Citizen-Driven Network Monitors Public Service Radio For Natural Disaster Alerts

Time is of the essence in almost every emergency situation, especially when it comes to wildfires. A wind-driven fire can roar across a fuel-rich landscape like a freight train, except one that can turn on a dime or jump a mile-wide gap in a matter of seconds. Usually, the only realistic defense against fires like these is to get the hell out of their way as soon as possible and make room for the professionals to do what they can to stop the flames.

Unfortunately, most people living in areas under threat of wildfires and other natural disasters are often operating in an information vacuum. Official channels take time to distribute evacuation orders, and when seconds count, such delays can cost lives. That’s the hole that Watch Duty seeks to fill.

Watch Duty is a non-profit wildfire alerting, mapping, and tracking service that provides near-real-time information to those living in wildfire country. Their intelligence is generated by a network of experienced fire reporters, who live in wildfire-prone areas and monitor public service radio transmissions and other sources to get a picture of what’s going on in their specific area. When the data indicate an incident is occurring, maps are updated and alerts go out via a smartphone app. Reporters have to abide by a strict code of conduct designed to ensure the privacy of citizens and the safety of first responders.

While Watch Duty’s network covers a substantial area of California — the only state covered so far — there were still a significant number of dead zones, mostly in the more remote areas of the Sierra Nevada Mountains and in the northern coastal regions. To fill these gaps, Watch Duty recently launched Watch Duty Echo, which consists of a network of remote listening posts.

Each station is packed with RTL-SDR receivers that cover a huge swath of spectrum used by the local fire, law enforcement, EMS agencies — any organization likely to be called to respond to an incident. In addition, each station has an SDR dedicated to monitoring ADS-B transponders and air band frequencies, to get a heads-up on incidents requiring aerial support. The listening posts have wideband discone antennas and a dedicated 1090-MHz ADS-B antenna, with either a cellular modem or a Starlink terminal to tie into the Watch Duty network.

Hats off to the folks at Watch Duty for putting considerable effort into a system like this and operating it for the public benefit. Those who choose to live close to nature do so at their own risk, of course, but a citizen-driven network that leverages technology can make that risk just a little more manageable.

The KrakenSDR in its metal case, with five small antennas connected to it

Open-Source Passive Radar Taken Down For Regulatory Reasons

Open-source technology brings a world that laws and regulations are not quite prepared for. As a result, every now and then, open projects need to work around governmental regulations. In today’s news, KrakenRF team has stumbled into an arms-trafficing legal roadblock for their KrakenSDR-based passive radar code, and is currently figuring it out. There’s no indication that there’s been any legal action from the USA government – the team’s being proactive, as fas as we’re told.

KrakenSDR hardware, to simplify it a lot, is five RTL-SDRs on one PCB – with plenty of work put in to do it the right way. It gets you much further than a few dongles – there’s shielded case, suitable connectors, reliable power distribution, a proper USB hub, and importantly, receiver synchronization hardware. Naturally, there’s nice things you can build with such a hefty package – one of them is passive radar, which was a prominent selling point on both KrakenSDR’s pre-launch page back in 2021, and on their crowdfunding page just a week ago. How does that work?

There’s RF emissions floating around you in the air, unless you’re at sea or in the desert. Whether it’s airplane transponders, cell towers, or a crappy switch-mode PSU, the radiowaves emitted interact with objects all around you. If you have multiple receivers with directional antennas, you can catch waves being reflected from some object, compare the wave reflected wave to the wave received from the initial source, and determine the object’s properties like location and speed. If you’d like to know more, IEEE Spectrum has covered this topic just a week ago, and the previously-deleted KrakenSDR wiki page has more details for you to learn from.

Through exposure in IEEE Spectrum, the KrakenSDR work has received plenty of attention and comments. And this is where the International Traffic in Arms Regulations (ITAR) laws come in. We’re not lawyers, but it does look like passive radar is on the list. Today, the code repository and the documentation pages are scrubbed clean while the team is talking to legal experts.

