One of the smash hits of the 1970s arcade was Atari’s Lunar Lander. A landing craft in orbit around a moon would descend slowly towards the surface, and through attitude and thrust controls the player had the aim of bringing it safely in to land. Many a quarter would have been poured into the slot by eager gamers wanting to demonstrate their suitability for astronaut service.
It was to this game that [Chris Fenton] turned when he was looking for inspiration for the 2016 NYCResistor Interactive show, and the result was a Lunar Lander game with a difference, one in which the gameplay was enacted through a physical lander and lunar surface. In this case the moon in question is a papier-mâché-covered inflatable ball, and the lander is a 3D-printed model on the end of a lead screw. Control is provided by an Arduino, with a rough facsimile of the original control panel and a set of microswitches on the model to detect a crash or a safe landing.
The result is a surprisingly playable game, as can be seen from the video below the break.
Continue reading “Electromechanical Lunar Lander”
If you were thinking “I should spend $130 on LEGO bricks and build a giant USB NES controller just to see what that would be like,” but you were afraid of spending that much money, [BrownDogGadgets] has you covered. He built a giant NES controller out of LEGO. The controller is designed in LEGO Digital Designer, which lets you create a virtual model, then get a full list of parts which can be ordered online.
The electronics are based on a Teensy LC programmed to appear as a USB keyboard, and the buttons are standard push buttons. The insides are wired together with nylon conductive tape. LEGO was an appropriate choice because the Teensy and switches are built on top of LEGO compatible PCBs, so components are just snapped in place. The system is called Crazy Circuits and is a pretty neat way to turn electronics into a universal and reusable system.
If that controller is too big, they’ve also used the same circuit with some laser cut parts for your own controller. If you do want to go even bigger, take a look at [Baron von Brunk’s] LEGO NES controller, which used the electronics from a real controller.
Continue reading “Giant Solderless LEGO NES Controller Gives Everyone Tiny Hands”
[Dan], admirably rose to the occasion when his son wanted a new toy. Being a dedicated father — and instead of buying something new — he took the opportunity to abscond to his workbench to convert a Wiimote Nunchuck into a fully wireless controller for his son’s old r/c car — itself, gutted and rebuilt some years earlier.
Unpacking the nunchuck and corralling the I2C wires was simply done. From there, he combined a bit of code, an Arduino pro mini, and two 1K Ohm resistors to make use of an Aurel RTX-MID transceiver that had been lying around. Waste not, want not.
A TI Stellaris Launchpad is the smarts of the car itself, in concordance with a TB6612FNG motor controller. The two Solarbotics GM9 motors with some 3D printed gears give the car some much needed gusto.
Continue reading “Wireless Nunchuck R/C Remote!”
[Jason] converted an Easy Bake Oven to USB. If you have to ask why you’ll never know.
Easy Bake Ovens have changed a lot since you burnt down your house by installing a 100 Watt light bulb inside one. Now, Easy Bake Ovens are [bigclive] material. It’s a piece of nichrome wire connected through a switch across mains power. Part of the nichrome wire is a resistor divider used to power a light. This light assembly is just a LED, some resistors, and a diode wired anti-parallel to the LED.
This is a device designed for 120 V, but [Jason] wanted it to run on USB-C. While there are USB-C chargers that will supply enough power for an Easy Bake Oven, the voltage is limited to 20V. Rather than step up the USB-C voltage, [Jason] added some nichrome wires to divide it into six equal segments, then wired all the segments in parallel. This lowers the voltage by one sixth and increases the current by a factor of six. Good enough.
The power supply used for this hack is the official Apple 87W deal, with a USB-C breakout board (available on Tindie, buy some stuff on Tindie. Superliminial advertising) an Arduino Uno connected to the I2C pins. A few bits of code later, and [Jason] had a lot of power coming over a USB cable.
With the Easy Bake Oven fully converted, [Jason] whipped up a batch of cookie mix. After about 15 minutes the cookies crisped up and started to look almost appetizing.
While the result is weird — who on Earth would ever want a USB-powered Easy Bake Oven — this is honestly a fantastic test of [Jason]’s USB-C PHY breakout board. What better way to test a USB-C than a big resistive load, and what better resistive load is there than an Easy Bake Oven? It’s brilliant and hilarious at the same time.
Having a restricted 4-way or 8-way digital joystick for an arcade game is fine if the joystick is built into a game cabinet that plays only one game — 4-way for Pacman and 8-way for Super Cobra. But [Tinker_On_Steroids] wanted a joystick that could be restricted as either 4-way or 8-way for a cabinet that could play a multitude of games, and it had to switch from one type of restriction to the other automatically based on the selected game.
His digital joystick already came with a plate that can be mounted for either 4-way or 8-way restriction, but it has to be manually screwed in place for one or the other. He removed it and designed two 3D-printable parts, one that is to be mounted firmly to the bottom of the joystick and the other that rotates within the first one. Rotated in one orientation gives 4-way restriction and in the other orientation gives 8-way. That left only attaching a servo to do the rotation. The first video below shows mounting this all to the joystick and demoing the servo using a Teensy. The STL files for the parts are on his Thingiverse project page.
He also shows a simple circuit board he made that has two buttons and two LEDs on it for connecting to the Teensy and controlling the servo. And as an added option he shows how to talk to the Teensy from his desktop computer through USB and control the servo that way. In the second video below he details all that and also does a walk-through of the code he wrote for the Teensy. On the Thingiverse page he provides only the hex file but it’s likely you’d write your own software for interfacing with a game anyway.
Continue reading “4-way Or 8-way Joystick Restrictor Mod”
Furbys have been around for a while and they are an interesting (if annoying) toy that will teach the kids to be okay with their eventual robotic overlords. In the meantime, the latest version of the robotic companion/toy/annoyance uses Bluetooth LE to communicate with the owner and [Jeija] has been listening in on the Bluetooth communication, trying to reverse engineer the protocol in order to run code on Furby.
[Jeija] has made a lot of progress and can already control the Furby’s actions, antenna and backlight color, and change the Furby’s emotional state by changing the values of the Furby’s hungriness, tiredness, etc. [Jeija] has created a program that runs on top of Node.js and can communicate with the Furby and change its properties. [Jeija] has also discovered, and can bring up, a secret debug menu that displays in the Furby’s eyes. Yet to be discovered is how to run your own code on the Furby, however, [Jeija] is able to add custom audio to the official DLC files and upload them into the Furby.
[Jeija] points out the all this was done without taking a Furby apart, only by sniffing the Bluetooth communication between the robot and the controlling app (Android/iOS device.) Check out a similar hack on the previous generation of Furbys, as well as a replacement brain for them. We just hope that the designers included a red/green LED so that we will all know when the Furbys switch from good to evil.
Continue reading “Taking Control Of Your Furby”
Puzzles provide many hours of applied fun beyond any perfunctory tasks that occupy our days. When your son or daughter receives a snake cube puzzle as a Christmas gift — and it turns out to be deceptively complex — you can sit there for hours to try to figure out a solution, or use the power of Python to sort out the serpentine conundrum and use brute-force to solve it.
Continue reading “Python Solution To A Snake Cube Puzzle”