Developing Retro Games For Conference Badges With Kate Morris

PCB badges have exploded in popularity in recent years. Starting out as a fun token of entry to a conference, they’re now being developed by all manner of independent groups, with DEFCON serving as the heart of the #badgelife movement. After DEFCON 26, Kate Morris and associates decided to undertake the development of their own badge, to celebrate the 50th anniversary of the Apollo landing. Kate’s talk at the 2019 Hackaday Superconference serves to tell the tale of creating a retro game to run on a badge platform.

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India Launched A Moon Orbiter, Lander, And Rover All In One Shot With Chandrayaan-2

On July 22nd, India launched an ambitious mission to simultaneously deliver an orbiter, lander, and rover to the Moon. Launched from the Satish Dhawan Space Centre on a domestically-built GSLV Mk III rocket, Chandrayaan-2 is expected to enter lunar orbit on August 20th. If everything goes well, the mission’s lander module will touch down on September 7th.

Attempting a multifaceted mission of this nature is a bold move, but the Indian Space Research Organisation (ISRO) does have the benefit of experience. The Chandrayaan-1 mission, launched in 2008, spent nearly a year operating in lunar orbit. That mission also included the so-called Moon Impact Probe (MIP), which deliberately crashed into the surface near the Shackleton crater. The MIP wasn’t designed to survive the impact, but it still secured India a position on the short list of countries that have placed an object on the lunar surface.

If the lander component of Chandrayaan-2, named Vikram after Indian space pioneer Vikram Sarabhai, can safely touch down on the lunar surface it will be a historic accomplishment for the ISRO. To date, the only countries to perform a controlled landing on the Moon are the Soviet Union, the United States, and China. Earlier in the year, it seemed Israel would secure its position as the fourth country to perform the feat with their Beresheet spacecraft, but a last second fault caused the craft to crash into the surface. The loss of Beresheet, while unfortunate, has given India an unexpected chance to take the coveted fourth position despite Israel’s head start.

We have a few months before the big event, but so far, everything has gone according to plan for Chandrayaan-2. As we await word that the spacecraft has successfully entered orbit around the Moon, let’s take a closer look at how this ambitious mission is supposed to work.

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Lockheed Wants To Build The Next Lunar Lander

The United States is going back to the moon, and it’s happening sooner than you would think. NASA is going back to the moon in 2024, and they might just have the support of Congress to do so.

Getting to the moon is one thing, and since SpaceX launched a car to the asteroid belt, this future of boots on the moon after Apollo seems closer than ever before. But what about landing on the moon? There’s only ever been one Lunar Lander that has taken people down to the moon and brought them back again, and it’s doubtful that design will be used again. Now, Lockheed has their own plan for landing people on the moon, and they might be able to do it by 2024.

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Israel’s Moon Lander Crashed, And That’s OK

Some bittersweet news today as we get word that Israel’s Beresheet spacecraft unfortunately crashed shortly before touchdown on the Moon. According to telemetry received from the spacecraft right up until the final moments, the main engine failed to start during a critical braking burn which would have slowed the craft to the intended landing velocity. Despite attempts to restart the engine before impact with the surface, the craft hit the Moon too hard and is presumably destroyed. It’s likely that high resolution images from the Lunar Reconnaissance Orbiter will eventually be able to give us a better idea of the craft’s condition on the surface, but at this point the mission is now officially concluded.

The Beresheet Lander

It’s easy to see this as a failure. Originally conceived as an entry into the Google Lunar X Prize, the intended goal for the $100 million mission was to become the first privately funded spacecraft to not only touch down on the lunar surface, but navigate laterally through a series of powered “hops”. While the mission certainly fell short of those lofty goals, it’s important to remember that Beresheet did land on the Moon.

It didn’t make the intended soft landing, a feat accomplished thus far only by the United States, Russia, and China; but the fact of the matter is that a spacecraft from Israel is now resting on the lunar surface. Even though Beresheet didn’t survive the attempt, history must recognize Israel as the fourth country to put a lander on the surface of our nearest celestial neighbor.

