Acoustic Lenses Show Sound Can Be Focused Like Light

Acoustic lenses are remarkable devices that just got cooler. A recent presentation at SIGGRAPH 2019 showed that with the help of 3D printing, it is possible to build the acoustic equivalent of optical devices. That is to say, configurations that redirect or focus sound waves. One fascinating demonstration worked like an acoustic prism, able to send different notes from a simple melody in different directions. Another was a device that dynamically varied the distance between two lenses in order to focus sound onto a moving target. In both cases, the sounds originate from an ordinary speaker and are shaped by passing through the acoustic lens or lenses, which are entirely passive devices.

Researchers from the University of Sussex used 3D printing for a modular approach to acoustic lens design. 16 different pre-printed “bricks” (shown here) can be assembled in various combinations to get different results. There are limitations, however. The demonstration lenses only work in a narrow bandwidth, meaning that the sound they work with is limited to about an octave at best. That’s enough for a simple melody, but not nearly enough to cover a human’s full audible range. Download the PDF for a quick read about the details, it’s only two pages but loaded with enough to whet your appetite to know more.

Directional sound can be done in other ways as well, such as using an array of ultrasonic emitters to create a coherent beam of sound. Ultrasonic emitters can even levitate lightweight objects. Ain’t sound neat?

Game Gear HDMI With SNES Controller

With its backlit color screen and Master System compatibility, the Game Gear was years ahead of its main competition. The major downside was that it tore through alkaline batteries quickly, and for that reason the cheaper but less equipped Game Boy was still able to compete. Since we live in the future, however, the Game Gear has received new life with many modifications that address its shortcomings, including this latest one that adds an HDMI output.

The core of the build is an FPGA which is used to handle pixel decoding and also handles the HDMI output. The FPGA allows for a speed high enough to handle all the data that is required, although [Stephen] still has to iron out some screen-filling issues, add sound over HDMI, and take care of a few various pixel glitches. To turn this hack into a complete hodgepodge of adapters, though, [Stephen] has also added an SNES controller adapter to the Game Gear as well. Nintendo has featured Sonic in many of its games, so although we may have disagreed back in the early 90s we think that this Sega/Nintendo pairing is not crossing any boundaries anymore.

Game Gears have had their share of other modifications as well to make them more capable as a handheld system than they were when they were new. We’ve also seen them turned into a console system (they were Master System compatible, after all) and converted into other things entirely, too.

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