard to grasp.)

Apparently, the inhabitants of this quasi-Earth can hibernate through the “chaotic eras” and wait for the next “stable era” that lasts a long time. The problem, as you probably know, is that there is no general closed-form solution for the three-body problem. Of course, there are approximations and special cases, but it isn’t easy to make long-term predictions about the state of three bodies, even with modern computers.

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Reduction of a physical map to a graph.

Where Graph Theory Meets The Road: The Algorithms Behind Route Planning

Back in the hazy olden days of the pre-2000s, navigating between two locations generally required someone to whip out a paper map and painstakingly figure out the most optimal route between those depending on the chosen methods of transport. For today’s generations no such contrivances are required, with technology having obliterated even the a need to splurge good money on a GPS navigation device and annual map updates.

These days, you get out a computing device, open Google Maps or equivalent, ask it how you should travel somewhere, and most of the time the provided route will be the correct one, including the fine details such as train platform and departure times. Yet how does all of this seemingly magical route planning technology work? It’s often assumed that Dijkstra’s algorithm, or the A* graph traversal algorithm is used, but the reality is that although these pure graph theory algorithms are decidedly influential, they cannot be applied verbatim to the reality of graph traversal between destinations in the physical world.

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Amazon’s ‘Just Walk Out’ Shopping Is Out, Moves To Dash Carts At Its Grocery Stores

After a few years of Amazon promoting a grocery shopping experience without checkout lines and frustrating self-checkout experiences, it is now ditching its Just Walk Out technology. Conceptualized as a store where you can walk in, grab the items you need and walk out with said items automatically charged to your registered payment method, it never really caught much traction. More recently it was revealed that the technology wasn’t even as automated as portrayed, with human workers handling much of the tedium behind the scenes. This despite claims made by Amazon that it was all powered by deep machine learning and generative AI.

An Amazon Dash Cart's user interface, with scanner and display. (Credit: Amazon)
An Amazon Dash Cart’s user interface, with scanner and display. (Credit: Amazon)

Instead of plastering the ceilings of stores full with cameras, it seems that Amazon instead wishes to focus on smart shopping carts that can keep track of what has been put inside them. These so-called Dash Carts are equipped with cameras and other sensors to scan barcodes on items, as well as weigh unlabeled items (like fruit), making them into somewhat of a merging of scales at the vegetable and fruit section of stores today, and the scanning tools offered at some grocery stores to help with self-checkout.

As the main problem with the Just Walk Out technology was that it required constant (700 out of 1,000 sales in 2022) human interaction, it will be interesting to see whether the return to a more traditional self-service and self-checkout model (albeit with special Dash Lanes) may speed things along. Even so, as Gizmodo notes, Amazon will still keep the Just Walk Out technology running across locations in the UK and elsewhere. Either this means the tech isn’t fully dead yet, or we will see a revival at some point in time.

Space Mirrors: Dreams Of Turning The Night Into Day Around The Clock

Recently, a company by former SpaceX employee Ben Nowack – called Reflect Orbital – announced that it is now ready to put gigantic mirrors in space to reflect sunshine at ground-based solar farms. This is an idea that’s been around for a hundred years already, both for purposes of defeating the night through reflecting sunshine onto the surface, as well as to reject the same sunshine and reduce the surface temperature. The central question here is perhaps what the effect would be of adding or subtracting (or both) of solar irradiation on such a large scale as suggested?

We know the effect of light pollution from e.g. cities and street lighting already, which suggests that light pollution is a strongly negative factor for the survival of many species. Meanwhile a reduction in sunshine is already a part of the seasons of Autumn and Winter. Undeniable is that the Sun’s rays are essential to life on Earth, while the day-night cycle (as well as the seasons) created by the Earth’s rotation form an integral part of everything from sleep- and hibernation cycles, to the reproduction of countless species of plants, insects, mammals and everyone’s favorite feathered theropods.

With these effects and the gigantic financial investments required in mind, is there any point to space-based mirrors?

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