A Commodore 64 running a smartwatch link program

The Commodore 64 Smartwatch Can Now Sync With Your Commodore 64 Desktop

If you’ve got a smartwatch on your wrist, chances are you’ve also got a device nearby that links up with it. Most modern watches will happily sync with Android devices or iPhones, and some will also talk to Windows PCs. But what if you’re running an alternative OS? Something like, say, Commodore BASIC? In that case, you might want to check out [Nick Bild]’s latest project, which lets you to sync your smartwatch to your Commodore 64.

Sadly, you can’t just use any old smartwatch: the project is an extension of [Nick]’s Commodore 64 Smartwatch that we featured earlier. This watch can run Commodore 64 programs thanks to a custom software stack, but like most typical smartwatches also includes an accelerometer that counts your steps. Syncing the step counter to your computer is straightforward: after you come home from your daily run, you simply tap “sync” on the watch, enter LOAD"SYNC.PRG",8,1 on your Commodore 64, and the computer will show your total step count.

The C64 watch communicates with the host computer through a built-in infrared port. The classic Commodore computers don’t have an IR receiver, so [Nick] built one himself using an Arduino Micro hooked up to the C64’s User port. A custom program reads out the data and shows the step count on the screen.

Although the feature set of this app is a bit limited, [Nick]’s project demonstrates how the good old Commodore 64 can still perform useful tasks in today’s world. Not that we needed much reminding: after all, we’ve even seen it run AI applications using TensorFlow Lite.

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Because It’s Cool To Make A Watch That Thin

Recently [Richard Mille] and Ferrari (yes, that Ferrari) announced the thinnest mechanical watch ever made, the RM UP-01.

It measures a scant 1.75mm thick (~1/16 of an inch). The aesthetic is debatable, and the price tag is not even listed on the page, but we suspect it is a rather significant sum. But setting aside those two things, we’d like to step back and appreciate this as a piece of art. This is not a practical watch by any stretch of the imagination. This watch is the equivalent of a human-powered airplane. Impractical, costly, and not as effective as other modern mechanically-powered solutions. But that doesn’t make it any less impressive.

Since it is so thin, a regular stacked assortment of gears wasn’t an option. So instead, the gears were distributed over the watch’s surface, which led to a thin watch face. This means that winding is manual to save space, and a single winding will last around 45 hours. The heartbeat of any mechanical watch is the escapement. So they had to redesign the escapement to be flatter, doing away with the guard pin and the safety roller, instead using the anchor fork to bank the lever in case of unexpected forces or shocks.

The design is incredible but perhaps just as noteworthy is the fact that it could be machined. Machined out of titanium with a micron of accuracy, which is an incredible feat if you’ve seen a savage discussion of measurements. The smaller and more accurate you get, the steeper the difficulty curve.

A short teaser is available after the break.

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Developing A Custom WearOS Watch Face

When you think about customizing the face of a smartwatch, you probably imagine something akin to selecting a new wallpaper on an Android device, or maybe tweaking the color scheme a bit. But not [Sebastian SARBU], his plans were a bit grander than all that. So he cracked open Android Studio and started writing a truly custom watch face that would make the most out of the device’s display. Luckily for us, he’s not only released the source code for others to study, but has documented the development process in a series of videos that you can see below the break.

He’s dubbed the new interface his “Pizza Watch Face”, as it breaks the circular screen down into slices complete with a bits of multi-colored “crust” that can show various notifications using the fewest pixels possible. There’s no question the layout is able to pack a lot of information into a relatively small space, and while aesthetics are naturally subjective, we happen to think it looks pretty slick. Continue reading “Developing A Custom WearOS Watch Face”

Plastic CPUs Will Bend To Your Will

As microcontroller prices drop, they appear in more things. Today you will find microcontrollers in your car, your household appliances, and even kid’s toys. But you don’t see them often embedded in things that are either super cheap or have to flex, such as for example a bandage. Part of the reason is the cost of silicon chips and part of the reason is that silicon chips don’t appreciate bending. What if you could make CPUs for less than a penny out of flexible plastic? What applications would that open up? PragmatIC — a company working to make this possible — thinks it would open up a whole new world of smart items that would be unthinkable today. They worked with a team at the University of Illinois Urbana-Champaign to create prototype plastic CPUs with interesting results.

