Modular Synthesizer Is Rack-mounted And Reconfigurable

[Dirk] let us know about this fantastic music synthesis experimentation setup (translated). Turn your computer speakers off (to avoid the auto-playing music when every page loads) and dig into the wealth of information in this repository. Literally dozens of modules have been built and superbly mounted on a rack system. Each can be connected with other modules into an incredible number of different setups using patch wires that terminate with banana plugs.

The module enclosures themselves are made to fit in a standard 19″ rack. The front bezels were designed in CAD, with the rest of the housing made mostly of aluminum. Since each module tends to be quite small several are ganged into one rack skeleton to save space. You can see in the images above that there are as many as eight modules per rack slice.

You’ll enjoy reading about the many different sound chips that are in use here. But it doesn’t have to end there. If this has whet your appetite for your own rack-mounted system you’re in luck. The download area has schematics, board artwork, and build information for most of the modules.

Beat707 Takes It’s Cue From A Vintage Drum Machine

We always like musical hacks at hackaday, so we were pleased to see the team at [Beat707] come out with their Beat707 MIDI groove box.

The Beat707 takes it’s inspiration from the venerable Roland TR-707. Like the Roland, the Beat707 can save songs and has MIDI In and Out. Unlike the TR-707, the Beat707 doesn’t have an audio out – it’s purely MIDI based. Don’t think of that as a drawback, though. Just connect the Beat707 to your favorite softsynth and start jamming out.

The Roland TR-707 was heavily used by acts like the Chemical Brothers, Aphex Twin, and the Cocteau Twins. Because of this history, the popularity of the TR-707 has exploded over the past few years, and getting a hold of a real TR-707 has been an expensive proposition. While rebuilds of vintage synths like [Ladyada]’s TB-303 clone, the x0xb0x have been around for a while, we’re pleased that more projects are paying their dues to the great music machines of the 1980s.  Do any hackaday readers want to tackle an 808 or 909 for their next project?

Video of the Beat707 after the break.

Continue reading “Beat707 Takes It’s Cue From A Vintage Drum Machine”

SudoGlove Gets A Big Software Upgrade

[Jeremy Blum] recently finished writing a couple of software packages for his SudoGlove system that turns it into a music controller with a lot of features. We’ve seen the hardware in a previous post and as a goal for this iteration he decided not to alter the hardware or the firmware controlling it whatsoever–making this a PC-side software only hack. It’s nice to see improvement on the original ideas as we feel most of the glove-based projects we’ve covered end up getting thrown in the junk box after the developer’s interest wanes.

After the break you can see and hear a demonstration of the complete system. The front end of application shown was written using Processing and includes a slew of user configurations for each sensor on the glove itself. Under the hood [Jeremy] built on the PureData framework in order to really unlock the potential for translating physical movement into synthesized sound. There is also a visual feedback application which will help you practice your movements, important if you’re giving live performances where each finger is a different instrument. Everything for this project, both hardware and software, has been released under a CC license so check out [Jeremy’s] site if you’re interested in building on part or all of the good work he’s done.

Update: [Jeremy] wrote in with a bit of a correction for our synopsis. The application shown in the video is written entirely in PureData and the visual debugger was written with Processing. The two are standalone packages that don’t depend on each other. He also sent us a link to download the code packages.

Continue reading “SudoGlove Gets A Big Software Upgrade”

8-bit MIDI Synthesizer

[Derek Enos’] toils are starting to yield results. He’s been working on an 8-bit synthesizer that is MIDI controlled which he calls the deMIDulator. As he demonstrates after the break, the device has sine and square wave functions that produce quite a pleasing sound. But it also offers the option to record your own samples which are then modified based on the MIDI commands coming in from your device of choice. In this case he’s using a Rock Band 3 keyboard (or keytar if you will) in a much more creative way than its originally intended purpose.

For now we’ll have to be content with the demo video and a list of features as there are no other details. But open sourcing the code and hardware information are on his to-do list. Continue reading “8-bit MIDI Synthesizer”

Intro To Circuit Bending

Electronic musical instruments are a lot of fun for a hacker because, with a small palette of tools, know-how and curiosity, they are easily modified. As with any hack, there is always the chance that the subject will be ruined, so it’s not necessarily worth the risk to muck about inside your thousand-dollar pro synthesizer. Luckily for all of us, there are shovel-fulls of old electronic musical toys littering the curbs and second-hand shops of the world. These fun little devices provide ample opportunity to get familiar with audio electronics and circuit bending techniques.

A note on definitions: the term “circuit bending” can be synonymous with “hardware hacking” in the world of audio electronics, and we have seen some debate as to which term is better suited to a given project. We welcome you to share your viewpoints in the comments.

Keep reading to get started.
Continue reading “Intro To Circuit Bending”

Chipophone Plays Video Game Classics

This thrift shop organ gets a new life as an 8-bit music maker. Called the Chipophone, it relies on an ATmega88 to produce sounds that you might associate with classic video gaming. [Linus Akesson] takes us through all of the different sound settings in the video after the break, including performances of your theme music favorites.

The original organ uses transistor logic making it rather easy to patch into the hardware. Thanks to the build log we know that [Linus] used 74HC165 input latches to monitor each of the switches for the 120 inputs. Fifteen of these latches work like a backwards shift register 74HC595, cascading all of the parallel inputs into one serial signal. From there the microcontroller takes over, monitoring the keys, pedals, switches, and potentiometers and outputting the appropriate sounds.

Continue reading “Chipophone Plays Video Game Classics”

Velosynth Annoys Those Around You As You Ride

We’ve always put stock in ‘the quieter the better’ when it comes to road bikes. You’ll find this truth if you spend 100k on the back wheel of someone with a sqeaky rear derailleur. But apparently the folks at Effalo never learned this lesson as they’ve produced a bike computer that generates noise as you ride.

Perhaps it just takes some ingenuity to turn this into a beautiful music maker along the lines of the Force Trainer hack. No problem because the velosynth is a hackable design. The case was made with a vacuum form and inside you’ll find a bunch of small breadboards. The JeeNode, which is an Arduino/Xbee combination, serves as the heart of the device by taking speed and acceleration data from the bicycle wheel. From there it is passed on to various modules, Bob’s your uncle, and sound comes out. Check out their sales pitch after the break and if you’re starting to get some ideas about using this check out the open source info they’ve provided.

Continue reading “Velosynth Annoys Those Around You As You Ride”