Domino Ring Machine Tips Tiles In A Never-ending Wave

Like to see dominoes fall? [JK Brickworks] has got what you need, in the form of a never-ending ring of falling and resetting tiles. LEGO pieces are the star in this assembly, which uses a circular track and moving ramp to reset tiles after they have fallen. Timed just right, it’s like watching a kinetic sculpture harmoniously generating a soliton wave as tiles fall only to be endlessly reset in time to fall again.

A Mindstorms IR sensor monitors a tile’s state for timing.

It’s true that these chunky tiles aren’t actually dominoes — not only are they made from LEGO pieces and hinged to their bases, they have a small peg to assist with the reset mechanism. [JK Brickworks] acknowledges that this does stretch the definition of “dominos”, but if you’re willing to look past that, it’s sure fun to see the whole assembly in action.

The central hub in particular is a thing of beauty. For speed control, an IR sensor monitors a single domino’s up/down state and a LEGO Mindstorms EV3 with two large motors takes care of automation.

The video does a great job of showing the whole design process, especially the refinements and tweaks, that demonstrate the truly fun part of prototyping. [JK Brickworks] suggests turning on subtitles for some added details and technical commentary, but if you’re in a hurry skip directly to 4:55 to see it in action.

Want to see more automated domino action? This domino-laying robot sets them up for you to knock down at your leisure, and this entirely different robot lays out big (and we do mean BIG) domino art displays.

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End Of An Era, As LEGO To Discontinue Mindstorms

When there are so many single board computers and other products aimed at providing children with the means to learn about programming and other skills, it is easy to forget at time before the Arduino or the Raspberry Pi and their imitators, when a computer was very much an expensive closed box.

Into this late-’90s vacuum left in the wake of the 8-bit home computer revolution came LEGO’s Mindstorms kits, a box of interlocking goodies with a special programmable brick, which gave kids the chance to make free-form computerized robotic projects all of their own. The recent news that after 24 years the company will discontinue the Mindstorms range at the end of the year thus feels like the end of an era to anyone who has ridden the accessible microcontroller train since then.

What became Mindstorms has its roots in the MIT Media Lab’s Programmable Brick project, a series of chunky LEGO bricks with microcontrollers and the Mindstorms LEGO brick contacts for motors and sensors. Their Logo programming language implementation was eschewed by LEGO in favor of a graphical system on a host computer, and the Mindstorms kit was born. The brand has since been used on a series of iterations of the controller, and a range of different robotics kits.

In 1998, a home computer had morphed from something programmable in BASIC to a machine that ran Windows and Microsoft Office. Boards such as Parallax’s BASIC Stamp were available but expensive, and didn’t come with anything to control. The Mindstorms kit was revolutionary then in offering an accessible fully programmable microcontroller in a toy, along with a full set of LEGO including motors and sensors to use with it.

We’re guessing Mindstorms has been seen off by better and cheaper single board computers here in 2022, but that doesn’t take away its special place in providing ’90s kids with their first chance to make a proper robot their way. The kits have found their place here at Hackaday, but perhaps most of the projects we’ve featured using them being a few years old now underlines why they are to meet their end. So long Mindstorms, you won’t be forgotten!

Header image: Mairi, (CC BY-SA 3.0).

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Hackaday Links: October 30, 2022

Sad news for kids and adults alike as Lego announces the end of the Mindstorms line. The much-wish-listed line of robotics construction toys will be discontinued by the end of this year, nearly a quarter-century after its 1998 introduction, while support for the mobile apps will continue for another couple of years. It’s probably fair to say that Mindstorms launched an entire generation of engineering careers, as it provided a way to quickly prototype ideas that would have been difficult to realize without the snap-fit parts and easily programmed controllers. For our money, that ability to rapidly move from idea to working model was perhaps the strongest argument for using Mindstorms, since it prevented that loss of momentum that so often kills projects. That was before the maker movement, though, and now that servos and microcontrollers are only an Amazon order away and custom plastic structural elements can pop off a 3D printer in a couple of hours, we can see how Mindstorms might no longer be profitable. So maybe it’s a good day to drag out the Mindstorms, or even just that big box of Lego parts, and just sit on the carpet and make something.

