The STEAM Connection Danielle Boyer and mentee Vinaya Gunasekar build robots

Wearable SkoBots Full Of STEAM And Vanishing Indigenous Languages

[Danielle Boyer] is Ojibwe: Sault Ste Marie Tribe and passionate about preserving vanishing indigenous languages. She’s invented a shoulder-worn talking companion, called a SkoBot, to teach STEAM to children through building robots programmed with indigenous language lessons and founded the STEAM Connection to give them away.

Through her Every Kid Gets a Robot program, more than 8,000 ESP32-based kits have been distributed to students. With a total cost of less than $20 USD, the 3D printed bots help democratize access to robotics. As many rural areas lack access to high-speed internet, they are designed to be controlled locally by the student’s phone.

During an interview on WBUR in Boston, [Danielle] recalled that one of her students once said that she was the first Native person they’d seen in robotics, and she inspired them to get into it. “That really made me emotional and inspired to see the power that us being ourselves has and being authentic to ourselves, to our community, I just think that’s such a beautiful thing.”

Learn more about the impactful and fun work [Danielle] is doing at the STEAM Connection that scored her an invite to the White House, see a preview in the GMA video after the break, and watch for her plant-based BioBotz coming later this year.

This isn’t the first time we’ve seen robots invade the classroom: from student-built “Battle Bots” to the modular 3D printed SimpleSumo project, these educational initiatives can help teach the basics of electronics and software development in a more engaging way than simply reading theory from a textbook.

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TV Repair By Mail

I don’t think there was ever a correspondence school called the “Close Cover Before Striking School” but since book matches — which used to be a thing when most people smoked — always had that text on them anyway perhaps there should have been. There was a time when electronic magazines, billboards, and even book matches were constantly bombarding us with ads to have a career in electronics. Or computers. Or TV repair. So while we think of distance learning as a new idea, really it is just the evolution of these old correspondence schools which date back quite some time.

How far exactly? Hard to say. There’s evidence of some distance learning going back as far as 1728. In 1837, there was a correspondence course to learn shorthand. By 1858, the University of London started its external program for correspondence work and the University of Chicago had a home study division in 1892.  Radio was an early choice of topic, too. In the United States, the United Wireless Telegraph company started a training school — later the Marconi Institute — in 1909. However, it is doubtful that there was any correspondence training going on there until much later.

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DIY Wind Tunnel Aims To Educate The Youth

Typically, when we talk about wind tunnels, we think of the big facilities in use by the aerospace and motorsports industries. However, there’s nothing stopping you building a wind tunnel of your very own, and it may even be easier than you think! [Jude Pullen] has whipped up just such a design with DIY in mind.

Intended for high school Design & Technology (D&T) classes, it uses relatively simple materials construction techniques. The airflow straightener is built out of PVC pipes, and the end boxes built out of cardboard. The transparent walls for observation are created out of acrylic, while a simple fan provides the necessary flow. The desk-sized wind tunnel can then be instrumented with a manometer, tachometer, and anemometer to measure pressure, fan speed, and wind speed. [Jude] also explores experiments that can be run in the wind tunnel, such as working with a small balsa wood glider and measuring the lift it generates with a scale.

[Jude] has a very pragmatic and real-world understanding of such projects, too. He notes the difference between making things to measure, and making them to fit, and highlights the values of both approaches. It’s a much more holistic approach than simply berating students to “do it right” or “do it better” when making things in a D&T class.

Use of a basic wind tunnel is often not taught to engineering students until at least the second or third year of an engineering degree, after all the boring math and static analysis has been dealt with. However, there’s no reason high school physics students can’t understand the physics involved, and they’re more than capable of undertaking such a build. Starting such education early often nets huge benefits for individuals and their eventual careers.

Once you’ve got yourself a wind tunnel, you might want to start thinking about some flow visualization, which gets really exciting.

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How Do You Build A Tradition?

I was struck by reading our writeup of the Zenit in Electronics contest – an annual event in the Slovak Republic – that it’s kind of like a decathlon for electronic engineers and/or hardware hackers. It’s a contest, in which students compete presumably initially on a local level, and then up to 32 at the national level. There’s a straight-up knowledge test, a complex problem to solve, and then a practical component where the students must actually fabricate a working device themselves, given a schematic and maybe some help. Reading through the past writeups, you get the feeling that it’s both a showcase for the best of the best, but also an encouragement for those new to the art. It’s full-stack hardware hacking, and it looks like a combination of hard work and a lot of fun.