Dealing with this is intimidating, and we wish them luck in clearing this with legal. In the bad old days, certain encryption algorithms were famously in scope, which appeared absolutely ridiculous to us at the time. The laws did eventually change to better reflect reality, but the wheels of justice turn slowly.

Snooping On Starlink With An RTL-SDR

With an ever-growing constellation of Starlink satellites whizzing around over our heads, you might be getting the urge to start experimenting with the high-speed internet service. But at $100 or more a month plus hardware, the barrier to entry is just a little daunting for a lot of us. No worries, though — if all you’re interested in is tracking [Elon]’s birds, it’s actually a pretty simple job.

Now, we’re not claiming that you’ll be able to connect to Starlink and get internet service with this setup, of course, and neither is the delightfully named [saveitforparts]. Instead, his setup just receives the beacon signals from Starlink satellites, which is pretty interesting all by itself. The hardware consists of his “Picorder” mobile device, which sports a Raspberry Pi, a small LCD screen, and a host of sensors, including an RTL-SDR dongle. To pick up the satellite beacons, he used a dirt-cheap universal Ku-band LNB, or low-noise block downconverter. They’re normally found at the focal point of a satellite TV dish, but in this case no dish is needed — just power it up with a power injector and point it to the sky. The signals show up on the Picorder’s display in waterfall mode; curiously, the waterfall traces look quite similar to the patterns the satellites make in the night sky, much to the consternation of astronomers.

Of course, you don’t have to have a Picorder to snoop in on Starlink — any laptop and SDR should work, despite [saveitforparts]’ trouble in doing so. You shouldn’t have much trouble replicating the results by following the video below, which also has a few tips on powering an LNB for portable operations.

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Tracking Weather Balloons With SDR

The advent of cheap software-defined radio hardware means that what would have once been an exotic expensive undertaking can now be relatively cheap. [David] notes that using some pretty simple gear, he could track down weather balloons.

The U.S. National Weather Service sends up a large number of radiosondes attached to balloons twice a day. Their job is to measure conditions at high altitudes up to about 30km. Once the balloon gets too high, the pressure inside bursts the balloon, and a small parachute slows the instrument package’s descent back to Earth. [David] wanted to track these down and return them to the NWS for reuse.

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Hacking The RF Protocol Of An Obscure Handheld Game

When you think old school handheld games, you probably imagine something like Nintendo’s Game Boy line or the Sega Game Gear. But outside of those now iconic systems, there was a vast subculture of oddball handheld games vying for a chunk of an adolescent’s weekly allowance. Many of these were legitimately terrible and frankly aren’t worth remembering, but a few offered unique features that were arguably ahead of their time.

One such game was Hasbro’s short-lived P-O-X. As explained by [Zachary Ennenga], the game didn’t spend much time on store shelves as its core concept of defeating undetectable alien invaders hell-bent on destroying our way of life proved to be more than a little problematic when it launched in September of 2001. But that doesn’t mean it didn’t have some cool ideas, such as a wireless ad-hoc multiplayer capability that let your game autonomously battle it out with other units that got close by.

Fascinated by this feature since his youth, [Zach] set out to study how this relatively cheap kid’s toy was able to pull this off back when even the flagship handheld consoles were still using physical link cables for multiplayer. He was aided in his quest by a particularly helpful patent, which not only gave him clues as to the frequency, data rate, modulation, and encoding of the RF signal, but even explained the game’s logic and overall structure. A lot of what was in the document seemed wishful thinking on the part of Hasbro, but reading through the marketing speak still uncovered some salient technical details.

A decoded P-O-X packet.

Armed with an RTL-SDR, GNU Radio, Inspectrum, and a bit of Python, [Zach] was able to identify the signal and begin the process of decoding it. This is where things get really interesting, as the details of his reverse engineering process are widely applicable for all sorts of unknown RF signals. Even if you’re like most people and have nearly zero interest in failed handheld games of the early 2000s, it’s well worth a read. The same techniques he uses to figure out the name and physical characteristics of the invisible foe his game is transmitting could one day help you figure out how to manipulate the data from that wireless weather station you’ve got in the backyard.

