Don’t Trust Your Ears For The Freshest Chips

We hear fables of how to restore the crispness to your crisp and the crackle to your crackers, but they are more hot air than some of the methods. We found one solution that has some teeth though, and it doesn’t require any kitchen appliances, just a pair of headphones. Keep reading before you mash potato chips into your Beats. [Charles Spence] co-authors a paper with [Massimiliano Zampini] titled The Role of Auditory Cues in Modulating the Perceived Crispness and Staleness of Potato Chips. It’s a mouthful, so folks refer to it as the “Sonic Chip Experiment,” which rolls off the tongue. The paper is behind paywalls, but you can find it if you know where to look.

The experiment puts participants in some headphones while they eat Pringles, and researchers feed them different sound waves. Sometimes the sound file is a recording of crackly chewing, and other times it is muffled mastication. The constant was the Pringles, which are a delight for testing because they are uniform. Participants report that some chips are fresher than others. This means we use our ears to help judge consumable consistency. Even people who knew all about the experiment report they can willingly fool themselves with the recordings.

What other foods would benefit from the augmented crunch, and which ones would suffer? If shapely food is your jam, we have a holy cookie which is probably best enjoyed with your eyes. If you prefer your Skittles organized by color, we have you covered.

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Sonic The Self-Balancing Robot: Face-Plants And The Challenges Of Sensor Integration

Watching a child learn to run is a joyous, but sometimes painful experience. It seems the same is true for [James Bruton]’s impressive Sonic the Self-Balancing robot, even with bendable knees and force sensitive legs.

We covered the mechanical side of the project recently, and now [James] has added the electronics to turn it into a truly impressive working robot (videos after the break). Getting it to this point was not without challenges, but fortunately he is sharing the experience with us, wipe-outs and all. The knees of this robot are actuated using a pair of motors with ball screws, which are not back drivable. This means that external sensors are needed to allow the motors to actively respond to inputs, which in this case are load cells in the legs and an MPU6050 IMU for balancing. The main control board is a Teensy 3.6, with an NRF24 module providing remote control.

[James] wanted the robot to be able to lean into turns and handle uneven surfaces (small ramps) without tipping or falling over. The leaning part was fairly simple (for him), but the sensor integration for uneven surfaces turned out to be a real challenge, and required multiple iterations to get working. The first approach was to move the robot in the direction of the tipping motion to absorb it, and then return to level. However, this could cause it to tip over slightly larger ramps. When trying to keep the robot level while going over a ramp with one leg, it would go into wild side-to-side oscillations as it drops back to level ground. This was corrected by using the load cells to dampen the motion.

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Sonic The Hedgehog Self-Balancing Robot Can Bend At The Knees

Building your own self-balancing robot is a rite of passage for anyone getting into the field of robotics. Master of robots, [James Bruton] has been there, done that, and collected a few T-shirts. Now he’s building a large Sonic the Hedgehog self balancing robot that can bend at the knees and hip, allowing it to lean while turning and handle uneven terrain. Check out the first video embedded after the break.

Standing about 1 m tall, the robot is inspired by Boston Dynamic’s box handling bot, Handle. It’s “skeleton” consists of 20×20 aluminium extrusions, bolted together using a bunch of 3D printed fittings in the signature blue and red of Sonic. The wheels and tyres are also 3D printed, and driven by brushless motor via a toothed belt. The knee/hip mechanism is actuated using a ball screw, also driven by a brushless motor.

[James] intends to implement an active shock absorption system into the leg mechanism, using the same technique he tried on his OpenDog robot. It works by bolting a load cell onto one of the leg extrusion to sense when it flexes under load, and then actuating the knee mechanism to absorb the force. His first version of the system on OpenDog used PWM signals to send the load cell data to the main controller, but the motors on the legs induced enough noise in the signal wires to make it unusable. He has since started experimenting with the CAN bus protocol, which was specifically designed to work reliably in noisy systems like modern automobiles. If he gets it working on the two legs of this Sonic robot, he plans to also implement it on the quadruped OpenDog.

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Hackaday Links: November 10, 2019

In the leafy suburbs of northern Virginia, a place ruled by homeowner’s associations with tremendous power to dictate everything from the color of one’s front door to the length of grass in the lawn, something as heinous as garage doors suddenly failing to open on command is sure to cause a kerfuffle. We’ve seen this sort of thing before, where errant RF emissions cause unintentional interference, and such stories aren’t terribly interesting because the FCC usually steps in and clears things up. But this story is a little spicier given the source of the interference: Warrenton Training Center, a classified US government communications station located adjacent to the afflicted neighborhood. WTC is known to be a CIA signals intelligence station, home to spooks doing spooky stuff, including running high-power numbers stations. The interference isn’t caused by anything as cloak-and-dagger as that, though; rather, it comes from new land-mobile radios that the Department of Defense is deploying. The new radios use the 380-400 MHz band, which is allocated to the Federal Government and unlicensed Part 15 devices, like garage door remotes. But Part 15 rules, which are clearly printed on every device covered by them, state that the devices have to accept unwanted interference, even when it causes a malfunction. So the HOA members who are up in arms and demanding that the government buy them new garage door openers are likely to be disappointed.

