Creating An Electronic Board For Catan-Compatible Shenanigans

[Sean Boyce] has been busy building board games. Specifically, an electronic strategy boardgame that is miraculously also compatible with Settlers of Catan.

[Sean’s] game is called Calculus. It’s about mining asteroids and bartering. You’re playing as a corporation attempting to mine the asteroid against up to three others doing the same. Do a good job of exploiting the space-based resource, and you’ll win the game.

Calculus is played on a board made out of PCBs. A Xiao RP2040 microcontroller board on the small PCB in the center of the playfield is responsible for running the show. It controls a whole ton of seven-segment displays and RGB LEDs across multiple PCBs that make up the gameboard. The lights and displays help players track the game state as they vie for asteroid mining supremacy. Amusingly, by virtue of its geometry and some smart design choices, you can also use [Sean]’s board to play Settlers of Catan. He’s even designed a smaller, cheaper travel version, too.

We do see some interesting board games around these parts, because hackers and makers are just that creative. If you’ve got your own board game hacks or builds in the works, don’t hesitate to let us know!

Creating A Somatosensory Pathway From Human Stem Cells

Human biology is very much like that of other mammals, and yet so very different in areas where it matters. One of these being human neurology, with aspects like the human brain and the somatosensory pathways (i.e. touch etc.) being not only hard to study in non-human animal analogs, but also (genetically) different enough that a human test subject is required. Over the past years the use of human organoids have come into use, which are (parts of) organs grown from human pluripotent stem cells and thus allow for ethical human experimentation.

For studying aspects like the somatosensory pathways, multiple of such organoids must be combined, with recently [Ji-il Kim] et al. as published in Nature demonstrating the creation of a so-called assembloid. This four-part assembloid contains somatosensory, spinal, thalamic and cortical organoids, covering the entirety of such a pathway from e.g. one’s skin to the brain’s cortex where the sensory information is received.

Such assembloids are – much like organoids – extremely useful for not only studying biological and biochemical processes, but also to research diseases and disorders, including tactile deficits as previously studied in mouse models by e.g. [Lauren L. Orefice] et al. caused by certain genetic mutations in Mecp2 and other genes, as well as genes like SCN9A that can cause clinical absence of pain perception.

Using these assembloids the development of these pathways can be studied in great detail and therapies developed and tested.

Recreating The Analog Beauty Of A Vintage Tektronix Oscillator

Tektronix must have been quite a place to work back in the 1980s. The company offered a bewildering selection of test equipment, and while the digital age was creeping in, much of their gear was still firmly rooted in the analog world. And some of the engineering tricks the Tek wizards pulled off are still the stuff of legend.

One such gem of analog design was the SG505, an ultra-low-distortion oscillator module that [Paul] is trying to replicate with modern parts. That’s a tall order since not only did the original specs on this oscillator call for less than 0.0008% total harmonic distortion over a frequency range of 20 Hz to 20 kHz, but a lot of the components it used are no longer manufactured. Tek also tended to use a lot of custom parts, especially mechanical ones like the barrel switch used to select attenuation levels in the SG505, leaving [Paul] no choice but to engineer his way around them.

So far, [Paul] has managed to track down most of the critical components or source suitable substitutes. One major win was locating the original J-FET Tek used in the oscillator’s AGC circuit. One part that’s proven more elusive is the potentiometer that Tek used to adjust the frequency; who knew that finding a dual-gang precision wirewound 10k single-turn pot with no physical stop would be such a chore?

[Paul] still seems to be very much in the planning stages of this project yet, and that’s probably for the best since projects such as these live and die on proper planning. We’re keen to see how this develops, and we’re very much looking forward to seeing the FFT results. We also imagine he’ll be busting out his custom curve tracer at some point in the build, too.

Recreating A Braun Classic With 3D Printing

Braun was once a mighty pillar of industrial design; a true titan of the mid-century era. Many of the company’s finest works have been forgotten outside of coffee table books and vintage shops. [Distracted by Design] wanted to bring one of the classics back to life—the Braun HL70 desk fan.

The original was quite a neat little device. It made the most of simple round shapes and was able to direct a small but refreshing stream of air across one’s desk on a warm day. In reality, it was probably bought as much for its sleek aesthetics as for its actual cooling ability.

