The Foghorn Requiem

Foghorns have been a part of maritime history since the 19th century, providing much needed safety during inclement weather to mariners out at sea. Over time, their relevance has slowly reduced, with advanced navigational aids taking over the task of keeping ships and sailors safe.

The sounds of the foghorns are slowly dying out. Artists [Joshua Portway] and [Lise Autogena] put together the Foghorn Requiem, a project which culminated on June 22nd 2013, with an armada of more than 50 ships gathered on the North Sea to perform an ambitious musical score, marking the disappearance of the sound of the foghorn from the UK’s coastal landscape.

ship_layoutUp close, a foghorn is loud enough to knock you off your shoes. But over a distance, its sound takes on a soulful, melancholy quality, shaped by the terrain that it passes over. The artists tried capturing this quality of the foghorn, with help from composer [Orlando Gough] who created a special score for the performance. It brought together three Brass Bands – the Felling Band, the Westoe Band and the NASUWT Riverside Band, almost 50 ships at sea and the Souter Lighthouse Foghorn to play the score.

Each of the more than 50 vessels were outfitted with a custom built, tunable foghorn, actuated by a controller box consisting of a TI Launchpad with GPS, RTC, Xbee radio and relay modules. Because of the great distances between the ships and the audience on land, the devices needed to compensate for their relative position and adjust the time that they play the foghorn to offset for travel time of the sound. Each controller had its specific score saved on on-board storage, with all controllers synchronized to a common real time clock.

Marine radios were used to communicate with all the ships, informing them when to turn on the controllers, about 10 minutes from the start of the performance. Each device then used its GPS position to calculate its distance from the pre-programmed audience location, and computed how many seconds ahead it had to play its horn for the sound to be heard in time on the shore. The controllers then waited for a pre-programmed time to start playing their individual foghorn notes. The cool thing about the idea was that no communication was required – it was all based on time. Check out the video of the making of the Foghorn Requiem after the break, and here’s a link to the audio track of the final performance.

This is a slightly different approach compared to the Super Massive Musical Instrument that we posted about earlier.

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Toa Mata Lego Band Actually Rocks

[Opificio Sonico] has been at the Lego-based robot music making business for a while now, and it shows. He’s released four videos on YouTube (all inlined below) and each shows a definite evolution of his style and the Lego ‘bots technical range.

Episode 4, a cover of Daft Punk’s “Alive”, is clearly the most polished. A sliding platform goes enables a Lego “Toa Mata” figure to play the melody on some kind of iDevice (?). The ‘bot playing the DS to hit its one note repeatedly with the stylus, and has an easier job thanks to Daft Punk’s compositional “efficiency”. Episode 3, Depeche Mode’s “Everything Counts” is fantastic, partly because he’s using piezo-miced junk as percussion (as did DM themselves) and partly because of the sliding stylophone. But watch them all.

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IPad Control For Guitar Pedals

[gutbag] is a guitarist. And guitarists are notorious knob-twiddlers: they love their effects pedals. But when your music involves changing settings more than a few times in the middle of a song, it can get distracting. If only there were little robot hands that could turn the knobs (metaphorically, sorry) during the performance…

Tearing into his EHX Pitch Fork pedal, [gutbag] discovered that all of the external knob controls were being read by ADCs on the chip that did all of the processing. He replaced all of the controls with a DAC and some analog switches, coded up some MIDI logic in an ATmega328, and built himself a custom MIDI-controlled guitar pedal. Pretty slick, and he can now control it live with his iPad, or sequence the knobs with the rest of their MIDI system.

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This wasn’t [gutbag]’s first foray into pedal automation, however. He’d previously automated a slew of his pedals that were already built to take control-voltage signals. What we like about this hack is the direct substitution of DAC for potentiometers. It’s just hackier. (Oh, and we’re envious of [gutbag]’s lab setup.)

This isn’t the first time we’ve covered [gutbag]’s band, Zaardvark, either. Way back in 2013, we featured an organ-pedal-to-MIDI hack of theirs. Keep on rockin’.