It’s also very likely this won’t be the last time Israel reaches for the Moon. During the live broadcast of the mission, after it was clear Beresheet had been lost, Prime Minister Benjamin Netanyahu vowed his country would try again within the next two years. The lessons learned today will undoubtedly help refine their next mission, and with no competition from other nations in the foreseeable future, there’s still an excellent chance Israel will be able to secure their place in history as the fourth country to make a successful soft landing.

Beresheet’s view during descent

Of course you’ve got to get to the Moon before you can land on it, and in this respect, Beresheet was an unmitigated success. We previously covered the complex maneuvers required to put the craft into lunar orbit after riding to space as a secondary payload on the Falcon 9 rocket; a technique which we’ll likely see more of thanks to the NASA’s recent commitment to return to the Moon. Even if Beresheet never attempted to land on the surface, the fact that it was able to enter into a stable lunar orbit and deliver dramatic up-close images of the Moon’s surface will be a well deserved point of pride for Israel.

If there’s one thing to take away from the loss of Beresheet, it’s that travel among the stars is exceptionally difficult. Today we’re reminded that even the slightest miscalculation can quickly escalate into tragedy when we leave the relative safety of Earth’s atmosphere. In an era when a mega-rocket launching a sport’s car live on YouTube seems oddly common place, it can be easy to forget that humanity’s long path to space featured as many heartbreaking defeats as it does triumphant successes.

This won’t be the last time that hundreds of millions of dollars worth of high-tech equipment will be lost while pushing the absolute edge of the envelope, and that’s nothing to be upset over. Humans have an insatiable need to see what’s over the horizon and that means we must take on a certain level of risk. The alternative is stagnation, and in the long run that will cost us a lot more than a few crashed probes.

Electromechanical Lunar Lander

One of the smash hits of the 1970s arcade was Atari’s Lunar Lander. A landing craft in orbit around a moon would descend slowly towards the surface, and through attitude and thrust controls the player had the aim of bringing it safely in to land. Many a quarter would have been poured into the slot by eager gamers wanting to demonstrate their suitability for astronaut service.

It was to this game that [Chris Fenton] turned when he was looking for inspiration for the 2016 NYCResistor Interactive show, and the result was a Lunar Lander game with a difference, one in which the gameplay was enacted through a physical lander and lunar surface. In this case the moon in question is a papier-mâché-covered inflatable ball, and the lander is a 3D-printed model on the end of a lead screw. Control is provided by an Arduino, with a rough facsimile of the original control panel and a set of microswitches on the model to detect a crash or a safe landing.

The result is a surprisingly playable game, as can be seen from the video below the break.

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Art Installation Plots Every Game Of Lunar Lander That Is Played

This art installation makes a video game from the 1970’s popular again. It can be found at the Dublin Science Gallery’s GAME exhibition. Museum goers step up to the coin-op style game cabinet and the onlookers will see how they’re doing as the landing is plotted on this board.

Hardware details are a bit hard to come by but we hear that there will me more on the build posted soon. For now the Flickr set is the best source of information. From reading the captions we know that a set of three Mac minis run everything. There are also a few close-ups and a video overview of the drive hardware which you can see mounted on the upper left of the image above. We can tell you that this is a string plotter similar to builds we’ve seen in the past. The telemetry data from the Lunar Lander game is converted to instructions and fed directly to that device. See it in action in the clip after the break.

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Lunar Lander Remade

[youtube=http://www.youtube.com/watch?v=CnKzeHPgWy8]

For those that are lucky enough to remember it, Lunar Lander was a fantastic game. Though it had simple vector graphics and highly repetitive game play, it kept us captivated. We probably lost entire weeks of our lives competing with friends to be the best. Well, now we can relive that experience with a physical version of the game. [Lain] built this fantastic arcade style game to replicate Lunar Lander’s game play exactly. The style of the project is fantastic with giant analog meters and dials giving real time feedback.  You even get a prize if you complete all 3 levels. You can get plenty of build details by going through his blog. Maybe he should hook up with the folks that built the Apollo landing computer replica to build the ultimate simulator.

[thanks Mike]