Once he figured out the major parts of the protocol, [Zach] moves on to creating his own packets and broadcasting them out in such a way that the real hardware will recognize it. He even comes up with some code that will automatically battle games which wander within range of his Yardstick One, which may come in handy during the inevitable P-O-X Renaissance.

While this might seem like a lot of effort to put into a game that most people have never even heard of, we’ll remind you that some of the greatest hacks to ever grace these pages have been born of similar pursuits. Even if you’re the only person in the world to directly benefit from your current line of research and experimentation, there’s still plenty of like-minded folks in this community that are all to happy to cheer you on from the sidelines.

Shielding A Cheap RTL-SDR Stick

Even though not every Hackaday reader is likely to be a radio enthusiast, it’s a fair guess that many of you will have experimented with an RTL-SDR USB dongle by now. These super-cheap devices are intended for digital TV reception and contain an RTL2832 chip, which with the proper software, can be pushed into service as a general purpose software defined radio receiver. For around $10 USD they’re fantastic value and a lot of fun to play with, even if they’re not the best radio ever. How to improve the lackluster performance? One of the easiest and cheapest ways is simply to shield it from RF noise, which [Alan R] has done with something as mundane as a tubular fizzy orange tablet container.

This is probably one of the simpler hacks you’ll see on this site, as all it involves is making an appropriate hole in the end of the tube and shielding the whole with some aluminium foil sticky tape. But the benefits can be seen immediately in the form of reduced FM broadcast band interference, something that plagues the cheaper dongles.

Perhaps the value in this hack aside from how easy it is on a cheap dongle is that it serves to remind us some of the benefits of paying a little extra for a better quality device. If you’d like to know more about RTL-SDR improvements, it’s a topic we covered in detail back in 2019 when we looked at seven years of RTL-hackery.

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Hackaday Links: June 26, 2022

Head for the hills!! We’re all doomed! At least that’s the impression you might get from the headlines about the monster Earth-facing sunspot this week. While any sunspot that doubles in size within a matter of days as AR3038 has done is worth looking at, chances are pretty low that it will cause problems here on Earth. About the best this class of sunspot can manage is an M-class solar flare, which generally cause radio blackouts only at the poles, and may present a radiation problem for the crew of the ISS. So no, this sunspot is probably not going to kill us all. But then again, this is the 2020s, and pretty much everything bad seems like it’s possible.

Speaking of bad outcomes, pity the poor Sonos customers and their ongoing battle with the company’s odd “glitches.” For whatever reason, customers have been getting shipments of Sonos products they never ordered, with at least one customer getting over $15,000 worth of products shipped. The customer reports ordering five Sonos items, but the company saw fit to fill the order six times, stuffing their apartment with goods. Sonos doesn’t appear to be doing much to make it right; while offering the customer free shipping labels to return the goods, they were expected to schlep the packages to a UPS store. And then there’s the money — Sonos charged the customer for all the unordered goods, and won’t issue a refund till it’s all returned.

If you’ve ever wondered exactly what the signals going up and down your cable line look like, you’ll want to check out this video from Double A Labs. Using an RTL-SDR dongle and some spectrum analyzer software they probed the RF signals on the cable, with some fascinating results. The first 11 minutes or so of the video are devoted to setting up the hardware and software, although there is some interesting stuff about broadband network architecture right up at the start. The scans are interesting — you can clearly see the 6-MHz quadrature amplitude modulation (QAM) digital channels. We were surprised to learn that these start at just about the FM broadcast band — about 108 MHz. There were a couple of little surprises hiding in the spectrum, like two unmodulated analog TV carriers in one spot, and the fact that there are over 400 virtual channels jammed into 41 6-MHz QAM channels. Broadband indeed.

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