What’s most amazing is that it’s in its 38th year. Think how much electronics, not to mention geopolitics, has changed in the last 40 years. But yet the Zenit competition still lives on. Since it’s mostly volunteer driven, with strong help from the Slovak electronics industry, it has to be a labor of love. What’s astounding to me is that this love has been kept alive for so long.

I think that part of the secret is that, although it’s a national competition, it’s possible to run it with a small yet dedicated crew. It’s certainly a worthwhile endeavor – I can only imagine how many young students’ lives have been impacted by the exposure to microelectronics hacking through the contest. Indeed, it’s telling that the current chairman of the competition, Daniel Valúch, was a competitor himself back in 1994.

I wonder if the people founding Zenit back in 1984 thought of themselves as creating a perpetual electronic engineering contest, or if they just wanted to try it out and it took on a life of its own? Could you start something like this today?

STEM Award Goes To Accessible 3D Printing Project

When you are a 15-year old and you see a disabled student drop the contents of their lunch tray while walking to a table, what do you do? If you are [Adaline Hamlin], you design a 3D printed attachment for the trays to stop it from happening again.

The work was part of “Genius Hour” where [Hamlin’s] teacher encouraged students to find things that could be created to benefit others. An initial prototype used straws to form stops to fit plates, cups, and whatever else fit on the tray. [Zach Lance], a senior at the school’s 3D printing club, helped produce the actual 3D printed pieces.

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An ATTiny board that one of the students developed for this project, etched on single-sided FR4.

Electronics And C++ Education With An ATTiny13

When [Adam, HA8KDA] is not busy with his PhD studies, he mentors a group of students interested in engineering. To teach them a wide range of topics, he set out to build a small and entertaining embedded project as they watch and participate along the way. With this LED-adorned ATTiny13A project, [Adam] demonstrated schematic and PCB design, then taught C++ basics and intricacies – especially when it comes to building low-footprint software – and tied it all together into a real-world device students could take home after the project. His course went way beyond the “Hello world”s we typically expect, and some of us can only wish for a university experience like this.

He shares the PCB files and software with us, but also talks about the C++20 framework he’s developed for this ATTiny. The ATTiny13A is very cheap, and also very limited – you get 1K of ROM and 64 bytes of RAM. This framework lets you make good use of it, providing the basics like GPIO wiggling, but also things like low-power operation hooks, soft PWM with optional multi-phase operation support and EEPROM access. Students could write their own animations for this device, and he includes them in the repo, too!

In educational projects, it pays to keep code direct and clean, cruft-less and accessible to students. These are the things you can only achieve when you truly understand the tools you’re working with, which is the perfect position for teaching about them! [Adam] intends to show that C++ is more than suitable for low-resource devices, and tells us about the EEPROM class code he wrote – compiling into the same amount of instructions as an Assembly implementation and consuming the same amount of RAM, while providing compile-time checks and fail-safe syntax.

We’ve talked about using C++ on microcontrollers before, getting extra compile-time features without overhead, and this project illustrates the concept well. [Adam] asks us all, and especially our fellow C++ wizards, for our opinions on the framework he designed. Could you achieve even more with this simple hardware – make the code more robust, clean, have it do more within the limited resources?

What could you build with an ATTiny13, especially with such a framework? A flashy hairclip wearable, perhaps, or a code-learning RF-remote-controlled outlet. We’ve also seen a tiny camera trigger for endurance races,, a handheld Flappy Bird-like console, and many more!

Two pairs of boards described in the article, with toggle switches and RCA jacks, shown interconnected, LEDs on all four boards lit up.

Boards For Playful Exploration Of Digital Protocols

Teaching people efficiently isn’t limited to transmitting material from one head to another — it’s also about conveying the principles that got us there. [Mara Bos] shows us a toolkit (Twitter,
nitter link
) that you can arm your students with, creating a small playground where, given a set of constraints, they can invent and figure communication protocols out on their own.

This tool is aimed to teach digital communication protocols from a different direction. We all know that UART, I2C, SPI and such have different use cases, but why? Why are baud rates important? When are clock or chip select lines useful? What’s the deal with the start bit? We kinda sorta figure out the answers to these on our own by mental reverse-engineering, but these things can be taught better, and [Mara] shows us how.

Gently guided by your observations and insights, your students will go through defining new and old communication standards from the ground up, rediscovering concepts like acknowledge bits, bus contention, or even DDR. And, as you point out that the tricks they just discovered have real-world counterparts, you will see the light bulb go on in their head — realizing that they, too, could be part of the next generation of engineers that design the technologies of tomorrow.

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