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Hackaday Links: June 21, 2020

When Lego introduced its Mindstorms line in 1998, in a lot of ways it was like a gateway drug into the world of STEM, even though that term wouldn’t be invented for another couple of years. Children and the obsolete children who begat them drooled over the possibility of combining the Lego building system with motors, sensors, and a real computer that was far and away beyond anything that was available at the time. Mindstorms became hugely influential in the early maker scene and was slowly but steadily updated over the decades, culminating with the recently released Mindstorms Robot Inventor kit. In the thirteen years since the last release, a lot has changed in the market, and we Hackaday scribes had a discussion this week about the continued relevancy of Mindstorms in a time when cheap servos, microcontrollers, and a bewildering array of sensors can be had for pennies. We wonder what the readers think: is a kit that burns a $360 hole in your pocket still worth it? Sound off below.

Are you looking for a way to productively fill some spare time? Plenty of people are these days, and Hackaday has quite a deal for them: Hackaday U! This series of online courses will get you up to speed on a wide range of topics, starting tomorrow with Matthew Alt’s course on reverse engineering with Ghidra. Classes meet online once a week for four weeks, with virtual office hours to help you master the topic. Beside reverse engineering, you can learn about KiCad and FreeCad, quantum computing, real-time processing of audio and sensor data, and later in the year, basic circuit theory. We’ve got other courses lined up to fill out the year, but don’t wait — sign up now! Oh, and the best part? It’s on a pay-as-you-wish basis, with all proceeds going to charity. Get smarter, help others while doing it — what’s not to love about that?

Speaking of virtual learning, the GNU Radio Conference will be moving online for its 10th anniversary year. And while it’s good news that this and other cons have been able to retool and continue their mission of educating and growing this community, it’s still a bummer that there won’t be a chance to network and participate in all the fun events such cons offer. Or perhaps there will — it seems like the Wireless Capture the Flag (CTF) event is still going to happen. Billed as “an immersive plot-driven … competition featuring the GNU Radio framework and many other open-source tools, satellite communications, cryptography, and surreal global landscapes,” it certainly sounds like fun. We’d love to find out exactly how this CTF competition will work.

Everyone needs a way to unwind, and sometimes the best way to do that is to throw yourself into a project of such intricacy and delicate work that you’re forced into an almost meditative state by it. We’ve seen beautiful examples of that with the wonderful circuit sculptures of Mohit Bhoite and Jiří Praus, but here’s something that almost defies belief: a painstakingly detailed diorama of a vintage IBM data center. Created by the aptly named [minatua], each piece of this sculpture is a work of art in its own right and represents the “big iron” of the 1400 series of computers from the early 1960s. The level of detail is phenomenal — the green and white striped fanfold paper coming out of the 1403 line printer has tiny characters printed on it, and on the 729 tape drives, the reels spin and the lights flash. It’s incredible, all the more so because there don’t appear to be any 3D-printed parts — everything is scratch built from raw materials. Check it out.

As you can imagine, the Hackaday tip line attracts a fair number of ideas of the scientifically marginal variety. Although we’re not too fond of spammers, we try to be kind to everyone who bothers to send us a tip, but with a skeptical eye when terms like “free energy” come across. Still, we found this video touting to Nikola Tesla’s free energy secrets worth passing on. It’s just how we roll.

And finally, aside from being the first full day of summer, today is Father’s Day. We just want to say Happy Father’s Day to all the dads out there, both those that inspired and guided us as we were growing up, and those who are currently passing the torch to the next generation. It’s not easy to do sometimes, but tackling a project with a kid is immensely important work, and hats off to all the dads who make the time for it.

