If you want to talk about antennas, the amateur radio community has you covered, with one glaring exception. Very low frequency and Extremely Low Frequency radio isn’t practiced very much, ultimately because it’s impractical and you simply can’t transmit much information when your carrier frequency is measured in tens of Hertz. There is more information on Extremely Low Frequency radio in Michael Crichton’s Sphere than there is in the normal parts of the Internet. Now there might be an easier way to play with VLF radiation, thanks to developers at the National Accelerator Laboratory. They’ve developed a piezoelectric transmitter for very long wavelengths.
Instead of pushing pixies through an antenna, this antenna uses a rod-shaped crystal of lithium niobate, a piezoelectric material. An AC voltage is applied to the rod makes it vibrate, and this triggers an oscillating electric current flow that’s emitted as VLF radiation. The key is that it’s these soundwaves bouncing around that define the resonant frequency, and the speed of sound in lithium niobate is a lot slower than the speed of light, but they’re translated into electric signals because of its piezoelectricity. For contrast, if this were a wire quarter-wave antenna it would be tens of kilometers long.
The application for this sort of antenna is ideally for where regular radio doesn’t work. Radio doesn’t work underwater, but nuclear subs trail an antenna out of the back to receive messages using Extremely Low Frequency radio. A walkie talkie doesn’t work in a mine, and this could potentially be used there. There is a patent for this piezoelectric antenna, so if anyone knows of a source of lithium niobate, put a link in the comments.
We’ve seen this trick before to make small antennas even smaller, but this is the first time we’ve seen it used in the VLF band, where it’s arguably even more impressive.
We just wrapped up the Musical Instrument Challenge in the Hackaday Prize, and for most projects that meant replicating sounds made by humans, or otherwise making musicians for humans. There’s more to music than just what can be made in a DAW, though; the world is surrounded by a soundscape, and you only need to take a walk in the country to hear it.
For her Hackaday Prize entry, [Kelly] is hacking nature’s musicians. She’s replicating the sounds of the rural countryside in transistors and PCBs. It’s an astonishing work of analog electronics, and it sounds awesome, too.
The most impressive board [Kelly] has been working on is the Mother Nature Board, a sort of natural electronic chorus of different animal circuits. It’s all completely random, based on a Really, Really Random Number Generator, and uses a collection of transistors and 555 timers to create pulses sent to a piezo. This circuit is very much sensitive to noise, and while building it [Kelly] found that not all of her 2N3904 transistors were the same; some of them worked for the noise generator, some didn’t. This is a tricky circuit to design, but the results are delightful.
So, can analog electronics sound like a forest full of crickets? Surprisingly, yes. This demonstration shows what’s possible with a few breadboards full of transistors, caps, resistors, and LEDs. It’s an electronic sculpture of the sounds inspired by the nocturnal soundscape of rural Virginia. You’ve got crickets, cicadas, katydids, frogs, birds, and all the other non-human musicians in the world. Beautiful.
In the 1970s, the Soviet Union decided to dig a hole for science. Not just any hole, the Kola Superdeep Borehole reached a depth of over 12 kilometers, the deepest at the time and the second deepest today by just a few meters. Since this was one of the few holes dug this deep that wasn’t being drilled for oil, the project was eventually abandoned. [Dmitry] was able to find some core samples from the project though, and he headed up to the ruins of the scientific site with his latest project which produces musical sounds from the core samples.
The musical instrument uses punched tape, found at the borehole site, as a sort of “seed” for generating the sounds. Around the outside of the device are five miniature drilling rigs, each holding a piece of a core sample from the hole. The instrument uses the punched tape in order to control the drilling rigs, and the sound that is created is processed by the instrument and amplified, which creates some interesting and rather spooky sounds. The whole thing is controlled by an Arduino Mega.
Not only does the project make interesting sounds from a historically and scientifically significant research station and its findings, but the project has a unique and clean design that really fits its environment at the abandoned facility. The other interesting thing about this project is that, if you want to make the trek, anyone can go explore the building and see the hole for themselves. If you’re wondering about the tools that could be used to make a hole like this, take a look at this boring project.
