Microsoft Open Sources Zork I, II And III

The history of the game Zork is a long and winding one, starting with MUDs and kin on university mainframes – where students entertained themselves in between their studies – and ending with the game being ported to home computers. These being pathetically undersized compared to even a PDP-10 meant that Zork got put to the axe, producing Zork I through III. Originally distributed by Infocom, eventually the process of Microsoft gobbling up game distributors and studios alike meant that Microsoft came to hold the license to these games. Games which are now open source as explained on the Microsoft Open Source blog.

Although the source had found its way onto the Internet previously, it’s now officially distributed under the MIT license, along with accompanying developer documentation. The source code for the three games can be found on GitHub, in separate repositories for Zork I, Zork II and Zork III.

We previously covered Zork’s journey from large systems to home computers, which was helped immensely by the Z-machine platform that the game’s code was ported to. Sadly the original games’s MDL code was a bit much for 8-bit home computers. Regardless of whether you prefer the original PDP-10 or the Z-machine version on a home computer system, both versions are now open sourced, which is a marvelous thing indeed.

Audio field emission map

Audio Sound Capture Project Needs Help

When you are capturing audio from a speaker, you are rarely capturing the actual direct output of such a system. There are reflections and artifacts caused by anything and everything in the environment that make it to whatever detector you might be using. With the modern computation age, you would think there would be a way to compensate for such artifacts, and this is what [d.fapinov] set out to do.

[d.fapinov] has put together a code base for simulating and reversing environmental audio artifacts made to rival systems, entirely orders of magnitude higher in cost. The system relies on similar principles used in radio wave antenna transmission to calculate the audio output map, called spherical harmonic expansion. Once this map is calculated and separated from outside influence, you can truly measure the output of an audio device.

The only problem is that the project needs to be tested in the real world. [d.fapinov] has gotten this far but is unable to continue with the project. A way to measure audio from precise locations around the output is required, as well as the appropriate control for such a device.

Audio enthusiasts go deep into this tech, and if you want to become one of them, check out this article on audio compression and distortion.

Easy For The Masses

Last week, we were talking about how glad we are to be the type who by-and-large understands technology, and how it’s becoming more and more difficult to simply get along otherwise. We thought we had a good handle on the topic.

Then, we were talking about Google’s plans to require an ID for Android developers, and whether or not this will shut down free and open software development on the Android platform. Would this be the end of the ability to run whatever software that you’d like on your phone? Google offered the figleaf that “sideloading” – installing software through methods other than Google’s official store, would still be be allowed. But there’s a catch – you have to use Android Debug Bridge (ADB).

Is that a relief? It surely means that I will be able to install anything I want: I use ADB all the time, because it’s one of the fastest and easiest ways to transfer files and update software on the device. But how many non-techies do you know who use ADB? We’d guess that requiring this step shuts out 99.9% of Android users. If you make software hard to install for the masses, even if you make it possible for the geeks, you’re effectively killing it.

I have long wondered why end-to-end encrypted e-mail isn’t the default. After all, getting a GPG signing key, distributing it to your friends, and then reading mail with supporting software shouldn’t be a big deal, right? If GPG signing were available by default in Outlook or GMail, everyone would sign their e-mail. But there is no dead-simple, non-techie friendly way to do so, and so nobody does it.

Requiring ADB to load Android software is going to have the same effect, and it’s poised to severely restrict the amount of good, open software we have on the platform unless we can figure out a way to make installing that software easy enough that even the naive users can do it.

ASIC physical layout

The Entire Process Of Building An Open Source Analog ASIC

Our hacker [Pat Deegan] of Psychogenic Technologies shows us the entire process of designing an analog ASIC. An ASIC is of course an Application-Specific Integrated Circuit, which is basically just custom hardware. That’s right, “just” custom hardware.

Services such as those from Tiny Tapeout make it possible to get your hardware designs built. And tools such as those found in Tiny Tapeout Analog Design VM with Skywater 130 PDK make it possible to get your hardware designs… designed.

