I had a great time at Denver’s 3rd annual Mini Maker Faire, which was held inside the Denver Museum of Nature and Science. The official theme this year was “Building the Future” and looking back, I can tell you that they pulled the theme off well. There was a strong turnout in two categories that are crucial to building the future: the growth that comes from education at all ages and the physical places where learning becomes immersive.
The Really Fun Stuff
[Casey] from Caustic Creations were showing off Poison Arrow just in time for season 2 of the BattleBots reboot. Poison Arrow is 250-lb. drum spinner that destroys things at 9,000 RPM. Here’s a nice introductory video shot by their sponsor, Arrow Electronics. [Casey] told me that Poison Arrow will be on the June 30th episode, so set your DVR.
Who knew that Colorado had so many maker- and hackerspaces? Colorado Makerhub, that’s who. They provide a portal to everything maker-related in Colorado, and they were in attendance along with most of the ‘spaces within a 50-mile radius of the city. Denver’s own Denhac brought a huge multiplayer rig that they had built for Comic Con last year. It runs Artemis, a spaceship bridge simulator game that divides up the tasks necessary for successful intergalactic travel. Here’s a video of Denhac member [Radio Shack] describing the game and giving a tour of one of the consoles. The group landed a space in one of the darker areas of the museum, which made the blinkenlights irresistible, especially to boys of a certain age range.
Continue reading “Denver Mini Maker Faire Roundup”
There’s an old adage that when performing a live demo, previously working hacks will mysteriously go awry. In this case, the hardware demo was doomed before it ever arrived at the conference.
PinJig is an interesting take on though-hole soldering. As its name indicates, it’s a jig which holds through-hole components in place as the board is flipped on its side (or even upside down). This is accomplished by 2000 steel pins which are locked in place after being nestled around all of the board’s components. Unfortunately, carrying this prototype onto an international flight didn’t work out. [Niall Barrett] told us that on his way from Ireland to Bay Area Maker Faire he was required to ditch the 3-inch steel pins that make up the jig, or not get on the plane.
Continue reading “PinJig Soldering Clamp has Pins Seized by Airport Security”
[Daiju Ishikawa] wrote us to announce that the world championship Hebocon is taking place this August in Tokyo, and the registration has just opened. When you get a mail in the tip line that reads “From all over the world, crappy robots with low technological ability will gather and fight to determine the worst made robot in the world.” you know it’s Hackaday!
“Heboi” is Japanese for clumsy or crappy. If your idea of fun is poorly made, but hilarious, robots trying to shove each other out of a sumo ring, then a local Hebocon might be for you. And if you think you’ve got what it takes to be a world champion, start looking into tickets to Japan. (It’s not coincidentally on the same day as Maker Faire Tokyo.)
Either way, you should check out the video, embedded below, which is a great introduction to the sport/pastime/whatever. It’s a fun introduction to the gentle art of robotry, for people who are more creative than technical. We think that’s awesome.
Continue reading “Crappy Robots World Championship Announced”
There’s a gritty feel to the Hackerboat project. It doesn’t have slick and polished marketing, people lined up with bags of money to get in on the ground floor, or a flashy name (which I’ll get to in a bit). What it does have is a dedicated team of hackers who are building prototypes to solve some really big challenges. Operating on the ocean is tough on equipment, especially so with electronics. Time and tenacity has carried this team and their project far.
Continue reading “Building a Swarm of Autonomous Ocean Boats”
Josef Prusa’s designs have always been trustworthy. He has a talent for scouring the body of work out there in the RepRap community, finding the most valuable innovations, and then blending them together along with some innovations of his own into something greater than the sum of its parts. So, it’s not hard to say, that once a feature shows up in one of his printers, it is the direction that printers are going. With the latest version of the often imitated Prusa i3 design, we can see what’s next.
Continue reading “Prusa Shows Us the New i3 MK2 3D Printer and Where the Community is Headed”
Last week was Bsides London, and [Steve Lord] was able to give a talk about the devices that could pass for either a terrible, poorly planned, ill-conceived Internet of Things Kickstarter, or something straight out of the NSA toolkit. [Steve] built the Internet of Wrongs, devices that shouldn’t exist, but thanks to all this electronic stuff, does.
Continue reading “The Terrible Devices Of The Internet Of Wrongs”
Building a marble run has long been on my project list, but now I’m going to have to revise that plan. In addition to building an interesting track for the orbs to traverse, [Jack Atherton] added custom sound effects triggered by the marble.
I ran into [Jack] at Stanford University’s Center for Computer Research in Music and Acoustics booth at Maker Faire. That’s a mouthful, so they usually go with the acronym CCRMA. In addition to his project there were numerous others on display and all have a brief write-up for your enjoyment.
[Jack] calls his project Leap the Dips which is the same name as the roller coaster the track was modeled after. This is the first I’ve heard of laying out a rolling ball sculpture track by following an amusement park ride, but it makes a lot of sense since the engineering for keeping the ball rolling has already been done. After bending the heavy gauge wire [Jack] secured it in place with lead-free solder and a blowtorch.
As mentioned, the project didn’t stop there. He added four piezo elements which are monitored by an Arduino board. Each is at a particularly extreme dip in the track which makes it easy to detect the marble rolling past. The USB connection to the computer allows the Arduino to trigger a MaxMSP patch to play back the sound effects.
For the demonstration, Faire goers wear headphones while letting the balls roll, but in the video below [Jack] let me plug in directly to the headphone port on his Macbook. It’s a bit weird, since there no background sound of the Faire during this part, but it was the only way I could get a reasonable recording of the audio. I love the effect, and think it would be really fun packaging this as a standalone using the Teensy Audio library and audio adapter hardware.
Continue reading “Ball Run Gets Custom Sound Effects”