We’ll say it just once, and right up front: wrist-mounted flamethrowers are a bad idea. An itchy nose and a brief moment of forgetfulness while sporting one of these would make for a Really Bad Day. That said, this flaming gauntlet of doom looks like a lot of fun.
We’ve got to hand it to [Steve Hernandez] – he put a lot of work into the Flame-O-Tron 9000. Building on his prior art in the field, [Steve] went a bit further with this design. The principle is the same – butane plus spark equals fun – but the guts of this flamethrower are entirely new. A
pipe bomb custom fuel tank is used rather than the stock butane can, and a solenoid valve controls fuel flow. Everything lives in a snazzy acrylic case that rides on a handmade leather bracer, and controls in the hand grip plus an Arduino allow the user to fire short bursts of flame or charge up for a real fireball. See what you think of the final product in the short video after the break; it sounds as though even if the fuel runs out, the high-voltage would make a dandy stun gun.
Maybe we should lay off the safety nagging on these wrist rockets. After all, we’ve seen many, many, many of them, with nary a report of injury.
Continue reading “Let No Eyebrow Go Unsinged With A Wrist-Mounted Flamethrower”
[Don’t stop the clock] is doing some work with a projector, a camera, and the Kinect. What he’s accomplished is quite impressive, combining the three to manipulate light with your body. The image above is a safer rendition of the Hadouken from the Street Fighter video games, throwing light across the room instead of fire. This comes at the end of the video after the break, but first he’ll show off the core features of the system. You can hold up your hand and wave it to turn it into a light source. In other words, the projector will shine light on your hand, moving it, and manipulating the intensity based on hand location in 3D space. Since the Kinect is sending fairly precise data back to the computer the projected image is trimmed to match your hand and arm without overflowing onto the rest of the room until you touch your hand to a surface you want illuminated or throw the light source with a flick or the wrist. It may seem trivial at first glance, but we find the alignment of the projector and the speed at which the image updates to be quite impressive.
Continue reading “Projector tricks make use of Kinect 3D mapping”