Obviously, you can’t just buy one anymore, so [Distracted by Design] turned to 3D printing to make their own. The core of the build was a mains-powered motor yanked out of a relatively conventional desk fan. However, it was assembled into a far more attractive enclosure that was inspired by the Braun HL70, rather than being a direct copy. We get a look at both the design process and the final assembly, and the results are quite nice. It feels like a 2025 take on the original in a very positive sense.

Files are available on Printables for the curious. It’s not the first time we’ve contemplated fancy fans and their designs. Video after the break.

Continue reading “Recreating A Braun Classic With 3D Printing”

Creating Temporal Light Reflections With Metamaterials

Owing to the wave nature of light there are many ways that such different waves can interact with each other, but also with materials. Everyone knows about reflecting light with a mirror, which is a property of materials like metals, but specific structures can cause the light to behave in a way that creates rather amazing results.

Examples of this are cases of iridescence in nature (like butterfly wings) and eye color, where the perceived colors are the result of environmental light interacting with these structures rather than pigmentation or dyes. An even more interesting interaction has now been demonstrated by reflecting multiple microwave radiation beams off each other, creating a time reflection.

The study by [Emanuele Galiffi] et al. (shared copy) was published in Nature Physics. By creating a metamaterial that allows for temporal coherent wave control (CWC) the electromagnetic radiation was controlled to where it allowed for this kind of unusual interaction. The key here being that there is no major constructive or destructive interaction between the two waves as with spatial CWC, rather the wave reflect off each other, or more specifically the time interface.

Although the popular reporting talks about ‘turning back time’ and ‘watching the back of your own head in a mirror’, the impact is far less dramatic: in the article conclusion the researchers mention unveiling new light-matter interactions in the microwave- and other parts of the spectrum, as well as new ways to control and shape light.


Top image: Temporal coherent wave control and photonic collisions enabled by time-interfaces. (Credit: Emanuele Galiffi et al., Nature Physics, 2023)

Experimental sequence for the Ramsey-type phonon anharmonicity measurement. (Credit: Yu Yang et al., Science, 2024)

Creating A Mechanical Qubit That Lasts Longer Than Other Qubits

Among the current challenges with creating quantum computers is that the timespan that a singular qubit remains coherent is quite limited, restricting their usefulness. Usually such qubits consist of an electromagnetic resonator (boson), which have the advantage of possessing discrete energy states that lend themselves well to the anharmonicity required for qubits. Using mechanical resonators would be beneficial due to the generally slower decoherence rate, but these have oscillations (phonons) that are harmonic in nature. Now researchers may have found a way to use both electromagnetic qubits and mechanical resonators to create a hybrid form that acts like a mechanical qubit, with quite long (200 µs) coherence time.

As per the research paper by [Yu Yang] and colleagues in Science (open access preprint), their experimental mechanical qubit (piezoelectric disc and superconducting qubit on sapphire) was able to be initialized and read out, with single-qubit gates demonstrated. The experimental sequence for the phonon anharmonicity measurement is shown in the above image (figure 2 in the paper), including the iSWAP operations which initialize the hybrid qubit. Effectively this demonstrates the viability of such a hybrid, mechanical qubit, even if this experimental version is not impressive yet compared to the best electromagnetic qubit. Those have managed to hit a coherence time of 1 ms.

The lead researcher, [Yu Yang] expresses his confidence that they can improve this coherence time with more optimized designs and materials, with future experiments likely to involve more complex quantum gates as well as sensor designs.

Creating A Radiation King Radio In The Real World

If you’re a fan of the Fallout series of games, you’ve probably come across a Radiation King radio before. In the game, that is, they don’t exist in real life. Which is precisely why [zapwizard] built one!

Externally, the design faithfully recreates the mid-century design of the Radiation King. It’s got the louvered venting on the front panel, the chunky knobs, and a lovely analog needle dial, too. Inside, it’s got a Raspberry Pi Zero which is charged with running the show and dealing with audio playback. It’s paired with a Pi Pico, which handles other interface tasks.

It might seem simple, but the details are what really make this thing shine. It doesn’t just play music, it runs a series of simulated radio stations which you can “tune into” using the radio dial. [zapwizard dives into how it all works—from the air core motor behind the simulated tuning dial, to the mixing of music and simulated static. It’s really worth digging into if you like building retro-styled equipment that feels more like the real thing.

It’s not just a prop—it’s a fully-functional item from the Fallout universe, made manifest. You know how much we love those. If you’re cooking up your own post-apocalyptic hacks, fictional or non-fictional, don’t hesitate to let us know.