Two test towers, showing the palette potential of three (R, B, Y) filaments.

FullSpectrum Is Like HueForge For 3D Models, But Bring Your Toolchanger

Full-color 3D printing is something of a holy grail, if nothing else, just because of how much it impresses the normies. We’ve seen a lot of multi-material units in the past few years, and with Snapmaker’s U1 and the Prusa XL, it looks like tool changers are coming back into vogue. Just in time, [Ratdoux] has a fork of OrcaSlicer called FullSpectrum that brings HueForge-like color mixing to tool-changing printers.

The hook behind FullSpectrum is very simple: stacking thin layers of colors, preferably with semi-translucent filament, allows for a surprising degree of mixing. The towers in the image above have only three colors: red, blue, and yellow. It’s not literally full-spectrum, but you can generate surprisingly large palettes this way. You aren’t limited to single-layer mixes, either: A-A-B repeats, and even arbitrary patterns of four colors are possible, assuming you have a four-head tool-changing printer like the Snapmaker U1 this is being developed for.

FullSpectrum is, in fact, a fork of Snapmaker’s fork of OrcaSlicer, which is itself forked from Bambu Slicer, which forked off of PrusaSlicer, which originated as a fork of Slic3r. Some complain about the open-source chaos of endless forking, but you can see in that chain how much innovation it gets us — including this technique of color mixing by alternating layers.

Continue reading “FullSpectrum Is Like HueForge For 3D Models, But Bring Your Toolchanger”

An animation shows an open document in LibreOffice Write. In the document are some hexadecimal opcodes. The operator selects these opcodes and changes their font to Z80 Sans, at which point they are displayed as assembly mnemonic codes.

Disassembling Opcodes With A Font

Those who stay into the forbidden realm of font rendering quickly learn how convoluted and arcane it can be – LaTeX is a fully Turing-complete programming language, Unicode has over eighty invisible characters, and there are libraries that let you execute WebAssembly in a font. A great example of a font’s hidden capabilities is Z80 Sans, a font that disassembles Z80 opcodes to assembly mnemonics.

If one pastes Z80 opcodes into a word processor and changes their font to Z80 Sans, the codes are rendered as their assembly mnemonics. The font manages this by abusing the Glyph Substitution Table and Glyph Positioning Table, two components of the OpenType standard. Fonts define relations between characters (internal representations used by the computer, such as ASCII and Unicode) and glyphs (the graphics actually displayed).

In some cases, though, the way a character is displayed depends on where it appears in a word, or what appears around it (Arabic characters are a common example, but an example from English is the ligature “æ”). Z80 Sans defines all the possible glyphs for each nibble of the opcodes, then used a recursive descent parser to generate substitution rules which display the correct glyphs in context.

For a deeper dive into the pitfalls of text graphics, check out this font rendering engine written for a hobby OS. You can also use fonts to play games or talk to an LLM.

GNU Radio Gets A Makeover With PimpMyGRC

[idealdealy] had a problem. GNU Radio Companion was proving to be a powerful tool, but it just didn’t look… cool enough. The solution? A custom bit of software called PimpMyGRC, designed to jazz things up a bit in everyone’s favorite open-source SDR package.

In the creator’s own words, PimpMyGRC solves the problem nobody had with GNU Radio. It stemmed from [idealdealy]’s desire to have a plain black background in the software to ease eye strain during late night debug sessions. From there, it developed into a full theming package coded in Python, complete with all kinds of fun color schemes.

You can go with “arctic” if you’re somewhere cold, “bubblegum” if you’re feeling young and fun, or “neon hacker” if you’re still obsessed with early 90s movies with terrible plot holes around computers.

None of these themes will help you work faster, but they’ll probably make your friends jealous that your setup looks a little bit cooler than theirs. Plus, there are some really fun animated effects to catch your eye if your attention is fading. You might get flames dancing on the bottom of the screen, or binary digits falling through the display in a manner vaguely akin to terminals from The Matrix.

If you’re new to this world, you might like to check out this primer on getting started with GNU Radio. Meanwhile, if you’re cooking up your own SDR hacks of value, don’t hesitate to notify the tipsline!

Take Pi For A Spin In This Orbital Simulator

It’s Pi Day, and while we know that many of you celebrate privately, those that take a moment to put aside their contemplation of all things circular and join us on this mathematically-significant day will likely know the name [Cristiano Monteiro]. Since 2022 he’s made it a yearly tradition to put together a themed project every March 14th, and he’s just put the finishing touches on the 2026 edition.

Generally, [Cristiano] sends in some interesting hardware device that visualizes the calculation of pi, but this year he surprised us a bit by delivering a software project. His Orbital Pi Simulator allows you to see what would happen to an orbiting spacecraft if it’s navigation system suddenly believed the value of pi was something different.