This is still the stuff of research and dreams, but a team of researchers did work to produce 4-bit and 8-bit processors using IGZO –indium gallium zinc oxide — semiconductor technology. This tech can be put on plastic and will work even if you bend it around a radius as small as a few millimeters.

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Inside 3D Printing Shoes

If you’ve ever thought about 3D printing shoes, you’ll enjoy watching the video below about a Portland-based company that creates shoes on demand using an HP MJF 5200 3D printer. Granted, this isn’t a printer you likely have in your basement. The one-ton printer costs up to a half-million dollars but watching it do its thing is pretty interesting.

The printer doesn’t create the entire shoe, but just a spongy foam-like TPU footbed and heel. They run the printer overnight and get about a dozen pairs out at once. There’s quite a bit of clean-up to get the piece ready. Of course, there’s also the assembly of the rest of the shoe to take into account.

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Can You Cheat At Tightrope Walking?

Tightrope walking is no mean feat — it takes years to master (even with a balance rod) — but that’s too much like hard work for [James Bruton]. Obviously, the solution is just a matter of the application of some electronically-controlled balancing technology, and [James] is just the guy for the job. Bearing a passing resemblance to a cross between a prop from Ghostbusters and a medieval torture device, this weighty balancing cheat device almost kind of works!

On a slightly more serious note, bipedal balance is a complex problem to solve. You have multiple limb sections, which can move independently in many ways, as well as the upper body also contributing to shifting around the center of gravity in a hard-to-predict way. So it’s no great surprise that a simple torque reaction device strapped to the torso doesn’t help a great deal, but it sure is fun to watch him trying. The bottom line is this — our bodies are pretty heavy, and the amount of force needed to correct tilt in the plane of interest is hard to generate without the reaction wheel itself being really heavy, and that extra mass doesn’t exactly help with the overall balancing problem. We reckon the overall concept is sound, it’s just that all those extra limbs flopping around make this simplistic sensing and compensation strategy only partly effective.

Stabilizing small robots is probably a bit easier than a human, such as this gyroscopically-stabilized monowheel, but sometimes you don’t even need the gyroscope, as you can control the driving wheels directly.

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Taking Another Swing At A 3D Printed Eye Of Agamotto

Three years ago, [Enza3D] put together a 3D printed version of the Eye of Agamotto as seen in Marvel’s Doctor Strange. It was a good looking prop, but there was definitely some room for improvement in terms of screen accuracy and scale. With a new Strange film now in theaters, it seemed a good a time as any to revisit the design and tighten up some loose ends.

As you might expect for something that’s supposed to be magic, the internal mechanism required to get all of the moving parts going is quite complex. Not only does the iris need to open and close, but the rings need to spin at different speeds to recreate the effect seen in the film. Impressively, there’s not a single line of code or a microcontroller to be seen here — everything is done with a carefully designed set of a gears and a single N20 motor.

Magical relic, some assembly required.

[Enza3D] tried to simplify the construction of the clockwork-like mechanism as much as possible compared to the earlier version, and made some nice improvements like unifying the size of the screws and shafts used in the assembly so there’s no danger of using the wrong part. Despite their size and fine pitch, all of the gears can be printed on a standard FDM desktop printer, in this case a Prusa Mini.

That said, [Enza3D] did switch over to resin prints for the outside of the prop. Incidentally, in another clever design decision, the outer ornamental case is completely separate from the internal powered mechanism. That lets you easily take the unit apart for maintenance or repairs without risking damage to your finish work. Check out the video after the break for a breakdown of how the device is assembled, as well as some tips on how to make shiny pieces of plastic look like aged metal.

Truth be told, if we were working on our own Doctor Strange cosplay, our first pick would still be the ridiculously awesome POV spellcasting gun we covered back in 2018 — but this beauty comes in at a close second for sure.

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