Voyager 1 In Trouble As Engineers Scramble To Debug Issue With Flight Data System

Recently the team at JPL responsible for communication with the Voyager 1 spacecraft noticed an issue with the data it was returning from the Flight Data System (FDS). Although normally the FDS is supposed to communicate with the other subsystems via the telecommunications unit (TMU), this process seems to have broken down, resulting in no payloads from the scientific instruments or engineering sensors being returned any more, just repeating binary patterns. So far the cause of this breakdown is unknown, and JPL engineers are working through potential causes and fixes.

This situation is not unlike a similar situation on Voyager 2 back in 2010 when the returned data showed a data pattern shift. Here resetting the memory of the FDS resolved the garbled data issue and the engineers could breathe a sigh of relief. This time the fix does not appear so straightforward, as a reset of the FDS on Voyager 1 did not resolve the issue with, forcing the team to consider other causes. What massively complicates the debugging is that each transmission to and from the spacecraft takes approximately 22.5 hours each way, making for an agonizing 45 hour wait to receive the outcome of a command.

We wish the JPL engineers involved all the luck in the world and keep our collective appendages crossed for Voyager 1.

NASA JPL’s Voyager Team Is Patching Up Both Voyagers’ Firmware

It’s not every day that you get to update the firmware on a device that was produced in the 1970s, and rarely is said device well beyond the boundaries of our solar system. This is however exactly what the JPL team in charge of the Voyager 1 & 2 missions are facing, as they are in the process of sending fresh firmware patches over to these amazing feats of engineering. These patches should address not only the attitude articulation and control system (AACS) issues that interrupted Voyager 1’s communication with Earth a while ago, but also prevent the thruster propellant inlet tubes from getting clogged up as quickly.

Voyager 2 is the current testbed for these patches, just in case something should go wrong despite months of Earth-based checking, testing and validation. As Voyager 1 is the furthest from Earth, its scientific data is the more valuable, but ideally neither spacecraft should come out worse for wear after this maintenance session.

The AACS fixes are more of an insurance policy, as the original cause of the issue was found to be that the AACS had entered into an incorrect mode, yet without a clear understanding of how this could have happened. With these changes in place, recovery should be much easier. Similarly, the changes to the use of the thrusters are relatively minor, in that they will mostly let the spacecraft drift a bit more out of focus before the thrusters engage, reducing total thruster firings and thus the build-up of material in these inlet tubes.

With these changes the antennae of both spacecraft should remain trimmed firmly towards the blue planet which they left over forty-five years ago, and enable them to hopefully reach that full half century mark before those of us who are still listening have to say our final farewells.

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Hackaday Links: July 17, 2022

Webb’s first deep-field image. Source: NASA

The folks at NASA are taking a well-deserved victory lap this week after the splashy reveal of the first scientific images from the James Webb Space Telescope. As we expected, the first public release included a lot of comparisons to images obtained from Hubble, as the general public understandably sees Webb as the successor to the venerable space telescope, now in its third decade of service. So for a “let’s see what this baby can do” image, they turned Webb loose on a tiny patch of sky in the southern hemisphere containing galactic cluster SMACS 0723, and sent back images and spectroscopic data from galaxies up to 13 billion light years away. There are plenty of analyses of Webb’s deep field and the other images in the first release, but we particularly liked the takes by both Anton Petrov and Dr. Becky. They both talk about the cooler scientific aspects of these images, and how Webb is much more than just a $10 billion desktop image generator.

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How Is Voyager Still Talking After All These Years?

The tech news channels were recently abuzz with stories about strange signals coming back from Voyager 1. While the usual suspects jumped to the usual conclusions — aliens!! — in the absence of a firm explanation for the anomaly, some of us looked at this event as an opportunity to marvel at the fact that the two Voyager spacecraft, now in excess of 40 years old, are still in constant contact with those of us back on Earth, and this despite having covered around 20 billion kilometers in one of the most hostile environments imaginable.

Like many NASA programs, Voyager has far exceeded its original design goals, and is still reporting back useful science data to this day. But how is that even possible? What 1970s-era radio technology made it onto the twin space probes that allowed it to not only fulfill their primary mission of exploring the outer planets, but also let them go into an extended mission to interstellar space, and still remain in two-way contact? As it turns out, there’s nothing magical about Voyager’s radio — just solid engineering seasoned with a healthy dash of redundancy, and a fair bit of good luck over the years.

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Voyager 1 Talks Some Nonsense, But Is Still Working

The Voyager 1 interplanetary probe was launched in 1977 and has now reached interstellar space where it is the furthest-traveled man-made object. It’s hugely exceeded its original mission and continues to return valuable scientific data, but there’s an apparent fault which is leaving its controllers perplexed. Onboard is an attitude control system which keeps the craft’s antennas pointing at Earth, and while it evidently still works (as we’re still in touch with the probe) and other systems are fine, it’s started returning incomprehensible data. Apparently it’s developed a habit of reporting random data, or states the antenna can’t possibly be in.

That a 45 year old computer is still working at all is testament to the skills of its designers, and at 14.5 billion miles away a repair is impossible however much we’d be fascinated to know about the failure modes of old electronics in space.  It’s postulated that they might simply live with the fault if the system is still working, issue a software fix, or find some way to use one of the craft’s redundant systems to avoid the problem. Meanwhile we can rest easily in our beds, because we’re still a couple of centuries away from its return as a giant alien sentient machine.

We’ve featured the Voyager program a few times before here at Hackaday, not least when we took a close look at one of its instruments.

Thanks [Jon Woodcock] for the tip.

Improving An Already Phenomenal Star Trek Prop

When Star Trek: Voyager was in the development phase, concept art was created for a new style of tricorder to be used by the crew of the titular starship. But as it often the case with a younger sibling, the show ended up having to largely make do with the hand-me-down props from Star Trek: The Next Generation, which had recently finished its TV run.

Trek aficionado [Mangy_Dog] completed a jaw-dropping recreation of this unused tricorder design back in 2019, but unable to leave well enough alone, he’s recently completed a second version that truly raises the bar for fan replicas. It’s not hyperbole to say that the prop he’s created is of a far higher quality and fidelity than anything they would have had during the actual filming of the show.

Now you might be thinking that building the second version of the tricorder was easier than the first, and indeed, [Mangy_Dog] learned some important lessons from the earlier build. But that’s not to say that construction of this new replica, which was actually done on commission, went off without a hitch. In fact, he almost immediately ran into a serious problem. When he attempted to order a new display from Nextion, he found the quality had dropped significantly from the ones he’d used previously. The viewing angles and color reproduction were abysmal, so he was forced to go back to the drawing board and not only find a new display, but a completely new graphics chip to talk to it. Continue reading “Improving An Already Phenomenal Star Trek Prop”

GNU Radio Decodes Voyager Data

With the 44th anniversary of the launch of Voyager I, [Daniel] decided to use GNU Radio to decode Voyager data. The data isn’t live, but a recording from the Green Bank Telescope. The 16 GB file is in GUPPI format which stores raw IQ samples.

The file contains 64 frequency channels of just under 3MHz each. The signal of interest is in one channel, so it is easy to just throw away the rest of the data.

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