Continue reading “Superdeep Borehole Samples Create Non-boring Music”
Our entire life is staring at glowing rectangles, and all our surroundings are hard, flat surfaces. [Ben] had the idea to turn those flat surfaces into a generic tap interface controller, and his project for the Hackaday Prize might just do that.
Some of the prior art that went into this project includes Ping Pong Plus Plus, an augmented-reality-ish implementation of ping pong that puts projected light wherever a ping pong ball hits the table. The game does this by mounting piezos to the bottom of a table and just a slight bit of math to determine where on the table the ball hit. There’s also MicLoc, a door lock that responds to knocking.
With this prior art, it’s all about microcontrollers and peripherals, and for that, [Ben] turned to the STM32F303RE, which sports four very fast ADCs and op-amps. There’s a lot of DMA usage on there, and the code is using a ton of signal processing. The important bit here is finding the difference between whatever the tabletop equivalent to an earthquake’s P-waves and S-waves are — [Ben] only wants the first bit of a waveform that travels through the table longitudinally, not the much louder vibrations of the entire table.
If [Ben] manages to put this together, an entire wall could be a light switch or a dimmer. You could add a secret knock to your door, and your desk could control your computer. It’s a promising idea, and the engineering that’s going into this project is just fantastic.
[Mile]’s PTPM Energy Scavenger takes the scavenging idea seriously and is designed to gather not only solar power but also energy from temperature differentials, vibrations, and magnetic induction. The idea is to make wireless sensor nodes that can be self-powered and require minimal maintenance. There’s more to the idea than simply doing away with batteries; if the devices are rugged and don’t need maintenance, they can be installed in locations that would otherwise be impractical or awkward. [Mile] says that goal is to reduce the most costly part of any supply chain: human labor.
The prototype is working well with solar energy and supercapacitors for energy storage, but [Mile] sees potential in harvesting other sources, such as piezoelectric energy by mounting the units to active machinery. With a selectable output voltage, optional battery for longer-term storage, and a reference design complete with enclosure, the PPTM Energy Scavenger aims to provide a robust power solution for wireless sensor platforms.
It may not be a “phased plasma rifle in the 40-watt range,” and it doesn’t even use plasma in the strict definition, but it’s pretty cool nonetheless. It’s a propane-powered bottle-launching rifle, and it looks like a lot of fun.
[NighthawkInLight] sure likes things that go pop, like his watermelon-wasting air-powered cannon and cheesy-poof pop gun. This one has a little more oomph to it, powered as it is by a propane torch. The principle is simple: fill a soda bottle with propane, ignite the gas, fun ensues. The details are a little more subtle, though, and allowances need to be made to keep back pressure from preventing the projectile from filling with fuel. [NighthawkInLight] overcomes this with some clever machining of the barrel. The final production version in the video below is needlessly but delightfully complex, with a wooden stock and a
coil of clear vinyl tubing helical plasma accumulator before the barrel; the last bit is just for show, and we have to admit that it looks pretty good.
Unless you count the pro tip on using CPVC pipe to make custom fittings, this one is nothing but fun. But we don’t have a problem with that.
Continue reading “Propane-Powered Plasma Rifle”
When [::vtol::] wants to generate random numbers he doesn’t simply type rand() into his Arduino IDE, no, he builds a piece of art. It all starts with a knob, presumably connected to a potentiometer, which sets a frequency. An Arduino UNO takes the reading and generates a tone for an upward-facing speaker. A tiny ball bounces on that speaker where it occasionally collides with a piezoelectric element. The intervals between collisions become our sufficiently random number.
The generated number travels up the Rube Goldberg-esque machine to an LCD mounted at the top where a word, corresponding to our generated number, is displayed. As long as the button is held, a tone will continue to sound and words will be generated so poetry pours forth.
If this take on beat poetry doesn’t suit you, the construction of the Ball-O-Bol has an aesthetic quality that’s eye-catching, whereas projects like his Tape-Head Robot That Listens to the Floor and 8-Bit Digital Photo Gun showed the electronic guts front and center with their own appeal.
Continue reading “Follow the Bouncing Ball of Entropy”