Navid Gornall is a creative technologist at a London advertising agency, which means that he gets to play with cool toys and make movies. That also means that he spends his every working hour trying to explain tech to non-technical audiences. Which is why he was so clearly happy to give a talk to the audience of hardware nerds at the Hackaday Belgrade conference.
After a whirlwind pastiche of the projects he’s been working on for the last year and a half, with tantalizing views of delta printers, dancing-flame grills, and strange juxtapositions of heat sinks and food products, he got down to details. What followed was half tech show-and-tell, and half peering behind the curtain at the naked advertising industry. You can read our writeup of the highlights after the video below.
A few years ago, Philip Peter started a little pet project. He wanted to build his own processor. This really isn’t out of the ordinary – every few months you’ll find someone with a new project to build a CPU out of relays, logic chips, or bare transistors. Philip is a software developer, though, and while the techniques and theory of building hardware haven’t changed much in decades, software development has made leaps and bounds in just the past few years. He’s on a quest to build a CPU out of discrete components.
Search the Internet for some tips and tricks for schematic capture programs like KiCad and Eagle, and you’ll find some terrible design choices. If you want more than one copy of a very specific circuit on your board, you have to copy and paste. Circuit simulation is completely separate from schematic capture and PCB design, and unit testing – making sure the circuit you designed does what it’s supposed to do – is a completely foreign concept. Schematic capture and EDA suites are decades behind the curve compared to even the most minimal software IDE. That’s where Philip comes in. By his own admission, he reinvented VHDL badly, but he does have a few ideas that are worth listening to.
There were a lot of very technical talks at Hackaday Belgrade. That’s no surprise, this is Hackaday after all. But every once in a while it’s good to lift our heads up from the bench, blow away some of the solder smoke, and remind ourselves of the reason that we’re working on the next cool project. Try to take in the big picture. Why are you hacking?
[Phoenix Perry] raised a lot of big-think points in her talk, and she’s definitely hacking in order to bring more women into the field and make the creation of technology more accessible to everyone. Lofty goals, and not a project that’s going to be finished up this weekend. But if you’re going to make a positive difference in the world through what you love to do, it’s good to dream big and keep the large goal on your mind.
[Phoenix] is an engineer by training, game-coder by avocation, and a teacher for all the right reasons. She’s led a number of great workshops around the intersection of art and technology: from physical controllers for self-coded games to interactive music synthesis devices disguised as room-sized geodesic domes. And she is the founder of the Code Liberation Foundation, a foundation aimed at teaching women technology through game coding. On one hand, she’s a hacker, but on the other she’s got her eyes on a larger social goal.
If you’ve read through the comments on Hackaday, you’ve doubtless felt the fires of one of our classic flame-wars. Any project done with a 32-bit chip could have been done on something smaller and cheaper, if only the developer weren’t so lazy. And any project that’s squeezes the last cycles of performance out of an 8-bit processor could have been done faster and more appropriately with a 32-bit chip.
Of course, the reality for any given project is between these two comic-book extremes. There’s a range of capabilities in both camps. (And of course, there are 16-bit chips…) The 32-bit chips tend to have richer peripherals and run at higher speeds — anything you can do with an 8-bitter can be done with its fancier cousin. Conversely, comparatively few microcontroller applications outgrow even the cheapest 8-bitters out there. So, which to choose, and when?
Eight Bits are Great Bits
The case that [Mike] makes for an 8-bit microcontroller is that it’s masterable because it’s a limited playground. It’s a lot easier to get through the whole toolchain because it’s a lot shorter. In terms of debugging, there’s (often) a lot less that can go wrong, letting you learn the easy debugging lessons first before moving on to the truly devilish. You can understand the hardware peripherals because they’re limited.
And then there’s the datasheets. The datasheet for a chip like the Atmel ATMega168 is not something you’d want to print out, at around 660 pages long. But it’s complete. [Mike] contrasts with the STM32F405 which has a datasheet that’s only 200 pages long, but that’s just going over the functions in principle. To actually get down to the registers, you need to look at the programming manual, which is 1,731 pages long. (And that doesn’t even cover the various support libraries that you might want to use, which add even more to the documentation burden.) The point is, simpler is simpler. And if you’re getting started, simpler is better.
Kristina Kapanova is a PhD student at the Bulgarian Academy of Sciences. Her research is taking her to simulations of quantum effects in semiconductor devices, but this field of study requires a supercomputer for billions of calculations. The college had a proper supercomputer, and was getting a new one, but for a while, Kristina and her fellow ramen-eating colleagues were without a big box of computing. To solve this problem, Kristina built her own supercomputer from off-the-shelf ARM boards.
It’s pretty awesome to have a hardware design hero jump at the chance to work on a Hackaday conference badge. I am of course talking about Voja Antonic.
I’ve gotten to know him over the last two years when we were introduced and he agreed to work on some original articles. He’s long been a hacker and shared his story of technology despite politics and society changing around him. His Galaksija computer was the first personal computer available in Yugoslavia with over 8,000 kits sold. Since those days he never stopped refining his design and fabrication skills. For instance, his method of making cases from FR4 is beyond compare, and reading some of his wisdom from hardware design in the casino industry is the kind of fascinating stuff that rarely makes it out for others to enjoy.
But I digress — the point is Voja’s been around the block, he knows what he’s doing, and he does it at an amazingly high level. He did an incredible job with the Hackaday | Belgrade conference badge. It features a 16×8 LED display, IR comms hardware, 5 user buttons, USB programming, an option for an accelerometer module, and has spectacular life running on two AAA batteries. It was a hit at the conference, and so was his talk discussing the design and fabrication. Check it out below and then join me below the fold.
Chris Gammell is a guy that should need no introduction around these parts. He’s a co-host on The Amp Hour, and the guy behind Contextual Electronics, a fabulous introduction to electronics and one of the best ways to learn KiCad. If you want to talk about the pedagogy of electronics, this is the guy you want.
Chris’ talk at the Hackaday | Belgrade conference was on just that – the pedagogy of electronics. Generally, there are two ways to learn how to blink an LED. The first, the bottom-up model taught in every university, is to first learn Ohm’s law, resistance, current, voltage, solve hundreds of resistor network problems, and eventually get around to the ‘electrons and holes’ description of a semiconductor. The simplest semiconductor is a diode, and sometime in the sophomore or junior year, the student will successfully blink a LED.
The second, top-down method is much simpler. Just wire up a battery, resistor, switch, and LED to a breadboard. This is the top-down model of electronics design; you don’t need to know everything to get it to work. You don’t need to do it with a 555, and you certainly don’t have to derive Maxwell’s equations to make something glow. Chris is a big proponent of the top-down model of learning, and his Belgrade talk is all about the virtues of not knowing everything.