RC Controlled Camera Takes Intimate Video Of Rodents

[Leor] wanted to take some video of the wildlife in his yard, like this chipmunk or some hummingbirds, but every time he tried to get close it scared them away. His solution was to rig up a cheap video recorder to be radio controlled (PDF). The donor camera was a cheap SD card based eBay purchase that takes 720×480 video. [Leor] removed the SMD switches from the recorder’s PCB and wired up a 4066 quad bi-lateral switch IC in its place. An RC toy car donated the receiver transmitter pair. The receiver signals are monitored by an AVR microcontroller which translates the commands in a proper set of button presses for the video. What you get is a controller that and turn the camera on and set to the proper mode, and the ability to start and stop the recording.

We’ve got some pics of the hardware after the break, and [Leor] posted a bit of the chipmunk video for your enjoyment.

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Hackvision Is Build-your-own Retro Game

If you wanted to try your hand at programming some retro games Hackvision can jump-start the process. It is an Arduino-based game console in a controller format. You get four directional buttons and one function button. It has two RCA jacks for mono audio, and black and white video.

We’re happy to find that there’s information about game development that will help you follow along with the Space Invaders and Pong examples. The system uses the Arduino TVout library for video, which is robust and fairly easy to interact with. But once you see the game play in the video after the break it’ll be hard to resist building one of these. Don’t forget, this is Arduino based. If you already have an Arduino that uses an ATmega328 you just need to build the audio, video, and button circuits. Continue reading “Hackvision Is Build-your-own Retro Game”

Live Action Fighting Games

Here’s a strange one. This fighting game uses a video game interface to instruct modern-age gladiators on how to bring the pain. The costumed fighters cannot see anything other than a set of lights in their helmets instructing them to move or punch. A camera films them and overlays the footage on a digital background along with simulated blood and a health bar for each. NES controllers are used to instruct them, and switches inside the costumes register the pummeling they receive and deduct health accordingly. This wouldn’t be any good without a demonstration, which we’ve embedded after the break.

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Machined Steadicam, Steadier Than The Rest

No, the picture above is not a store made steadicam. Rather, a CNC machined one by [Matt]. Interestingly, unlike most steadicams we’ve seen before the gimbal is not the main focus of the design though an aluminum machined gimbal would make us drool. The central idea is allowing for X and Y axis adjustment to get oddly weighted bulky camera’s exact center of gravity. [Matt’s] steadicam is also designed to handle more weight than commercial versions, and (if you already have a CNC) to be much cheaper. There’s no video, but from the skill of craftsmanship we can safely assume it’s as good and level as some of the best.

Augmented Reality UAV Controller

Controlling a long-range unmanned aerial vehicle is much easier if you have an augmented reality system like [Fabien Blanc-Paques] built. On board the aircraft you’ll find a sensor suite and camera, both transmitting data back to the operator. As the title of this post indicates, the display the operator sees is augmented with this data, including altitude, speed, and a variety of super-handy information. For instance, if you get disoriented during a flight there’s an arrow that points back to home. There’s also critical information like how many milliamp-hours have been used so that you can avoid running out of juice, and GPS data that can be used to locate a downed aircraft. Check out some flight video after the break.

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Stylin’ HMD

Watch out, these sunglasses are actually a head mounted display. [Staffan] says he’s wanted dataglasses since ’95, but whats currently out there makes the user look ridiculous, and we have to agree. While his forum posts are a little lacking in detail, he’s promised us more info soon. And for now lets us know at least the resolution, well sort of: Its either 480×1280 or 480x427x3, you can be the judge. Update: [Staffan] has clarified “The resolution is 480*1280 true pixels. It is accomplished by spanning the screen across two Kopin CyberDisplay VGA modules.”

Regardless, [Staffan] is looking for help perfecting the glasses, with what in particular we’re not sure, but the project looks promising and we hope he keeps up the good work.

Multi-layer Display Uses Water Instead Of Screen

This multi-layer display uses droplets of water as a projection medium. This way, several different projected areas can be seen for a not-quite-3D layering effect. The trick is in syncing up all aspects of the apparatus. There are three manifolds, each with 50 stainless steel needles for water drop production. A solenoid valve actuates the drops, a camera images them mid-air, and a computer syncs the images of the dots with a projector. In the video after the break you can see the SIGGRAPH 2010 presentation that includes a description of the process as well as action shots including a 3-layer version of Tetris.

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