Tech In Plain Sight: Shopping Cart Locks

The original locking wheel.

Shopping carts are surprisingly expensive. Prices range up to about $300 for a cart, which may seem like a lot, but they have to be pretty rugged and are made to work for decades. Plastic carts are cheaper, but not by much.

And carts have a way of vanishing. We’ve seen estimates that cart theft costs hundreds of millions of dollars worldwide annually. To stem the tide, stores sometimes pay a reward to people to round up carts off the street and return them to the store — it’s cheaper than buying a new one. That led [Elmer Isaacks] to patent a solution to this problem in 1968.

The [Isaacks] system used lots of magnets. A cart leaving the store had a brake that would be armed by running over a magnet. Customers were expected to follow a path surrounded by magnets to prevent the brake from engaging. If you left the track, a rod passing through the wheel locked it.

A third magnet would disarm the brake when you entered the store again. This is clever, but it has several problems. First, you have to insert magnets all over the place. Second, if someone knows how the system works, a simple magnet will hold the brake off no matter what. Continue reading “Tech In Plain Sight: Shopping Cart Locks”

This Week In Security: Malicious Themes, Crypto Heists, And Wallbleed

It’s usually not a good sign when your downloaded theme contains obfuscated code. Yes, we’re talking about the very popular Material Theme for VSCode. This one has a bit of a convoluted history. One of the authors wanted to make some money from all those downloads. The original Material Theme was yanked from the VSCode store, the source code (improperly) re-licensed as closed source, and replaced with freemium versions. And this week, those freemium versions have been pulled by Microsoft for containing malware.
Continue reading “This Week In Security: Malicious Themes, Crypto Heists, And Wallbleed”

Linux Fu: USB Everywhere

It is a common problem: I have a USB device on a computer out in the shop, and I want to use it from the comfort of my office. What to do? Well, you could remote desktop into the distant machine. But, honestly, I always find any remote desktop more than ssh clunky and somewhat undesirable. Fortunately, Linux can do virtually anything if you only know how to do it. So, this time, I’ll show you how to transport a USB device over your network. Of course, I have a network that reaches out to the shop. It should be a simple matter to tell my desktop machine that one of its USB devices lives across the network. Well, it wasn’t that simple, but it is doable.

The Tools

The whole thing involves a program called usbip. That should be the end of it, but of course, it isn’t. In order for this to work, both machines on the network will need some kernel modules and a daemon on the server: the machine with the USB devices to share.

You may be able to install usbip from your package manager. On Ubuntu, it is in the linux-tools-common package, so a simple apt-get might give you everything you need. I wasn’t so lucky. Continue reading “Linux Fu: USB Everywhere”

What Game Should Replace Doom As The Meme Port Of Choice?

DOOM. The first-person shooter was an instant hit upon its mrelease at the end of 1993. It was soon ported off the PC platform to a number of consoles with varying success. Fast forward a few years, and it became a meme. People were porting Doom to everything from thermostats to car stereos and even inside Microsoft Word itself.

The problem is that porting Doom has kind of jumped the shark at this point. Just about every modern microcontroller or piece of consumer electronics these days has enough grunt to run a simple faux-3D game engine from 1993. It’s been done very much to death at this point. The time has come for a new meme port!

Good Game

Doom became a popular meme port for multiple reasons. For one, it’s just complex and resource-intensive enough to present a challenge, without being so demanding as to make ports impractical or impossible. It’s also been open-source for decades, and the engine has been hacked to death. It’s probably one of the best understood game engines out there at this point. On top of that, everybody plays Doom at some point, and it was one of the biggest games of the 90s. Put all that together, and you’ve got the perfect meme port.

However, you can always have too much of a good thing. Just as The Simpsons got old after season 10 and Wonderwall is the worst song you could play at a party, Doom ports have been overdone. But what other options are there? Continue reading “What Game Should Replace Doom As The Meme Port Of Choice?”

Too Smooth: Football And The “KnuckleBall” Problem

Picture a football (soccer ball) in your head and you probably see the cartoon ideal—a roughly spherical shape made with polygonal patches that are sewn together, usually in a familiar pattern of black and white. A great many balls were made along these lines for a great many decades.

Eventually, though, technology moved on. Footballs got rounder, smoother, and more colorful. This was seen as a good thing, with each new international competition bringing shiny new designs with ever-greater performance. That was, until things went too far, and the new balls changed the game. Thus was borne the “knuckleball” phenomenon.

Continue reading “Too Smooth: Football And The “KnuckleBall” Problem”

Hackaday Europe 2025: Workshops And More Speakers

We’re proud to announce the last round of speakers, as well as the two workshops that we’ll be running at 2025 Hackaday Europe in Berlin on March 15th and 16th — and Friday night the 14th, if you’re already in town.

The last two years that we’ve done Hackaday Europe in Berlin have been awesome, and this year promises to keep up the tradition. We can’t wait to get our hands on the crazy selection of SAO badge addons that are going to be in each and every schwag bag.

Tickets for the event itself are going fast, but the workshop tickets that go on sale at 8:00 AM PST sell out even faster. And you need the one to enjoy the other, so get your tickets now!

Continue reading “Hackaday Europe 2025: Workshops And More Speakers”

Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With All The Green Keyboards

Okay, you have to see the gallery to appreciate it, but this keyboard was designed to resemble a red cedar tree with the green shell and wood bottom and the copper PCB showing through the tree cutouts on the sides.

A lovely green split keyboard with PlayStation buttons.
Image by [WesternRedCdar] via reddit
But you know why I chose this picture — those PS2 buttons. According to [WesternRedCdar] they are just for fun, although they do allow for pressing Ctrl and Alt at the same time with a single thumb.

Oh, and are those Nintendo Switch joysticks above the PS2 buttons? Those are for the mouse and vertical/horizontal scrolling. Honestly, this seems like a great amount of thumb controls. The basics are there (presumably), and there isn’t any thumb-extending excess, like keys on the insides by the mouse.

This bad mama jama runs on an RP2040 and has 50 hand-wired Cherry Brown switches plus the PS2 buttons. In the build guide, you can read all about [WesternRedCdar]’s troubles with integrating those. The Nintendo Switch joysticks weren’t terribly easy, either, since the ribbon connector can’t be soldered directly.

The final issue was one of weight. Since many of the switches stand quite tall, it sort of jostles the keyboard to actuate them. [WesternRedCdar] opined that that the ideal solution would have been to use metal base plates instead of wood, but took care of the issue by adding layers of 1/8″ steel flat bar inside the case.

Continue reading “Keebin’ With Kristina: The One With All The Green Keyboards”