In the video [Pat] takes you through using xschem (for schematic capture) and magic (for physical layout) to design a custom ADC. We learn that when it comes to hardware you have the choice of many different types of FETs, and not much else. Capacitors are expensive and to be avoided. Inductors are verboten. Getting specific values for things (such as resistors) is pretty much impossible so you generally just have to hope that things come out in relative proportions.

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Octos background with hackaday website pulled up

Open Source Interactive Wallpapers For Windows

It’s late at night, and you’re avoiding work that was supposed to be done yesterday. You could open an application on your desktop to keep your attention, or what about the desktop itself? [Underpig1] has you covered with Octos. Octos is an open-source application created to allow interactive wallpapers based on HTML, CSS, or JS for Windows 10 and 11.

There are many wallpaper applications made to spruce up your desktop, but Octos stands out to us here at Hackaday from the nature of being open source. What comes along with the project is a detailed API to reference when creating your own wallpaper. Additionally, this allows for detailed and efficient visualization techniques that would otherwise be difficult to display, perfect for procrastination.

Included demos range from an interactive solar system to Conway’s Game of Life. Customization options allow for basic manipulation of the backdrops in the application itself, but we’re sure you could allow for some fun options with enough tinkering.

If you want to try Octos out for yourself, it’s incredibly easy. Octos can be found on the Microsoft Store, and additional backdrops can be added within the application. Open-source applications allow for incredibly easy additions to your personal device, but it’s not always that way. Kindle has been a prime example of a fairly locked down system; however, that never stops a clever hacker!

Thanks to [Joshua Throm] for the tip!

Open-Source, Flexible E-Reader

Although the most popular e-reader by far is the Kindle, some argue that its primary use isn’t even as an e-reader at all but rather as a storefront for one of the world’s richest companies. For those who want user-focused consumer electronics instead, we’ll often reach for something more untethered, like an off-brand ebook that’s nothing more than an Android tablet with an e-paper display or even a jailbroken Kindle freed from the chains of Amazon. But as our 555 enthusiast community continually points out, even these are overkill for reading books. Enter the ZEReader.

The ZEReader started out as a bachelor’s engineering thesis project by [Anna-Lena Marx], whose goal was an open-source, microcontroller-based e-reader instead of the Linux or Android ones most commonly available. She’s based the firmware around the Zephyr Real-Time Operating System, which is an RTOS geared towards embedded devices. With this as a backbone, it’s trivially easy to implement the e-reader on different microcontrollers as well as use a wide variety of screens. Although the firmware is a work-in-progress, it’s already mature enough to support all of the basics of an e-reader, such as reading .epub files, navigating through the book, and saving progress. It even includes basic HTML parsing.

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Ploppy knob

Open-Source Knob Packed With Precision

The world of custom mechanical keyboards is vibrant, with new designs emerging weekly. However, keyboards are just one way we interact with computers. Ploopy, an open-source hardware company, focuses on innovative user interface devices. Recently, [Colin] from Ploopy introduced their latest creation: the Ploopy Knob, a compact and thoughtfully designed control device.

At first glance, the Ploopy Knob’s low-profile design may seem unassuming. Housed in a 3D-printed enclosure roughly the size of a large wristwatch, it contains a custom PCB powered by a USB-C connection. At its core, an RP2040 chip runs QMK firmware, enabling users to easily customize the knob’s functions.

The knob’s smooth rotation is achieved through a 6705ZZ bearing, which connects the top and bottom halves and spans nearly the device’s full width to eliminate wobble. Unlike traditional designs, the Ploopy Knob uses no mechanical encoder or potentiometer shaft. Instead, an AS5600 magnetic encoder detects movement with remarkable precision. This 12-bit rotary encoder can sense rotations as fine as 0.088 degrees, offering 4096 distinct positions for highly accurate control.

True to Ploopy’s philosophy, the Knob is fully open-source. On its GitHub Page, you’ll find everything from 3D-printed case files to RP2040 firmware, along with detailed guides for assembly and programming. This transparency empowers users to modify and build their own versions. Thanks to [Colin] for sharing this innovative device—we’re excited to see more open-source hardware from Ploopy. For those curious about other unique human-machine interfaces, check out our coverage of similar projects. Ploopy also has designs for trackballs (jump up a level on GitHub and you’ll see they have many interesting designs).