The Legend Of Zelda: Decompiled

Keeping source code to programs closed is something that is generally frowned upon here for plenty of reasons. Closed source code is less secure and less customizable, but unfortunately we won’t be able to convince everyone of the merits of open source code any time soon. On the other hand, it is possible to decompile some of those programs whose source remains behind locked doors in an attempt to better understand that code, and one of the more impressive examples of that of late is this project which has fully decompiled Ocarina of Time.

To get started with the code for this project, one simply needs to clone the Git repository and then use a certain set of software tools (depending on the user’s operating system) to compile the ROM from the source code. From there, though, the world is your rupee-filled jar. Like we’ve seen from other decompiled games, any number of enhancements to the original game can be made including increasing the frame rate, improving the graphics, or otherwise adding flourishes that wouldn’t otherwise be there.

The creators of this project do point out that this is still a work-in-progress as only one of the 18 versions have been completed, but the fact that the source code they have been able to decompile builds a fully-working game when recompiled speaks to how far along it’s come. We’ve seen similar processes used for other games before that also help to illustrate how much improvement is possible when re-writing old games from their source code.

Continue reading “The Legend Of Zelda: Decompiled”

Wii Meets Its End In Breadcrumb Jail

One of often encountered traits of a hacker is an ability to build devices into places where they don’t belong. Perhaps, [sonictimm]’s self-descriptive WiiinToaster was somewhat of an inevitability. Inspired by the legendary Nintoaster project which used a NES, this is a modern take on the concept, putting a Wii inside what used to be an ordinary bread-making kitchen appliance. [Sonictimm] has taken care to make it as functional while reusing the user interface options commonly found in a toaster, with some of the Wii’s connections routed to the original buttons and the lever. It’s compatible with everything that the Wii supports in its standard, non-toaster form – the only function that had to be sacrificed was the “making toast” part of it, but some would argue it’d be a bit counterproductive to leave in.

[Sonictimm] says it took five years from building the WiiinToaster to documenting it, which sounds about right for an average project. If you, like many, have a Wii laying around that you haven’t been using for years, building it into a toaster (or any other place a Wii shouldn’t be) is a decent weekend project. Perhaps, a spacier chassis will also help with the overheating problems plaguing some earlier Wii models. One thing we would not recommend, however, is building a toaster into a Wii case – unless you like to see your creations self-immolate, in which case, make sure to film it and grace our Tips line with a YouTube link. There’s also a challenge for the achievement-minded hackers out there – making a rebuild so daring, it gets a DMCA notice from Nintendo.

It wouldn’t be the first time we feature a Nintendo console reborn in a toaster’s shell, with NES and SNES projects coming to mind. If you’re interested in other directions of Wii rebuilds, perhaps you could make an Altoids-sized FrankenWii, or an unholy hybrid of three consoles. And if you do build a Switchster, or a ToaDSter (perhaps, best suited for a waffle iron), we’d love to take a look!

Continue reading “Wii Meets Its End In Breadcrumb Jail”

Play Runescape IRL

Runescape is pushing nearly 21 years old, and while that’s quite a long time for a game to stay active with an engaged userbase, it’s also a long time for people to modify the game in all kinds of colorful ways. For some older games like Team Fortress 2 this means spinning up a bot to ruin servers, but for Runescape the hacks are a little more lighthearted and fun. Like this axe which allows [BigFancyBen] to play Runescape in real life.

This is more of an augmented reality hack which upgrades his normal human interface device from a simple keyboard and mouse to also include this axe. When the axe is manipulated in real life, the in-game axe can be used at the same time. There are a lot of layers to this one but essentially a Switch joycon is connected to the axe to sense motion, which relays the information on axe swings to an API via a Python script. A bot in the game then chops the virtual tree, which is reported back to the API which then reports it back to [BigFancyBen]’s viewscreen which is additionally streamed on Twitch.

While this started off as frustration with the game’s insistence on grinding in order to reach certain objectives, it seems that there are some fun ways of manipulating that game mechanic for the greater good. [BigFancyBen] originally said he would rather go to the gym than “click anymore rooftops”  this is quite the start on the full IRLScape world. Don’t forget that it’s equally possible to take this type of build in the opposite direction and control real-world things from inside a video game.

Continue reading “Play Runescape IRL”

GBA Remote Play Upgrade Lets You Play PlayStation On The Bus

The Nintendo Game Boy Advance was basically the handheld gaming situation of its era, by virtue of the fact that it had no serious competitors in the market. The system was largely known for 2D games due to hardware limitations.

However, [Rodrigo Alfonso] has recently upgraded his GBA Remote Play system that lets him play PlayStation games and others on his classic Game Boy Advance. We first featured this project back in July, which uses a Raspberry Pi 3 to emulate games and pipe video data to the handheld for display, receiving button presses in return.

