Sign language can like any language be difficult to learn if you’re not immersed in it, or at least learning from someone who is fluent. It’s not easy to know when you’re making minor mistakes or missing nuances. It’s a medium with its own unique issues when learning, so if you want to learn and don’t have access to someone who knows the language you might want to reach for the next best thing: a machine that can teach you.
This project comes from three of [Bruce Land]’s senior electrical and computer engineering students, [Alicia], [Raul], and [Kerry], as part of their final design class at Cornell University. Someone who wishes to learn the sign language alphabet slips on a glove outfitted with position sensors for each finger. A computer inside the device shows each letter’s proper sign on a screen, and then checks the sensors from the glove to ensure that the hand is in the proper position. Two letters include making a gesture as well, and the device is able to track this by use of a gyroscope and compass to ensure that the letter has been properly signed. It appears to only cover the alphabet and not a wider vocabulary, but as a proof of concept it is very effective.
The students show that it is entirely possible to learn the alphabet reliably using the machine as a teaching tool. This type of technology could be useful for other applications as well, such as gesture recognition for a human interface device. If you want to see more of these interesting and well-referenced senior design builds we’ve featured quite a few, from polygraph machines to a sonar system for a bicycle.
Continue reading “This Machine Teaches Sign Language”
The GePS is a musical project that shows how important integration work is when it comes to gesture controls. Creators [Cedric Spindler] and [Frederic Robinson] demonstrate how the output of a hand-mounted IMU (Inertial Measurement Unit) and magnetometer can be used to turn motion, gestures, and quick snap movements into musical output. The GePS is designed to have enough repeatability and low enough latency that feedback is practically immediate. As a result, it can be used and played like any other musical instrument that creates sound from physical movements in a predictable way. It’s not unlike a Theremin in that way, but much more configurable.
To do this, [Cedric] and [Frederic] made GePS from a CurieNano board (based on Intel’s Curie, which also has the IMU on-board) and an XBee radio for a wireless connection to software running on a computer, from which the sounds are played. The device’s sensitivity and low lag means that even small movements can be reliably captured, meaning that the kind of fluid and complex movements that hands do every day can be used as the basis for playing sounds with immediate feedback. In a very real sense, the glove-based GePS is an experimental kind of new instrument, which makes it a fascinating contender for the Musical Instrument Challenge portion of the 2018 Hackaday Prize.
Proving that duct tape really can do anything, [StudentBuilds] uses it to make a workable controller out of a glove. To be fair, there are a few more bits too, including paper coated with pencil graphite and tin foil, which forms a variable resistor you can read with an Arduino analog input. You can see the entire thing in the video below.
The source code is simple at this point — eventually, he plans to control a robotic hand with the controller, but that’s later. However, there’s no promised link to the code in the description, so you’ll have to freeze frame and type. However, it is pretty simple — just read the analog pin values to determine the specific values for each finger.
Continue reading “You Don’t Need to be Tony Stark to Afford This Hand Controller”
What do you get when you put an ultra-bright LED in the palm of a glove, and strobe it controlled by an accelerometer? A Time Control Glove! In creator [MadGyver]’s own words, it’s “just a stroboscope with frequency adjustment” but the effect is where all the fun is.
The Time Control Glove uses the stroboscopic effect, which many of us have seen used in timeless water drop fountains where the strobe rate makes drops appear to change speed, freeze in place, and even change direction. [MadGyver] made the entire assembly portable by putting it into a glove. An on-board accelerometer toggles the strobe in response to a shake, and the frequency is changed by twisting the glove left or right. The immediate visual feedback to the physical motions is great. The whole effect is really striking on the video, which is embedded below.
Continue reading “Stop Motion with the Time Glove”
It’s that time of year again when the senior design projects come rolling in. [Ben], along with his partners [Cameron], [Carlton] and [Chris] have been working on something very ambitious since September: a robotic arm and hand controlled by a Kinect that copies the user’s movements.
The arm is a Lynxmotion AL5D, but instead of the included software suite the guys rolled their own means of controlling this arm with the help of an Arduino. The Kinect captures the user’s arm position and turns that into data for the arm’s servos.
A Kinect’s resolution is limited, of course, so for everything beyond the wrist, the team turned to another technology – flex resistors. A glove combined with these flex resistors and an accelerometer provides all the data of the position of the hand and fingers in space.
This data is sent over to another Arduino on the build for orienting the wrist and fingers of the robotic arm. As shown in the videos below, the arm performs remarkably well, just like the best Waldos you’ve ever seen.
Continue reading “A Kinect Controlled Robotic Hand”
Check out the game of chess going on above. It’s a virtual game where each player uses a glove as the controller. Or course the game board and pieces are missing from this image. They’re displayed on a computer monitor which both players can see.
The hardware rather simple, and we think it would be a great project to challenge your microcontroller skills. Each glove has an accelerometer attached to it, as well as a ring of copper foil on the pointer finger and thumb. One ATmega1284 monitors both gloves. The accelerometer data is used to move the mouse cursor on the screen, while the contacts are used to grip or release a playing piece. The game board and pieces are displayed using MATLAB with controller commands fed to it via a USB connection.
If you’re more into building a mechanized game check out this pair of telepresence chess boards.
Continue reading “Virtual chess uses glove controllers”
Jump scares are a lot of fun, but if you want to hold the attention of all those trick-or-treaters we’d suggest a creepy prop. One of the best choices in that category is a ghoulishly lifelike hand. You can draw some inspiration from this roundup of robot hands which Adafruit put together.
We’ve chosen four examples for the image above but there are more to be had than just these. In the upper left there is a laser-cut acrylic hand that actually features some force sensitive resistors on the fingertips to help implement some haptic feedback. This project was inspired by the hand seen in the lower right which uses flex sensors on a glove to control the bot’s movement. If you’re looking for something more realistic the 3D printed parts on the lower left are the best bet. But if you’re looking to put something together by Halloween night the offering in the upper right is the way to go. It’s hacked together using cardboard templates to cut out plastic parts and using polymorph to form joints and brackets.