Whack-A-Disk

By now most floppy disks have been relegated to the dustbin of history, with a few exceptions for obscure industrial applications using legacy hardware and, of course, much of the world’s nuclear weapons arsenals. In fact, they’re so rare to see in the world anymore that many below a certain age don’t recognize the “save” symbol commonly used in application user interfaces. Without a use case, and with plenty of old floppies still laying around, [Rob] took a pile of them and built this Whack-a-Mole-style game.

The game has a number of floppy-disk-specific features compared to the arcade classic, though. First, there’s no mallet, so the player must push the floppy disks into the drive manually. Second, [Rob] went to somewhat exceptional lengths to customize the drives to that sometimes the disks jump out of the drive, forcing the player to grab them and put them back in to score points in the game. He did this without needing to install high-powered solenoids in the drives too. As for the game software itself, it all runs on an Amiga 600 and even includes a custom-made soundtrack for the 30-second game.

Getting the drives just right did take a number of prototypes, but after a few versions [Rob] has a working game that looks fun to play and is a clever use of aging hardware, not to mention the fact that it runs on a retro computer as well. Of course, for the true retro feel, you’ll want to make sure you find a CRT for the display somewhere, even though they’re getting harder to find now than old floppy disk drives.

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Behind RadioShack’s Cheapest Computer

In the 1980s, there was a truly staggering amount of choice for a consumer looking to purchase a home computer. On the high end, something like an Apple Lisa, a business-class IBM PC, or a workstation from Sun Microsystems could easily range from $6,000 to $20,000 (not adjusted for inflation). For the time, these mind-blowing prices might have been worth the cost, but for those not willing to mortgage their homes for their computing needs, there were also some entry-level options. One of these was the Sinclair ZX-80, which was priced at an astounding $100, which caused RadioShack to have a bit of a panic and release this version of the TRS-80 computer to compete with it.

As [David] explains in his deep dive into this somewhat obscure machine, the TRS-80 MC-10 was a commercial failure, although not for want of features. It had a color display, a chicklet keyboard, and 4K of RAM, which were all things that the ZX-80 lacked.

Unfortunately, it also had a number of drawbacks compared to some of its other contemporaries that made consumers turn away. Other offerings by Commodore, Atari, Texas Instruments, and even RadioShack themselves were only marginally more expensive and had many more features, including larger memory and better storage and peripheral options, so most people chose these options instead.

The TRS-80 MC-10 is largely a relic of the saturated 80s home computer market. It’s drop in price to below $50, and the price competition between other PC manufacturers at the time was part of the reason for the video game crash of the 1980s, and even led to Steve Jobs getting fired from Apple. There’s not a huge retro scene for these machines either, although there is at least one game developer you can see in the video below from [Spriteworx]. If you want to experiment with some of the standard TRS-80 software, there are emulators that have everything you need.

Thanks to [Stephen] for the tip!

Behind The Bally Home Computer System

Although we might all fundamentally recognize that gaming consoles are just specialized computers, we generally treat them, culturally and physically, differently than we do desktops or laptops. But there was a time in the not-too-distant past where the line between home computer and video game console was a lot more blurred than it is today. Even before Microsoft entered the scene, companies like Atari and Commodore were building both types of computer, often with overlapping hardware and capabilities. But they weren’t the only games in town. This video takes a look at the Bally Home Computer System, which was a predecessor of many of the more recognized computers and gaming systems of the 80s.

At the time, Bally as a company was much more widely known in the pinball industry, but they seemed to have a bit of foresight that the computers used in arcades would eventually transition to the home in some way. The premise of this console was to essentially start out as a video game system that could expand into a much more full-featured computer with add-ons. In addition to game cartridges it came with a BASIC interpreter cartridge which could be used for programming. It was also based on the Z80 microprocessor which was used in other popular PCs of the time, so in theory it could have been a commercial success but it was never able to find itself at the top of the PC pack.

Although it maintains a bit of a cult following, it’s a limited system even by the standards of the day, as the video’s creator [Vintage Geek] demonstrates. The controllers are fairly cumbersome, and programming in BASIC is extremely tedious without a full keyboard available. But it did make clever use of the technology at the time even if it was never a commercial success. Its graphics capabilities were ahead of other competing systems and would inspire subsequent designs in later systems. It’s also not the last time that a video game system that was a commercial failure would develop a following lasting far longer than anyone would have predicted.

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Wayback Proxy Lets Your Browser Party Like It’s 1999

This project is a few years old, but it might be appropriate to cover it late since [richardg867]’s Wayback Proxy is, quite literally, timeless.

It does, more-or-less, what it says as on the tin: it is an HTTP proxy that retrieves pages from the Internet Archive’s Wayback Machine, or the Oocities archive of old Geocities sites. (Remember Geocities?) It is meant to sit on a Raspberry Pi or similar SBC between you and the modern internet. A line in a config file lets you specify the exact date. We found this via YouTube in a video by [The Science Elf] (embedded below, for those of you who don’t despise YouTube) in which he attaches a small screen and dial to his Pi to create what he calls the “Internet Time Machine” using the Wayback Proxy. (Sadly [The Science Elf] did not see fit to share his work, but it would not be difficult to recreate the python script that edits config.json.)