Since then, [Rodrigo] has given the project some upgrades, in the form of a 3D-printed case that mounts a battery-powered Pi directly to the back of the console for portable play. Additionally, overclocking the GBA allows for faster transfer rates over the handheld’s Link Port, which means more pixels of video data can be clocked in. This allows for more playable frame rates when running at 240×160, the maximum resolution of the GBA screen.

The result is a Game Boy Advance which you can use to play Crash Bandicoot on the bus just to confuse the normies. Of course, one could simply build a Raspberry Pi handheld from scratch to play emulated games. However, this route takes advantage of the GBA form factor and is pretty amusing to boot. Video after the break.

Continue reading “GBA Remote Play Upgrade Lets You Play PlayStation On The Bus”

A Nintendo 64 console with modern hardware internals

N64 Mini PC Conversion Includes All The Trimmings

We’ve seen quite a few retro gaming consoles physically modded to house modern emulation hardware, but the NUC-64 by [RetroModder] stands out as one of the most impressive Nintendo 64 guttings that we’ve seen to date.

Observed from the front, the NUC-64 almost resembles a stock Nintendo console. The project’s name is printed across the vestigial cartridge slot, and two suspiciously modern wireless networking antennas can be seen poking out from the back. The console’s modifications are fully revealed when looking at it from the rear – gone is the power brick socket, which now houses the I/O for the replacement motherboard. A custom 3D printed I/O shield keeps everything looking neat and tidy.

Internally, the new hardware is no slouch. The Intel NUC is a small-form-factor PC, and this miniature battlestation sports an 1.6GHz Intel N3700 Pentium processor, 4GB of DDR3 RAM, WiFi/Bluetooth connectivity and an M.2 SSD. This hardware runs circles around the original Nintendo 64, and is more than capable of emulating games from that system.

Most total conversions would call it a day here, however [RetroModder] has taken it a step further by producing a custom PCB that neatly ties together the console’s front I/O. Most importantly, two Mayflash N64-to-USB converters means that your favorite 1990s games can be enjoyed with the original controllers. The original power LED and reset switch are present, as is the sliding power switch which retains its original purpose, thanks to a simple 555 circuit that sends the expected power-on and power-off signals to the motherboard with each slide of the power switch. Additionally, a system of 3D printed mounts and brackets keeps everything secure inside the case.

All the build details can be found here. The NUC-64 follows on from last month’s GamecubePC. The build quality and attention to detail makes this conversion rather special, and it’s clear that a lot of care and planning was taken to pull this off. Hopefully the original N64 hardware can be repurposed as well, perhaps as a new portable console?

Continue reading “N64 Mini PC Conversion Includes All The Trimmings”

Cramming A DS Inside A Gameboy

Many holiday recipes and console hacks share a common theme: cramming a thing inside another thing. Whether it’s turducken or a Nintendo DS inside a Gameboy, the result is always unexpected. The chassis for this mod is a humble Gameboy color with a Gameboy SP screen tackled on the top to serve as the secondary display. Unfortunately, this mod lost touch screen functionality, limiting some of the games you can play.

[TheRetroFuture] received the custom handheld from [GameboyCustom], which was somewhat damaged in shipping. The original screw mounts had to be removed and the case glued back together to fit the DS motherboard. So for [TheRetroFuture] to get inside to start troubleshooting involved a razor blade and patience. Testing various points and swapping components got [TheRetroFuture] closer to the root problems. The fix ended up being a few wires that came loose during shipping. Finally, after reseating a display connection and some careful soldering, it booted and started playing games.

Overall, it’s pretty impressive to see Mario Kart DS running on both screens on the tiny handheld. But you might be asking, why? Why shove one handheld inside another handheld? Sometimes it’s to gain new functionality like this Raspberry Pi inside a PSP body. Sometimes, it’s just because we can. Video after the break.

Continue reading “Cramming A DS Inside A Gameboy”

Bringing A Ruined Game Boy Cart Back To Life With Tons Of Soldering

Retro consoles and handhelds are full of nostalgia and happy memories for many. However, keeping these machines and their media going can be a difficult job at times. [Taylor] was challenged to rescue a copy of Kirby’s Dream Land for the original Game Boy, and set about the task.

The cartridge was badly corroded, with many of the traces eaten through, rendering the game inoperable. First, all the components were removed, and the board was cleaned. This allowed easy access to the traces across the whole board. Then, the job was to delicately remove some solder mask from the parts of the traces still remaining, and bridge the gaps with fine copper wire. Even worse, several vias were damaged, which [Taylor] tackled by feeding jumper wires through the board and executing a repair on each side.

It’s a simple enough repair for the experienced hand, but virtually magic to a retro gaming fan that doesn’t know how to solder. [Taylor] has given us a great example of how to deal with corroded carts properly, with enough detail to be quite educational to the beginner.

We’ve seen other great work in this vein too, like an Amiga 2000 brought back from a horrible creeping green death. If you’ve done your own retro rescue, be sure to drop us a line!

Continue reading “Bringing A Ruined Game Boy Cart Back To Life With Tons Of Soldering”