Would it have been too obvious to call a game about soccer playing RC cars, Soc-Car? Well [Martin] thought so and opted to call his Nintendo GameCube homebrew game, Retro League GX. The game clearly takes inspiration from Rocket League developed by Psyonix, as it pits teams of cars on a pitch plus comes complete with boosts to boot. There are some impressive physics on display here, and according to Krista over at GBATemp everything is playable on original hardware. Though those without a GameCube can certainly get a match in via the Dolphin emulator.
There are a number of ways to boot homebrew on a Nintendo GameCube, however, the most essential piece of software would be Swiss. Swiss is a homebrew utility that interfaces with all the myriad of ways to load code onto a GameCube these days. Common ways loading homebrew include saving files onto an SD card then using a SDGecko device that plugs into the memory card ports, or a SD2SP2 device that plugs into one of the GameCube’s expansion ports located on the bottom of the console. Those who prefer ditching the disc drive entirely can load homebrew via a optical disc emulator device like the GC Loader.
Still on the roadmap Retro League GX are ports for 3DS, PSP, Wii, and Linux. LAN and Online multiplayer are in the works as well. So at least that way GameCube broadband adapter owners may get to branch out beyond Phantasy Star Online for once. Best of all, [Martin] stated that the code for Retro League GX will be open sourced sometime next year.
Continue reading “Rocket League Inspired Homebrew Reverses Onto Nintendo GameCube”
It’s fair to say that the Nintendo 64 and GameCube both had the most unique controllers of their respective console generations. The latter’s gamepads are still in high demand today as the Smash Bros. community continues to favor its traditional control scheme. However, both controllers can easily be repurposed for musical means, thanks to work by [po8aster].
The project comes in two forms – the GC MIDI Controller and the N64 MIDI Controller, respectively. Each uses an Arduino Pro Micro to run the show, a logic level converter, and [NicoHood’s] Nintendo library to communicate with the controllers. From there, controller inputs are mapped to MIDI signals, and pumped out over traditional or USB MIDI.
Both versions come complete with a synth mode and drum mode, in order to allow the user to effectively play melodies or percussion. There’s also a special mapping for playing drums using the Donkey Konga Bongo controller with the GameCube version. For those eager to buy a working unit rather than building their own, they’re available for purchase on [po8aster’s] website.
It’s a fun repurposing of video game hardware to musical ends, and we’re sure there’s a few chiptune bands out there that would love to perform with such a setup. We’ve seen other great MIDI hacks on Nintendo hardware before, from the circuit-bent SNES visualizer to the MIDI synthesizer Game Boy Advance. Video after the break.
Continue reading “Turning GameCube & N64 Pads Into MIDI Controllers”
Believe it or not, there was a keyboard peripheral sold for the original GameCube, and it was built into the middle of a controller. Designed for the Phantasy Star Online games, it allowed players to easily communicate with others via chat. [peachewire] got their hands on one, and set about modifying it in the way only a true keyboard fanatic could.
The result is a gloriously colorful keyboard and controller set up to work with a PC. The stock membrane keyboard was removed entirely, which is possible without interfering with the gamepad hardware inside the controller shell. It was replaced with a Preonic keyboard PCB, fitted with Lubed Glorious Panda switches and those wonderful pastel DSA Vilebloom keycaps. The keyboard also features a Durock screw-in stabilizer to make sure the space key has a nice smooth action. The controller itself received a set of colored buttons to match the theme, setting off the aesthetic. It’s still fully functional, and can be used with an adapter to play games on the attached PC.
Overall, it’s a tidy controller casemod and one hell of a conversation starter when the crew are scoping out your battlestation. The added weight might make it a little straining for long gaming sessions in controller mode, but it looks so pretty we’re sure we wouldn’t notice.
We’ve seen keyboards and Nintendo mashed up before; this Smash Bros. controller makes excellent use of high quality keyswitches. Video after the break.
Continue reading “The Ridiculous GameCube Keyboard Controller Gets Modded”