Here is a virtual spray painting project with a new and DIY twist to it. [Adam Amaral]’s project is an experiment in using the Vive Tracker, which was released earlier this year. [Adam] demonstrates how to interface some simple hardware and 3D printed parts to the Tracker’s GPIO pins, using it as a custom peripheral that is fully tracked and interactive in the Vive’s VR environment. He details not only the custom spray can controller, but also how to handle the device on the software side in the Unreal engine. The 3D printed “spray can controller” even rattles when shaken!
There’s one more trick. Since the Vive Tracker is wireless and completely self-contained, the completed rattlecan operates independently from the VR headset. This means it’s possible to ditch the goggles and hook up a projector, then use the 3D printed spray can to paint a nearby wall with virtual paint; you can see that part in action in the video embedded below.
Continue reading “Spray Paint Goes DIY Virtual with a Vive Tracker”
In 2015, virtual reality was the future, which means we should all have it right now. One of the most technologically impressive VR sets is the HTC Vive, an amazing piece of kit that’s jam-packed with sensors and has some really cool tech going on inside it.
One of the developers of the HTC Vive and the ever-important ‘Lighthouse’ position sensors is [Alan Yates]. He’s of Valve and gave a talk at last year’s Superconference on Why the Lighthouse Can’t Work. Being able to determine the absolute position of the Valve’s headset is hard, but absolutely necessary for VR. Anything else would be an incomplete VR experience at best, and give you nausea at worst.
We sat down with [Alan] after his talk last year, and now that interview is up. You can check that out below.
Continue reading “Superconference Interview: Alan Yates”
As useful as computers are, most of them have all the design charm of a rubber doorstop. Oh, for the heady early days of computing, when vacuum tubes ruled, hardware was assembled by hand, and engineers always wore a tie.
Looking to recreate an elegant bit of computing hardware from that more civilized age, [updatebjarni] built a reproduction of a 1948 IBM TR-2 flip-flop module — 1,250 of which once formed the memory of the IBM Model 604 Calculating Punch. Admittedly more of a high-speed adding machine than a computer, the 604 is still an important piece of computing history, and [updatebjarni]’s scrap-bin reproduction of the field-replaceable module served as part of a computer history exhibit.
With a single 6J6 double triode tube nestled inside a bent aluminum frame, the goal was to reproduce the appearance of the original TR-2 module, and so the passive components wired up point-to-point style below the tube socket were chosen for their vintage look. That’s not to say the flip-flop won’t function. Although [updatebjarni] hasn’t tested it, he’s built other functional flip-flops from vintage components before, so this one should work too. Only 1,249 left to build and he’ll have enough for a working 604.
If you like this kind of build, you should probably check out some of our Vintage Computer Festival coverage. VCF East in April was a huge success, and VCF West is coming up in August in Mountain View. Hackaday will be well represented there, so stop by.
Oscilloscopes have come a long way. Today’s scope is more likely to look like a tablet than an old tube-based instrument. Still, there’s something about looking into a glowing green tube, especially if you’ve done the work to resurrect that old hollow state device. [NFM] picked up a Kikusui OP-31C–a vintage Japanese scope at a second-hand store. He made a video of his restoration efforts that you can see below.
The scope actually powered up and worked the first time. Of course, unlike a modern scope, the OP-31C has to warm up before it will show up. However, the pots needed cleaning and as a precaution, he replaced the old oil and electrolytic capacitors.
The big transformer and the coarse-looking single sided circuit board certainly will bring back memories if you are old enough. [NFM] had a schematic of the scope and takes you on a tour of the innards, although his schematic had some subtle differences from the actual unit, possibly due to some repair work.
He was going to rebuild one of the large electrolytic “can” capacitors to keep the outer shell with newer (and smaller) modern capacitors. However, he found a very similar modern capacitor and used that, instead.
We think it would have been more fun if the scope didn’t work. However, it was still a great tear down of the old tube-based device. This is a bigger device than the last old scope tear down we looked at. Not that we haven’t seen smaller ones (although, the link in the post has moved).
Continue reading “Restoring a Japanese Oscilloscope”
[Michael Wiebusch] found the leftovers of a wrecked vintage tube radio in a pile of electronics junk. Unfortunately, he could not recover any vacuum tubes in it. And to his dismay, it didn’t even have the output transformer, which he figured would have been useful in a guitar amplifier project. The output transformer is not easy to come by nowadays, so he was hoping to at least score that item for his future build. All he could dig out from his dumpster find was a pair of speakers and he ended up building nice Output-Transformer-Less Tube Guitar Amplifier around them.
Valve output stages are generally high-impedance which means they cannot be directly interfaced to low impedance speakers. An impedance matching output transformer is thus used to interface the two. Back in the day when valves were still the mainstay of audio electronics, many cheap amplifier designs would skimp on the output transformer to save cost, and instead use high impedance speakers connected directly to the amplifier output.
[Michael] found a nice reference design of an OTL amplifier for a 620 ohm single speaker. He decided to use the same design but because these speakers were about 300 ohm each, he would have to wire his two speakers in series. At this point, he decided to make his build useful as a proper guitar amplifier by adding a preamplifier stage replicated from another design that he came across. A regular halogen lamp 12V transformer takes care of the heater power supply for all the tubes, and a second, smaller 12V transformer is wired backwards to provide the 300V needed for the plate supply.
The final result is pretty satisfactory, considering that it all started with just a pair of junked speakers. Check out the result in the video after the break.
Continue reading “Dumpster Dive Speaker Results In Tube Amplifier”
[deater] readily admits they’re a little behind on what’s new in gaming – only having just gotten around to Valve’s 2007 release of Portal. It’s a popular game, but [deater] didn’t want anyone to miss out on the fun – so set about porting Portal to the Apple II.
The port uses the “hires” mode of the Apple II for the flashy graphics that were state of the art around 1980 or so. It’s not a copy of the full game – only the first and last levels, combined with Jonathan Coulton’s now-classic ending theme, Still Alive. As is to be expected, it’s not a wild, fast paced gaming experience, but a cool use of BASIC to put together a fun tribute to a popular franchise.
It’s a little different to the original – portals can be placed anywhere, for example – but it rings true to the original. Source code and a disk image is provided, so you can try it for yourself – even in this online emulator.
We’re looking forward to the sequel so we can use the post title “Portal 2 Ported To The Apple II, Too”, but until then, check out [deater]’s Apple II web server, also in Applesoft BASIC. Video after the break.
Continue reading “Portal Ported To the Apple II”
[Alan Yates] is a hacker’s engineer. His job at Valve has been to help them figure out the hardware that makes virtual reality (VR) a real reality. And he invented a device that’s clever enough that it really should work, but difficult enough that it wasn’t straightforward how to make it work.
In his presentation at the Hackaday Supercon 2016, he walked us through all of the design and engineering challenges that were eventually conquered in getting the Lighthouse to market. We’re still a bit overwhelmed by the conceptual elegance of the device, so it’s nice to have the behind-the-scenes details as well.
Continue reading “Alan Yates: Why Valve’s Lighthouse Can’t Work”