What’s the point? Well, if you have a retro-computer from the late 90s or early 2000s, you’re missing out a key part of the vintage experience without access to the vintage internet. This was the era when desktops were being advertised as made to get you “Online”. Using Wayback Proxy lets you relive those halcyon days– or live them for the first time, for the younger set. At least relive those of which parts of the old internet which could be Archived, which sadly isn’t everything. Still, for a nostalgia trip, or a living history exhibit to show the kids? It sounds delightful.

Of course it is possible to hit up the modern web on a retro PC (or on a Mac Plus). As long as you’re not caught up in an internet outage, as this author recently was.

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Kaleidoscopico Shows Off Pi Pico’s Capabilities

In the early days of computing, and well into the era where home computers were common but not particularly powerful, programming these machines was a delicate balance of managing hardware with getting the most out of the software. Memory had to be monitored closely, clock cycles taken into account, and even video outputs had to be careful not to overwhelm the processor. This can seem foreign in the modern world where double-digit gigabytes of memory is not only common, it’s expected, but if you want to hone your programming skills there’s no better way to do it than with the limitations imposed by something like a retro computer or a Raspberry Pi Pico.

This project is called Kaleidoscopio, built by [Linus Ă…kesson] aka [lft] and goes deep into the hardware of the Pi Pico in order to squeeze as much out of the small, inexpensive platform as possible. The demo is written with 17,000 lines of assembly using the RISC-V instruction set. The microcontroller has two cores on it, with one core acting as the computer’s chipset and the other acts as the CPU, rendering the effects. The platform has no dedicated audio or video components, so everything here is done in software using this setup to act as a PC from the 80s might. In this case, [lft] is taking inspiration from the Amiga platform, his favorite of that era.

The only hardware involved in this project apart from the Pi Pico itself are a few resistors, an audio jack, and a VGA port, further demonstrating that the software is the workhorse in this build. It’s impressive not only for wringing out as much as possible from the platform but for using the arguably weaker RISC-V cores instead of the ARM cores, as the Pi Pico includes both. [lft] goes into every detail on the project’s page as well, for those who are still captivated by the era of computer programming where every bit mattered. For more computing demos like this, take a look at this one which is based on [lft]’s retrocomputer of choice, the Amiga.

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Restoration Of Six-Player Arcade Game From The Early 90s

Although the video game crash of the mid-80s caused a major decline in arcades from their peak popularity, the industry didn’t completely die off. In fact, there was a revival that lasted until the 90s with plenty of companies like Capcom, Midway, SEGA, and Konami all competing to get quarters, francs, loonies, yen, and other coins from around the world. During this time, Namco — another game company — built a colossal 28-player prototype shooter game. Eventually, they cut it down to a (still titanic) six-player game that was actually released to the world. [PhilWIP] and his associates are currently restoring one of the few remaining room-sized games that are still surviving.

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Two laptops, side by side, running Llama2 in DOS.

Will It Run Llama 2? Now DOS Can

Will a 486 run Crysis? No, of course not. Will it run a large language model (LLM)? Given the huge buildout of compute power to do just that, many people would scoff at the very notion. But [Yeo Kheng Meng] is not many people.

He has set up various DOS computers to run a stripped down version of the Llama 2 LLM, originally from Meta. More specifically, [Yeo Kheng Meng] is implementing [Andreq Karpathy]’s Llama2.c library, which we have seen here before, running on Windows 98.

Llama2.c is a wonderful bit of programming that lets one inference a trained Llama2 model in only seven hundred lines of C. It it is seven hundred lines of modern C, however, so porting to DOS 6.22 and the outdated i386 architecture took some doing. [Yeo Kheng Meng] documents that work, and benchmarks a few retrocomputers. As painful as it may be to say — yes, a 486 or a Pentium 1 can now be counted as “retro”.

The models are not large, of course, with TinyStories-trained  260 kB model churning out a blistering 2.08 tokens per second on a generic 486 box. Newer machines can run larger models faster, of course. Ironically a Pentium M Thinkpad T24 (was that really 21 years ago?) is able to run a larger 110 Mb model faster than [Yeo Kheng Meng]’s modern Ryzen 5 desktop. Not because the Pentium M is going blazing fast, mind you, but because a memory allocation error prevented that model from running on the modern CPU. Slow and steady finishes the race, it seems.

This port will run on any 32-bit i386 hardware, which leaves the 16-bit regime as the next challenge. If one of you can get an Llama 2 hosted locally on an 286 or a 68000-based machine, then we may have to stop asking “Does it run DOOM?” and start asking “Will it run an LLM?”

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