Speaking of spooks, if you’re tired of the prying electronic eyes of facial recognition cameras spoiling your illusion of anonymity, have we got a solution for you. The Opt-Out Cap is the low-tech way to instantly change your face for a better one, or at least one that’s tied to someone else. In a move which is sure not to arouse suspicion in public, doffing the baseball cap deploys a three-piece curtain of semi-opaque fabric, upon which is printed the visage of someone who totally doesn’t look creepy or sketchy in any way. Complete instructions are provided if you want to make one before your next trip to the ATM.

It’s always a great day when a new Ken Shirriff post pops up in our feed, and his latest post is no exception. In it, Ken goes into great detail about the history of the 80×24 (or 25) line standard for displays. While that may sound a bit dry, it’s anything but. After dispelling some of the myths and questionable theories of the format’s origin – sorry, it’s not just because punch cards had 80 columns – he discusses the transition from teletypes to CRTs, focusing on the very cool IBM 2260 Display Station. This interesting beast used an acoustic delay line made of 50′ (15 m) of nickel wire. It stored data as a train of sound pulses traveling down the wire, which worked well and was far cheaper than core memory, even if it was susceptible to vibrations from people walking by it and needed a two-hour warm-up period before use. It’s a fascinating bit of retrocomputing history.

A quick mention of a contest we just heard about that might be right up your alley: the Tech To Protect coding challenge is going on now. Focused on applications for public safety and first responders, the online coding challenge addresses ten different areas, such as mapping LTE network coverage to aid first responders or using augmented reality while extricating car crash victims. It’s interesting stuff, but if you’re interested you’ll have to hurry – the deadline is November 15.

And finally, Supercon starts this week! It’s going to be a blast, and the excitement to hack all the badges and see all the talks is building rapidly. We know not everyone can go, and if you’re going to miss it, we feel for you. Don’t forget that you can still participate vicariously through our livestream. We’ll also be tweet-storming and running a continuous chat on to keep everyone looped in.

Acoustic Lenses Show Sound Can Be Focused Like Light

Acoustic lenses are remarkable devices that just got cooler. A recent presentation at SIGGRAPH 2019 showed that with the help of 3D printing, it is possible to build the acoustic equivalent of optical devices. That is to say, configurations that redirect or focus sound waves. One fascinating demonstration worked like an acoustic prism, able to send different notes from a simple melody in different directions. Another was a device that dynamically varied the distance between two lenses in order to focus sound onto a moving target. In both cases, the sounds originate from an ordinary speaker and are shaped by passing through the acoustic lens or lenses, which are entirely passive devices.

Researchers from the University of Sussex used 3D printing for a modular approach to acoustic lens design. 16 different pre-printed “bricks” (shown here) can be assembled in various combinations to get different results. There are limitations, however. The demonstration lenses only work in a narrow bandwidth, meaning that the sound they work with is limited to about an octave at best. That’s enough for a simple melody, but not nearly enough to cover a human’s full audible range. Download the PDF for a quick read about the details, it’s only two pages but loaded with enough to whet your appetite to know more.

Directional sound can be done in other ways as well, such as using an array of ultrasonic emitters to create a coherent beam of sound. Ultrasonic emitters can even levitate lightweight objects. Ain’t sound neat?

Game Gear HDMI With SNES Controller

With its backlit color screen and Master System compatibility, the Game Gear was years ahead of its main competition. The major downside was that it tore through alkaline batteries quickly, and for that reason the cheaper but less equipped Game Boy was still able to compete. Since we live in the future, however, the Game Gear has received new life with many modifications that address its shortcomings, including this latest one that adds an HDMI output.

The core of the build is an FPGA which is used to handle pixel decoding and also handles the HDMI output. The FPGA allows for a speed high enough to handle all the data that is required, although [Stephen] still has to iron out some screen-filling issues, add sound over HDMI, and take care of a few various pixel glitches. To turn this hack into a complete hodgepodge of adapters, though, [Stephen] has also added an SNES controller adapter to the Game Gear as well. Nintendo has featured Sonic in many of its games, so although we may have disagreed back in the early 90s we think that this Sega/Nintendo pairing is not crossing any boundaries anymore.

Game Gears have had their share of other modifications as well to make them more capable as a handheld system than they were when they were new. We’ve also seen them turned into a console system (they were Master System compatible, after all) and converted into other things entirely, too.

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