All feats of engineering build on a proper understanding of the basic engineering concepts. Learning these concepts from a book or class tends to be a rather uninspiring exercise, unfortunately. To make this task a lot more enjoyable, [The Efficient Engineer] has produced a series of high-quality, easy-to-watch videos on the concepts.
The videos focus mainly on mechanical and structural engineering and contain excellent animations and just enough math to give you a basic understanding. There are 22 videos so far and cover a wide variety of topics, including FEA analysis, stress and strain, aerodynamics, and Young’s modulus. Each video starts with the basics, then digs down into the topic, all the while visualizing the subject being discussed. For example, for FEA he starts with the applications, then covers discretization (meshing) and how to solve the calculations.
For more excellent educational videos, check out [Real Engineering] and [Practical Engineering]. Continue reading “Learn Engineering Concepts With Some Cool Animations”
We have to admire a YouTube channel with the name [Less Boring Lectures]. After all, he isn’t promising they won’t be boring, just less boring. Actually though, we found quite a few of the videos pretty interesting and not boring at all. The channel features videos about mechanical engineering and related subjects like statics and math. While your typical electronics project doesn’t always need that kind of knowledge, some of them do and the mental exercise is good for you regardless. A case in point: spend seven minutes and learn about 2D and 3D vectors in two short videos (see below). Or spend 11 minutes and do the whole vector video in one gulp.
These reminded us of Kahn Academy videos, although the topics are pretty hardcore. For example, if you want to know about axial loading, shear strain, or free body diagrams, this is a good place to look.
Continue reading “Engineering The Less Boring Way”
The name Rube Goldberg has long been synonymous with any overly-built contraption played for laughs that solves a simple problem through complicated means. But it might surprise you to learn that the man himself was not an engineer or inventor by trade — at least, not for long. Rube’s father was adamant that he become an engineer and so he got himself an engineering degree and a job with the city. Rube lasted six months engineering San Francisco’s sewer systems before quitting to pursue his true passion: cartooning.
Rube’s most famous cartoons — the contraptions that quickly became his legacy — were a tongue-in-cheek critique meant to satirize the tendency of technology to complicate our lives in its quest to simplify them. Interestingly, a few other countries have their own version of Rube Goldberg. In the UK it’s Heath Robinson, and in Denmark it’s Robert Storm Petersen, aka Storm P.
Rube Goldberg was a living legend who loved to poke fun at everything happening in the world around him. He became a household name early in his cartooning career, and was soon famous enough to endorse everything from cough drops to cigarettes. By 1931, Rube’s name was in the Merriam-Webster dictionary, his legacy forever cemented as the inventor of complicated machinery designed to perform simple tasks. As one historian put it, Rube’s influence on culture is hard to overstate.
Continue reading “Rube Goldberg’s Least Complicated Invention Was His Cartooning Career”
I was reading Joshua Vasquez’s marvelous piece on the capstan equation this week. It’s a short, practical introduction to a single equation that, unless you’re doing something very strange, covers everything you need to know about friction when designing something with a rope or a cable that has to turn a corner or navigate a wiggle. Think of a bike cable or, in Joshua’s case, a moveable dragon-head Chomper. Turns out, there’s math for that! Continue reading “Run The Math, Or Try It Out?”
I fell in love with cable driven mechanisms a few years ago and put together some of my first mechanical tentacles to celebrate. But only after playing with them did I start to understand the principles that made them work. Today I want to share one of the most important equations to keep in mind when designing any device that involves cables, the capstan equation. Let some caffeine kick in and stick with me over the next few minutes to get a sense of how it works, how it affects the overall friction in your system, and how you can put it to work for you in special cases.
A Quick Refresher: Push-Pull Cable Driven Mechanisms
But first: just what exactly are cable driven mechanisms? It turns out that this term refers to a huge class of mechanisms, so we’ll limit our scope just to push-pull cable actuation systems.
These are devices where cables are used as actuators. By sending these cables through a flexible conduit, they serve a similar function to the tendons in our body that actuate our fingers. When designing these, we generally assume that the cables are both flexible and do not stretch when put in tension. Continue reading “Cable Mechanism Maths: Designing Against The Capstan Equation”
Kipp Bradford wrapped up his keynote talk at the Hackaday Remoticon with a small piece of advice: don’t built bridges in the middle of the ocean. The point is that a bridge must connect two pieces of land to be useful and if technology isn’t useful to humanity, does it matter at all?
In reality we build bridges in the middle of the ocean all the time as each of us finds nonsensical reasons to learn new skills and try things out. But when it comes time to sit down and make an organized end goal, Kipp wisely asks us to consider the impact we’d like that work to have on the world. Equally importantly, how will we make sure completed work actually gets used? This is where the idea of politics in technology comes to play, in the sense that politics is a major mechanism for collective decision-making within a society.
Currently the CTO of Treau, and a Lecturer and Researcher at Yale, Kipp delivered this keynote live on November 7th. Kipp was an expert judge for the Hackaday Prize in 2017 and 2018. The video of his talk, and a deeper look at the topics, are found below.
Continue reading “Kipp Bradford Discusses The Entanglement Of Politics And Technology”
There aren’t many brands that inspire the kind of passion and fervency among its customers as Tektronix does. The venerable Oregon-based manufacturer of top-end test equipment has produced more collectible gear over the last 75 years than just about anyone else.
Over that time they have had plenty of innovations, and in the 1970s they started looking into miniaturizing their flagship oscilloscopes. The vintageTEK museum, run by current and former employees, has a review of the design process of the 200 series of portable oscilloscopes that’s really interesting. At a time when scopes were portable in the way a packed suitcase is portable, making a useful instrument in a pocketable form factor was quite a challenge — even for big pockets.
The article goes into great detail on the back-and-forth between the industrial designers, with their endless stream of models, and the engineers who would actually have to stuff a working scope into whatever case they came up with. The models from the museum’s collection are wonderful bits of history and show where the industrial designers really pushed for some innovative designs.
Some of the models are clearly derived from the design of the big bench scopes, but some have innovative flip-down covers and other interesting elements that never made it to production. Most of the models are cardboard, but some were made of aluminum in the machine shop and sport the familiar “Tek blue” livery. But the pièce de résistance of the collection is a working engineering model of what would become the 200-series of miniscopes, a handmade prototype with a tiny round CRT and crudely labeled controls.
The vintageTEK museum sounds like another bucket-list stop for computer and technology history buffs. Tek has been doing things their own way for a long time, and stopping by the museum is sure to be a treat.
Thanks to [Tanner Bass] for the tip.