The Fascinating Waveguide Technology Inside Meta’s Ray-Ban Display Glasses

The geometric waveguide glass of the Meta Ray-Ban Display glasses. (Credit iFixit)
The geometric waveguide glass of the Meta Ray-Ban Display glasses. (Credit iFixit)

Recently the avid teardown folk over at iFixit got their paws on Meta’s Ray-Ban Display glasses, for a literal in-depth look at these smart glasses. Along the way they came across the fascinating geometric waveguide technology that makes the floating display feature work so well. There’s also an accompanying video of the entire teardown, for those who enjoy watching a metal box cutter get jammed into plastic.

Overall, these smart glasses can be considered to be somewhat repairable, as you can pry the arms open with a bit of heat. Inside you’ll find the 960 mWh battery and a handful of PCBs, but finding spare parts for anything beyond perhaps the battery will be a challenge. The front part of the glasses contain the antennae and the special lens on the right side that works with the liquid crystal on silicon (LCoS) projector to reflect the image back to your eye.

While LCoS has been used for many years already, including Google Glass, it’s the glass that provides the biggest technological advancement. Instead of the typical diffractive waveguide it uses a geometric reflective waveguide made by Schott, with the technology developed by Lumus for use in augmented reality (AR) applications. This is supposed to offer better optical efficiency, as well as less light leakage into or out of the waveguide.

Although definitely impressive technology, the overall repairability score of these smart glasses is pretty low, and you have to contest with both looking incredibly dorky and some people considering you to be a bit of a glasshole.

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Meta’s Ray-Ban Display Glasses And The New Glassholes

It’s becoming somewhat of a running gag that any device or object will be made ‘smart’ these days, whether it’s a phone, TV, refrigerator, home thermostat, headphones or glasses. This generally means somehow cramming a computer, display, camera and other components into the unsuspecting device, with the overarching goal of somehow making it more useful to the user and not impacting its basic functionality.

Although smart phones and smart TVs have been readily embraced, smart glasses have always been a bit of a tough sell. Part of the problem here is of course that most people do not generally wear glasses, between people whose vision does not require correction and those who wear e.g. contact lenses. This means that the market for smart glasses isn’t immediately obvious. Does it target people who wear glasses anyway, people who wear sunglasses a lot, or will this basically move a smart phone’s functionality to your face?

Smart glasses also raise many privacy concerns, as their cameras and microphones may be recording at any given time, which can be unnerving to people. When Google launched their Google Glass smart glasses, this led to the coining of the term ‘glasshole‘ for people who refuse to follow perceived proper smart glasses etiquette.

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Brilliant Labs Has New Smart Glasses, With A New Display

Brilliant Labs have been making near-eye display platforms for some time now, and they are one of the few manufacturers making a point of focusing on an open and hacker-friendly approach to their devices. Halo is their newest smart glasses platform, currently in pre-order (299 USD) and boasting some nifty features, including a completely new approach to the display.

Development hardware for the Halo display. The actual production display is color, and integrated into the eyeglasses frame.

Halo is an evolution of the concept of a developer-friendly smart glasses platform intended to make experimentation (or modification) as accessible as possible. Compared to previous hardware, it has some additional sensors and an entirely new approach to the display element.

Whereas previous devices used a microdisplay and beam splitter embedded into a thick lens, Halo has a tiny display module that one looks up and into in the eyeglasses frame. The idea appears to be to provide the user with audio (bone-conduction speakers in the arms of the glasses) as well as a color “glanceable” display for visual data.

Some of you may remember Brilliant Labs’ Monocle, a transparent, self-contained, and wireless clip-on display designed with experimentation in mind. The next device was Frame, which put things into a “smart glasses” form factor, with added features and abilities.

Halo, being in pre-release, doesn’t have full SDK or hardware details shared yet. But given Brilliant Labs’ history of fantastic documentation for their hardware and software, we’re pretty confident Halo will get the same treatment. Want to know more but don’t wish to wait? Checking out the tutorials and documentation for the earlier devices should give you a pretty good idea of what to expect.

Supercon 2024: Photonics/Optical Stack For Smart-Glasses

Smart glasses are a complicated technology to work with. The smart part is usually straightforward enough—microprocessors and software are perfectly well understood and easy to integrate into even very compact packages. It’s the glasses part that often proves challenging—figuring out the right optics to create a workable visual interface that sits mere millimeters from the eye.

Dev Kennedy is no stranger to this world. He came to the 2024 Hackaday Supercon to give a talk and educate us all on photonics, optical stacks, and the technology at play in the world of smart glasses.

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Smart Glasses Read Text

You normally think of smart glasses as something you wear as either an accessory or, if you need a little assistance, with corrective lenses. But [akhilnagori] has a different kind of smart eyewear. These glasses scan and read text in the user’s ear.

This project was inspired by a blind child who enjoyed listening to stories but could not read beyond a few braille books. The glasses perform the reading using a Raspberry Pi Zero 2 W and a machine learning algorithm.

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A Closer Peek At The Frame AR Glasses

The Frame AR glasses by Brilliant Labs, which contain a small display, are an entirely different approach to hacker-accessible and affordable AR glasses. [Karl Guttag] has shared his thoughts and analysis of how the Frame glasses work and are constructed, as usual leveraging his long years of industry experience as he analyzes consumer display devices.

It’s often said that in engineering, everything is a tradeoff. This is especially apparent in products like near-eye displays, and [Karl] discusses the Frame glasses’ tradeoffs while comparing and contrasting them with the choices other designs have made. He delves into the optical architecture, explaining its impact on the user experience and the different challenges of different optical designs.

The Frame glasses are Brilliant Labs’ second product with their first being the Monocle, an unusual and inventive sort of self-contained clip-on unit. Monocle’s hacker-accessible design and documentation really impressed us, and there’s a pretty clear lineage from Monocle to Frame as products. Frame are essentially a pair of glasses that incorporate a Monocle into one of the lenses, aiming to be able to act as a set of AI-empowered prescription glasses that include a small display.

We recommend reading the entire article for a full roundup, but the short version is that it looks like many of Frame’s design choices prioritize a functional device with low cost, low weight, using non-specialized and economical hardware and parts. This brings some disadvantages, such as a visible “eye glow” from the front due to display architecture, a visible seam between optical elements, and limited display brightness due to the optical setup. That being said, they aim to be hacker-accessible and open source, and are reasonably priced at 349 USD. If Monocle intrigued you, Frame seems to have many of the same bones.

Chatting About The State Of Hacker-Friendly AR Gear

There are many in the hacker community who would love to experiment with augmented reality (AR), but the hardware landscape isn’t exactly overflowing with options that align with our goals and priorities. Commercial offerings, from Google’s Glass to the Microsoft HoloLens and Magic Leap 2 are largely targeting medical and aerospace customers, and have price tags to match. On the hobbyist side of the budgetary spectrum we’re left with various headsets that let you slot in a standard smartphone, but like their virtual reality (VR) counterparts, they can hardly compare with purpose-built gear.

But there’s hope — Brilliant Labs are working on AR devices that tick all of our boxes: affordable, easy to interface with, and best of all, developed to be as open as possible from the start. Admittedly their first product, Monocle, it somewhat simplistic compared to what the Big Players are offering. But for our money, we’d much rather have something that’s built to be hacked and experimented with. What good is all the latest features and capabilities when you can’t even get your hands on the official SDK?

This week we invited Brilliant Lab’s Head of Engineering Raj Nakaraja to the Hack Chat to talk about AR, Monocle, and the future of open source in this space that’s dominated by proprietary hardware and software.

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