In broad strokes, we can imagine what would happen. If you plug in something significantly higher than 3.14, the orbit becomes elliptical to the point that the craft can fly off into deep space. Drop the value down, and the orbit will intersect with the Earth — a guaranteed recipe for a bad time.

The Kerbal Space Program players in the audience will no doubt point out that in the absence of drag a spacecraft in a stable orbit would more or less stay on that same trajectory indefinitely and not need to manually adjust its velocity in the first place. Further, they would argue that said spacecraft suddenly firing its thrusters retrograde because a flipped bit in its computer resulted in the value of pi suddenly being 1.2 isn’t very realistic. Those people would be correct, but they would also be no fun at parties.

Fans of math and/or circles will no doubt be interested in the previous devices [Cristiano] has built to mark this date. Last year he put together a robotic hand that counted out pi with its 3D printed fingers, and in 2024 he used the Pepper’s Ghost illusion to great effect. For those wondering, not everything he does is pi-related. The portable GPS time server he sent out way in 2021 was a particularly slick piece of hardware.

OS/2 Never Went Away. Its Successor Has Received An Update

ArcaOS is an operating system you might not have heard of, but you will recognize it when we tell you that it’s the direct descendant of IBM’s OS/2. It’s just received a major update, and delivers this persuasive argument for its uptake:

“How about a commercial operating system which doesn’t spy on you, does not report your online activity to anyone, and gives you complete freedom to choose the applications you want to use, however you want to use them?”

We’re guessing that a higher-than-average number of Hackaday readers use open-source operating systems, but in a world in which the commercial OS everyone loves to hate is ever more turning the Play button into the Pay button, we have to admit that’s attractive if you pay for your software.

This update, version 5.1.2, brings support for the very latest UEFI systems to the table, keeping the platform alive in a manner we’d never have guessed would happen back in the 1990s. It’s true it’s a 32-bit system rather than 64-bit, and you’d be unlikely to buy it for your high-end gaming machine, but we remember OS/2 Warp back in the day as being very nice indeed and particularly stable. We’re interested enough to have put in a cheeky request for a review ISO, so should that come off we’d love to give it the Jenny’s Daily Drivers treatment.

ArcaOS has been mentioned here before. Do any of our readers encounter it in your daily lives? We’d love to hear in the comments.

Controlling Vintage Mac OS With AI

Classic Mac OS was prized for its clean, accessible GUI when it first hit the scene in the 1980s. Back then, developers hadn’t even conceived of all the weird gewgaws that would eventually be shoehorned into modern operating systems, least of all AI agents that seem to be permeating everything these days. And yet! [SeanFDZ] found a way to cram Claude or other AI agents into the vintage Mac world.

The result of [Sean]’s work is AgentBridge, a tool for interfacing modern AI agents with vintage Mac OS (7-9). AgentBridge itself runs as an application within Mac OS. It works by reading and writing text files in a shared folder which can also be accessed by Claude or whichever AI agent is in use. AgentBridge takes commands from its “inbox”, executes them via the Mac Toolbox, and then writes outputs to its “outbox” where they can be picked up and processed by the AI agent. The specifics of how the shared folder work are up to you—you can use a network share, a shared folder in an emulation environment, or just about any other setup that lets the AI agent and AgentBridge access the same folder.

It’s hard to imagine any mainstream use cases for having a fleet of AI-controlled Macintosh SE/30s. Still, that doesn’t mean we don’t find the concept hilarious. Meanwhile, have you considered the prospect of artificial intelligence running on the Commodore 64?

Turning A GDB Coredump Debug Session Into A Murder Mystery

Debugging an application crash can oftentimes feel like you’re an intrepid detective in a grimy noir detective story, tasked with figuring out the sordid details behind an ugly crime. Slogging through scarce clues and vapid hints, you find yourself down in the dumps, contemplating the deeper meaning of life and  the true nature of man, before hitting that eureka moment and cracking the case. One might say that this makes for a good game idea, and [Jonathan] would agree with that notion, thus creating the Fatal Core Dump game.

Details can be found in the (spoiler-rich) blog post on how the game was conceived and implemented. The premise of the game is that of an inexplicable airlock failure on an asteroid mining station, with you being the engineer tasked to figure out whether it was ‘just a glitch’ or that something more sinister was afoot. Although an RPG-style game was also considered, ultimately that proved to be a massive challenge with RPG Maker, resulting in this more barebones game, making it arguably more realistic.

Suffice it to say that this game is not designed to be a cheap copy of real debugging, but the real deal. You’re expected to be very comfortable with C, GDB, core dump analysis, x86_64 ASM, Linux binary runtime details and more. At the end you should be able to tell whether it was just a silly mistake made by an under-caffeinated developer years prior, or a malicious attack that exploited or introduced some weakness in the code.

If you want to have a poke at the code behind the game, perhaps to feel inspired to make your own take on this genre, you can take a look at the GitHub project.