Instruments as games – games as instruments

posted Nov 13th 2009 11:00am by Mike Szczys
filed under: digital audio hacks, peripherals hacks

instruments-as-games

Here’s a pair of diametrically opposed hacks. One makes use of a real instrument to play Rock Band, the other makes use of a game controller to play real music.

[Tim] lets us know that his friend figured out how to play Rock Band 2 on expert level by playing flute instead of singing. Of course this works because the game is just looking for the correct frequency for scoring. It makes sense that the vocal lines can be offset by an octave and still register correctly. We wouldn’t have thought of this ourselves but now that we’ve seen her success, we will try it (our instrumental skills far out pace our singing talents).

Seeing this sparks a correlation with Phone Phreaking, which started with a blind kid singing a tone into the receiver to make the remainder of his long distance call free. This was followed by Blue Boxes that allowed people without perfect pitch to play the tones electronically. It would be interesting to see what could have been done with a talented flute player (like the beat-boxing flutist) and one of those old phone networks.

On the other side of the coin, we have [Jordan's] project in which she creates midi controllers using Wii drums from Guitar Hero World Tour and Rock Band. The Guitar Hero drums are velocity sensitive, a feature she’s using in her setup. The MIDI data takes into account how hard the drums are struck and the resulting sound reflects that. This particular writeup outlines her use of Osculator for the velocity sensitive system, but you can also check out the tutorial she wrote covering the use of JunXion with the Rock Band controller that we covered in the past.

Video for both of these control schemes is included after the page break. We love to see people break the guise of “I’m creating music by playing a video game” and actually use their musical talents in a new and interesting way.

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Rock Band drum set remake

posted Sep 11th 2009 7:58am by Jakob Griffith
filed under: home entertainment hacks, misc hacks

We’ve seen some impressive mods for the popular video game Rock Band, from new cymbals to an air powered kick pedal, but we cant say we’ve seen someone go as far as the folks over at EDrums. They start off making their own mesh heads, a junction box to connect everything, and then a base to hold it all together. It is definitely some dedication and hard work for a setup that will only be used in the living room in front of the T.V. Check out some more video of it in action, and a comparison to the original Rock Band drum set, after the break.

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Your music in Rock Band 2

posted Aug 30th 2009 9:01am by Mike Szczys
filed under: digital audio hacks, xbox hacks

reaperrockband_t

[Peter Kirn] over at Create Digital Music takes an in depth look at the process of adding your own music to Rock Band 2. This involves using REAPER audio production software, uploading your work via the XNA Creators’ Club, and then playing the fresh track on an Xbox 360. Both REAPER and the XNA Club cost money, and the total price comes out somewhere between $100-$160. The process is now in closed beta but a wider beta is expected in September followed by a full release in October.

Banjo hero

posted Mar 26th 2009 12:47pm by Caleb Kraft
filed under: home entertainment hacks, wii hacks, xbox hacks

banjo

We’ve posted a plethora of Guitar Hero style hardware hacks, but this one is completely different than the others. Behold, the Banjo hero. This unique controller was constructed from an old banjo and a guitar hero controller. Custom software was then built with custom songs for game play. We really wish we could see it in action. There are a couple videos available for download, but they are just pictures of the build process.

[via Boing Boing]

Breath controlled Guitar Hero kick pedal

posted Mar 2nd 2009 12:46pm by Caleb Kraft
filed under: classic hacks, peripherals hacks

blow

[Ben Heck] the uber modder has posted a new project. He has made a breath controlled kick pedal for all of the Guitar Hero style games. Though the tutorial focuses on Guitar Hero World Tour, he does explain how it could be done for Rock Band at the end. This is intended for someone in a wheelchair who couldn’t actually use the kick pedal and needed their hands free to play the rest of the drums. He took apart the kick pedal that came with it to get the piezoelectric switch out of it. Then, he made a little chamber and placed the switch on a diaphragm at one end. When you blow, the diaphragm moves and triggers the switch. Pretty simple really. There is a video available of [Ben] trying it out as well.




Rock band kick pedal

posted Feb 3rd 2009 12:53pm by Caleb Kraft
filed under: nintendo hacks, peripherals hacks, playstation hacks, wii hacks, xbox hacks

drumwithpedalmod

[Raphael] sent us this nice kick pedal mod for Guitar Hero: World Tour. After breaking his kick pedal repeatedly, he decided to build something a bit more robust. He went to the music store intending to pick up a cheap kick pedal to start with and happened to start a conversation with an employee who had a practice pad to get rid of. [Raphael] relieved him of his practice pad and promptly made a base to hold it in position. After attaching his piezo sensor to the back of it, he had a very robust kick pedal. we can’t imagine him breaking this one any time soon.

MIDI drums for Guitar Hero and Rock Band

posted Nov 30th 2008 5:21pm by Eliot Phillips
filed under: digital audio hacks, peripherals hacks, xbox hacks

Embedded above is [egyokeo]’s solution for using MIDI drums with Guitar Hero. He’s playing a DrumKAT MIDI kit. It connects to a PC running his MIDI Hero software, which handles timing and multinote combinations. The PC uses a USB ToolStick microcontroller to send commands to the console using an FPS adapter or soldered into the instrument. It’s a fairly good solution if you’re building a generic controller and need to modify the signaling.

When Rock Band was first released, modders sought to adapt their MIDI drum kits for use with the game. The easiest solution they found was Highly Liquid’s MSA-P. It’s a photorelay based MIDI decoder. You need to solder directly to the brain in the Rock Band drums. If you’re planning on modding any instrument, check the compatibility matrix first. Hopefully you’ll end up with something that can be used across multiple games.

[via Gizmodo]

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