Animatronic Saturn V Launch Tower Sends Lego Model To The Moon

When it comes to their more adult-oriented models, Lego really knocked it out of the park with their Saturn V rocket model. Within the constraints of the universe of Lego parts, the one-meter-tall model is incredibly detailed, and thousands of space fans eagerly snapped up the kit when it came out.

But a rocket without a launchpad is just a little sad, which is why [Mark Howe] came up with this animatronic Saturn V launch pad and gantry for his rocket model. The level of detail in the launchpad complements the features of the Saturn V model perfectly, and highlights just what it took to service the crew and the rocket once it was rolled out to the pad. As you can imagine, extensive use of 3D-printed parts was the key to getting the look just right, and to making parts that actually move.

When it’s time for a launch, the sway control arm and hammerhead crane swing out of the way under servo control as the Arduino embedded in the base plays authentic countdown audio. The crew catwalk swings away, the engines light, and the service arms swing back. Then for the pièce de résistance, the Saturn V begins rising slowly from the pad on five columns of flame. [Mark] uses a trio of steppers driving linear actuators to lift the model; the flame effect is cleverly provided by strings of WS2812s inside five clear plastic tubes. We have to say it took some guts to put the precious 1,969-piece model on a lift like that, but the effect was well worth the risk.

This project has a great look and is obviously a labor of love, and a great homage to the Apollo program’s many successes. We’ve got a ton of other Apollo-era hacks on our pages, including a replica DSKY, a rejuvenated AGC, and a look behind the big boards of mission control.

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Adding Bluetooth Control To A Benchtop Power Supply

In 2019, it’s possible to kit out a lab with all the essentials at an even cheaper price than it has ever been. The DPS3005 is one such example of low-cost equipment – a variable power supply available for less than $50 with a good set of features. [Markel Robregado] wanted a little more functionality, however, and got down to work.

The crux of [Markel]’s project is improved connectivity. A Texas Instruments CC2640R2F Launchpad is employed to run the show, with its Bluetooth Low Energy capability coming in handy. A custom smartphone app communicates with the Launchpad, which then communicates with the power supply over its Serial Modbus interface. Through the app, [Markel] can set the voltage and current limit on the power supply, as well as switch it on and off. This could prove useful, particularly for remote triggering in the case of working with dangerous projects. Sometimes it pays to take cover, after all.

We’ve seen power supplies modified before; this pot mod for higher precision is a particular treat. If you’ve hacked your bench hardware for better performance, let us know. Video after the break.

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Explore Low-Energy Bluetooth By Gaming

For several years now, a more energy-efficient version of Bluetooth has been available for use in certain wireless applications, although it hasn’t always been straightforward to use. Luckily now there’s a development platform for Bluetooth Low Energy (BLE) from Texas Instruments that makes using this protocol much easier, as [Markel] demonstrates with a homebrew video game controller.

The core of the project is of course the TI Launchpad with the BLE package, which uses a 32-bit ARM microcontroller running at 48 MHz. For this project, [Markel] also uses an Educational BoosterPack MKII, another TI device which resembles an NES controller. To get everything set up, though, he does have to do some hardware modifications to get everything to work properly but in the end he has a functioning wireless video game controller that can run for an incredibly long time on just four AA batteries.

If you’re building a retro gaming console, this isn’t too bad a product to get your system off the ground using modern technology disguised as an 8-bit-era controller. If you need some inspiration beyond the design of the controller, though, we have lots of examples to explore.

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Hackaday Prize Entry: A Tiva Shaped Like An Arduino

Texas Instruments’ Tiva C LaunchPad showcases TI’s ARM Cortex-M4F, a 32-bit, 80Mhz microcontroller based on the TM4C123GH6PM. The Tiva series of LaunchPads serve as TI’s equivalent of the Arduino Uno, and hovers at about the same price point, except with more processing power and a sane geometry for the GPIO pins.

The Tiva’s processor runs five times faster than standard ATMega328P, and it sports 40 multipurpose GPIO pins and multiple serial ports. Just like the Arduino has shields, the Tiva has Booster Packs, and TI offers a decent number of options—but nothing like the Arduino’s ecosystem.

[Jacob]’s Arduino-Tiva project, an entry in the Hackaday Prize, aims to reformat the Tiva by building a TM4C123GH6PM-based board using the same form 2″x 3″ factor as the Arduino, allowing the use of all those shields. Of course, an Arduino shield only uses two rows of pins, so [Jacob]’s board would position the spare pins at the end of the board and the shield would seat on the expected ones.

The finished project could be flashed by either the Arduino IDE or TI’s Energia platform, making it an easy next step for those who’ve already mastered Arduinos but are looking for more power.

