RoboTouch Adds Physical Game Controls To The IPad

robotouch

[ProtoDojo] wanted to play a racing game on his iPad, but he was not a big fan of using the touch interface for this particular title. Instead, he put together a pretty neat little hack that allows him to play games on his iPad using an old NES controller.

He built a set of custom conductive arms which he mounted on three micro servos. The servos were attached to the iPad screen using small suction cups in the locations where it expects to receive button presses. They are also wired to an Arduino that interprets button presses from the attached NES controller. When the Arduino senses that the D-pad or buttons have been pressed, it triggers the servos, which in turn press the virtual buttons on the screen.

In the video below, you can see that after adjusting the servo positions, the setup seems to work pretty well. You might expect to see some sort of lag with a setup like this, but we didn’t notice any. The [ProtoDojo] web site is currently down due to heavy traffic, but you should be able to find some more build details there, once it becomes functional again.

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DrunkenNES Makes A Game Out Of Getting Hammered

drunkenNES_cart

While handheld breathalyzers are pretty novel to have around while drinking with friends, there’s nothing exciting about a $50 off the shelf unit. If you really want to grab people’s attention, you have to get creative and built something like [Batsly Adams] and his friends did.

One evening, he was casually drinking with some friends and playing around with an electronic alcohol sensor. They quickly put together a NES ROM that would play sounds, changing the pitch depending on how much alcohol the sensor detected. It quickly became apparent to them that a full-fledged breathalyzer video game was in order. In no time, he and his friends had compiled graphics, a soundtrack, and the code to drive their game, DrunkenNES.

To play the game, each player must blow into a gutted NES cartridge that has been fitted with the alcohol sensor. The Nintendo computes the player’s BAC, reporting how intoxicated they are using simple graphics and cheesy animal puns. We don’t know when the code and schematics will be made available, but when they are, you can guarantee we will be building one for “research” purposes to pair with our Power Hour shot glass.

Keep reading to see some in game video of DrunkenNES

[Thanks Adam]

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NES Paul Game Controller

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[NeoTechni] wrote in to share the new game peripheral she built, dubbed the NES Paul. The ultimate goal of the project was to build a NES-styled controller for an upcoming game she is working on, tentatively titled 8-bit Hero. The guitar is constructed primarily from wood, as well as some scrounged bits she had around the house. An Xbox 360 controller was dismantled and wired to provide input for the guitar’s buttons and D-Pad. Even the Xbox controller’s rumble packs were used in order to provide visual feedback of missed notes via LED tuning pegs on the guitar’s headstock.

The writeup is broken into several pieces as it was put together in a handful of Google Buzz posts, but it is still relatively easy to follow. We can’t wait to see how the project comes together once the game portion has been completed.

NES Game Pad Guided Robotic Arm

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Instructables user [Bruno] sent in his most recent creation, a robotic arm controlled using an old NES game pad. He scavenged the majority of his parts from a pair of old HP printers, including motors pulleys, belts and more. In fact, most of the metal and plastic components that he used come from the old printer chassis as well. He has included copies of the templates he used when manufacturing both the plastic and metal components, which should come in handy should anyone try to replicate his work.

[Bruno] also included all of the source code for the robotic arm and mentions that the project required two PICs due to pinout requirements. He ultimately decided to use two cheaper models over a single more expensive unit that would have supplied all of the pins he needed. His cost conscious build is impressive and undoubtedly demonstrates just how many old components can be reused in new projects if you really put some thought into it. Great job with this build, keep up the good work!

Be sure to keep reading to see some video of the arm in action.

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NESBot Video Game Automation

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If you happen to enjoy video games, but don’t actually like playing them, boy do we have the hack for you! [pjgat09] shows us how, armed with an Arduino, you can force a Nintendo to play games by itself, not unlike an old-time player piano. The hack involves programming an Arduino to accept commands mapped out in “movies”, which are actually scripted sets of button presses that one would perform while playing a game. These sorts of scripts are available from TASVideo, a community specializing in “tool assisted” speed runs of video games. These movies are typically used with emulators, so there are some adjustments that need to be made in order to make them work with a console, since the button presses are mapped to each frame that is drawn on the screen. While we are not sure quite how useful this hack is, it is a pretty novel concept. You can see video of the 5-minute SMB speed run after the jump.

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Backwards Mario

So you’ve long since mastered Super Mario Bros. and it no longer challenges you? Have you tried playing it from right to left? That’s what Backwards Mario is all about. The first portion of the hack is getting the image to display backwards. He’s working with an old CRT television, which uses a magnetic ring to aim the electron gun at the screen. By swapping the left and right wires from that ring you can flip the image horizontally. Now Mario will be travelling right to left, but the controller buttons will send Mario the wrong direction on screen. This is a snap to fix, just crack open the controller and swap the signals for the left and right buttons. Now it’s time to fall in love with the classic game all over again, just like [JJ’s] doing in the video after the break.

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Classic Game Emulation On The Dockstar

[Hunter Davis] is playing games like Contra, Monkey Island, and Quake 3 by running them on a Seagate Dockstar. We were shocked after seeing how well these run in the video after the break. [Hunter], who used the ZipIt for game emulation in the past, added a couple of hardware peripherals to get everything running. For sound he picked up an inexpensive USB sound card which was no problem to get up and running. Next he picked up a USB to DVI adapter and fired up the Linux USB DisplayLink driver. With the peripherals running he loaded up Fluxbox and the rest was history. Not bad for a small network storage adapter. Continue reading “Classic Game Emulation On The Dockstar”