 

FOSSCON 2018: Where Open Source And LEGO Collide

It probably won’t come as a surprise to anyone reading this, but hackers and makers absolutely love LEGO. We think you’d be hard pressed to find a Hackaday reader, young or old, that hasn’t spent some quality time with the little plastic bricks from Billund, Denmark. So it follows that there’s a considerable community of individuals who leverage their better than average technical prowess to utilize LEGO in new and unique ways. But the activities and history of these LEGO hackers is not exactly common knowledge to those who aren’t heavily vested in the hobby.

During the recent FOSSCON 2018 in Philadelphia, Daniel Pikora gave attendees a comprehensive look at the intersection of open source development and the world’s most popular brand of construction toys. A software developer with a penchant for open source code by trade, he’s also an avid member of what’s known as the Adult Fan of LEGO (AFOL) community who’s exhibited his creations at shows across the United States and Canada. Such a unique perspective, with a foot in both the FOSS and LEGO camps, makes Daniel an ideal tour guide for this particular microcosm of toys and tech.

In a whirlwind presentation that took attendees through 49 slides in about as many minutes, Daniel covered LEGO’s beginnings in the 1930s to the rise of 3D printed custom bricks, and everything in between. Some of the engineering-centric product lines, such as Technic and Mindstorms, were already fairly well known to the types of folk who spent a beautiful Saturday in Philadelphia at an open source conference. But Daniel’s deep-dive into the long history of open source LEGO projects brought to light the work of so many dedicated developers that everyone walked away with a newfound respect for the amount of work the AFOL community has put into elevating LEGO from a child’s toy to a legitimate tool. Join me below for a look at the particulars of that deep dive.

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Freakishly Agile Crawler Rocks All-LEGO Mechanum Wheels

Mechanum wheels are great, but you have to have them perfectly alined or they come across a little clunky, giving your robot a herky-jerky movement. Robotics educator and supreme LEGO builder [Yoshihito Isogawa] built a mechanum-wheeled rover that has the angles right: each wheel consists of 12 smaller rubber tires angled at 45 degrees. The key to the project is Part Number 85940, accurately if unsexily named “double Ø4.85 hole w/ Ø3.2 shaft”. It consists of a double technic hole with a shaft projecting in a 45-degree angle.

Unlike his omni-roller project with 3 large wheels and the mechanum tank treads he built for another project, this one features the gold standard of mechanum movement: creepy agility. He also did a version with 9 side rollers per wheel, and it was nearly as stable.

Hackaday loves [Yoshihito]’s great creations, which are as beautiful and elegant as they are functional. His all-LEGO centrifugal pump and his spirograph machine make expert use of parts to make the builds as simple as possible.

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Scary LEGO chocolate dispensing machine

Mechanical Marvel Trades Courage For Chocolate

When we see what [Jason Allemann] does with LEGO, we wonder why more one-offs aren’t made this way. This time he’s made a Halloween mechanical marvel that will surely scare more kids than anything else they’ll encounter on their rounds — so much so that many may even decline the chocolate it dispenses. Who wouldn’t when to get it you have to reach over an animatronic skeleton hand that may grab you while a similarly mechanized spider may lunge onto your hand.

The chocolate dispensing, the hand and the spider are all animated using four motors, a LEGO Mindstorms EV3 brick to control them, and a touch sensor. When a kid presses a pumpkin attached to the touch sensor, the next chocolate candy is lowered by gravity onto a conveyor belt and carried forward to the awaiting child. That much is automatic. At the discretion of [Jason] and his partner [Kristal], using an infrared remote control and sensor, they can activate the skeleton hand and the lunging spider at just the right moment. We’re just not sure who they’ll choose to spare. It is Halloween after all, and being scared is part of the fun, so maybe spare no one? Check out the video below and tell us if you’d prefer just the treat, or both the trick and treat.

We do have to wonder if there’s any project that can’t benefit from LEGO products, even if only at the prototype stage or to help visualize an idea. As a small sample, [Jason]’s also made a remote-controlled monowheel and an actual working printer along with a Morse key telegraph machine to send it something to print.

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