The Foghorn Requiem

Foghorns have been a part of maritime history since the 19th century, providing much needed safety during inclement weather to mariners out at sea. Over time, their relevance has slowly reduced, with advanced navigational aids taking over the task of keeping ships and sailors safe.

The sounds of the foghorns are slowly dying out. Artists [Joshua Portway] and [Lise Autogena] put together the Foghorn Requiem, a project which culminated on June 22nd 2013, with an armada of more than 50 ships gathered on the North Sea to perform an ambitious musical score, marking the disappearance of the sound of the foghorn from the UK’s coastal landscape.

ship_layoutUp close, a foghorn is loud enough to knock you off your shoes. But over a distance, its sound takes on a soulful, melancholy quality, shaped by the terrain that it passes over. The artists tried capturing this quality of the foghorn, with help from composer [Orlando Gough] who created a special score for the performance. It brought together three Brass Bands – the Felling Band, the Westoe Band and the NASUWT Riverside Band, almost 50 ships at sea and the Souter Lighthouse Foghorn to play the score.

Each of the more than 50 vessels were outfitted with a custom built, tunable foghorn, actuated by a controller box consisting of a TI Launchpad with GPS, RTC, Xbee radio and relay modules. Because of the great distances between the ships and the audience on land, the devices needed to compensate for their relative position and adjust the time that they play the foghorn to offset for travel time of the sound. Each controller had its specific score saved on on-board storage, with all controllers synchronized to a common real time clock.

Marine radios were used to communicate with all the ships, informing them when to turn on the controllers, about 10 minutes from the start of the performance. Each device then used its GPS position to calculate its distance from the pre-programmed audience location, and computed how many seconds ahead it had to play its horn for the sound to be heard in time on the shore. The controllers then waited for a pre-programmed time to start playing their individual foghorn notes. The cool thing about the idea was that no communication was required – it was all based on time. Check out the video of the making of the Foghorn Requiem after the break, and here’s a link to the audio track of the final performance.

This is a slightly different approach compared to the Super Massive Musical Instrument that we posted about earlier.

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The Newest Graphing Calculator Game

Certainly everyone remembers passing time in a boring high school class playing games on a graphing calculator. Whether it was a Mario-esque game, Tetris, or BlockDude, there are plenty of games out there for pretty much all of the graphing calculators that exist. [Christopher], [Tim], and their colleagues from Cemetech took their calculator game a little bit farther than we did, and built something that’ll almost surely disrupt whatever class you’re attempting to pay attention in: They built a graphing calculator whac-a-mole game.

This game isn’t the standard whac-a-mole game, though, and it isn’t played on the calculator’s screen. Instead of phyiscal “moles” the game uses LEDs and light sensors enclosed in a box to emulate the function of the moles. In order to whack a mole, the player only needs to interrupt the light beam which can be done with any physical object. The team made extensive use of the ArTICL library which allows graphing calculators to interface with microcontrollers like the MSP432 that they used, and drove the whole thing with a classic TI-84.

This project is a fun way to show what can be done with a graphing calculator and embedded electronics, and it was a big hit at this past year’s World Maker Faire. Calculators are versatile in other ways as well. We’ve seen them built with open hardware and free software, And we’ve even seen them get their own Wi-Fi.

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Hackaday Links: January 10, 2016

Everybody loves cheap stuff, and we hate telling everyone about coupon codes. That said, TI has a new LaunchPad development board they’re promoting. It’s based on the MSP432, the ARM extension of their MSP430 line. The MSP432 is an ARM Cortex M4F, low power, and planned for production later this year.

Here’s your daily CES garbage post. Through a collaboration between Sony and Nissan, a car has become a video game controller controller. A controller plugs into the ODB II port, reads throttle, brake, and steering wheel positions (and buttons on the dash/steering wheel, I guess), and translates that into controller input for a PlayStation 4. What games do they play with a car? You would think Gran Turismo, Rocket League, or other games with cars in them. Nope. Football.

Dangerous Prototypes is a legal Chinese company! [Ian] didn’t say anything about the process about becoming a legal Chinese company because he wrote a blog post, not a book. Shenzhen Dangerous Prototypes Electronics Technology Limited allows them to have an office in the Shenzhen electronics market, hire local and foreign hackers, host Hacker Camp Shenzhen, and allow people to apply for ‘Authorized Authority’ visa letters for the people who need them. Great news for a great company.

The Forge hackerspace in Greensboro, NC is growing. In just over a year they have 160 members and they’ve already outgrown their 3,400 square foot space. Now they’re moving to a larger space that’s twice the size and they’re looking for donations.

People have been taking old iPad screens and turning them into HDMI displays for years now. [Dave] got his mitts on a panel from a Macbook Pro 17″, and turned it into a monitor. It required a $50 LVDS adapter, but the end result is great – a 1920×1200 panel that looks pretty good.