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Retrotechtacular: Examining Music In 1950’s Russia

If you had told 12-year-old me that one day I would be able to listen to pretty much any song I wanted to on demand and also pull up the lyrics as fast as I could type the artist’s name and part of the title into a text box, I would have a) really hoped you weren’t kidding and b) would have wanted to grow up even faster than I already did.

The availability of music today, especially in any place with first world Internet access is really kind of astounding. While the technology to make this possible has come about only recently, the freedom of music listening has been fairly wide open in the US. The closest we’ve come to governmental censorship is the parental advisory sticker, and those are just warnings. The only thing that really stands between kids’ ears and the music they want to listen to is parental awareness and/or consent.

However, the landscape of musical freedom and discovery has been quite different in other corners of the world, especially during the early years of rock ‘n roll. While American teens roller skated and sock-hopped to the new and feverish sounds of Little Richard and Elvis Presley, the kids in Soviet Russia were stuck in a kind of sonic isolation. Stalin’s government had a choke hold on the influx of culture and greatly restricted the music that went out over the airwaves. They viewed Western and other music as a threat, and considered the musicians to be enemies of the USSR.

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Digital Wind Chimes

Quality wind chimes are not cheap. No matter how much you spend, though, they generally sound the same year after year. If that bothers you, maybe [sensatroniclab] can help. They’ve posted a simple design for a digital wind chime using the Ototo music generator.

The Ototo is reasonably priced and promises to let you make music from anything (well, anything conductive, anyway).  Because the Ototo handles all the music production, the only real building part of the project is the wind sensors. The sensors are made with conductive fabric with a marble at the end for weight.

In the video below you can see [Matthew Ward] talk about the device and actually play it like you might a harp. This would be a good school project owing to the simplicity of using the Ototo, although [sensatroniclab] is actually working on accessibility music projects.

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Toy Piano Gets Synth Overhaul

The Peanuts cartoon character Schroeder liked to bang out Beethoven a toy piano. Now, thanks to this hack from [Liam Lacey], Schroeder can switch to Skrillex. That’s because [Liam] built a polyphonic synth into a toy piano. It’s an impressive build that retains the look and feel of the piano, right down to a laser-etched top panel with knobs that match the glossy black styling.

The brains of the synthesizer is a Beaglebone Black using the Maximillian synthesis library. To capture the key presses, he used Velostat, a pressure-sensitive material that changes resistance under pressure. This is probably the only toy piano in the world with fully polyphonic velocity and aftertouch. The build also includes MIDI support, with two ports on the back. [Liam]’s build log is full of more details than we can even summarize here.

This beautiful build won [Liam] first place in the Element 14 Music Tech competition, and it is a well-deserved prize for a clean and elegant way to update a vintage piano.

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Hackaday Prize Entry: A Cute Synthesizer

For electronics aficionados, there are few devices cooler than music synthesizers. The first synths were baroque confabulations of opamps and ladder filters. In the 70s and 80s, synths began their inexorable march toward digitization. There were wavetable synths that stored samples on 27-series EPROMs. Synths on a chip, like the MOS 6581 “SID chip”, are still venerated today. For his Hackaday Prize entry, [Tim] is building his own synthesizer from scratch. It isn’t a copy of an old synth, instead it’s a completely modern synthesizer with a classic sound.

[Tim] is a former game developer and has already released a synthesizer of sorts. Rhythm Core Alpha 2 for the Nintendo DSi and 3DS is a fully functional synthesizer, but the limitations of the Nintendo hardware made [Tim] want to build his own synth from scratch.

The specs for the synth are more of a wish list, but already [Tim] has a few design features nailed down. This is a virtual analog synth, where everything is digital and handled by DSP algorithms. It’s polyphonic and MIDI capable, with buttons and dials for almost every parameter. For the few things you can’t do with a knob, [Tim] is including a touch screen display.

[Tim] already has the synthesis model working, and from the videos he’s put together, the whole thing sounds pretty good. The next step is turning a bunch of wires, breadboards, and components into  something that looks like an instrument. We can’t wait to see how this one turns out!

You can check out a few of [Tim]’s synth videos below.

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