Watch The OpenScan DIY 3D Scanner In Action

[TeachingTech] has a video covering the OpenScan Mini that does a great job of showing the workflow, hardware, and processing method for turning small objects into high-quality 3D models. If you’re at all interested but unsure where or how to start, the video makes an excellent guide.

We’ve covered the OpenScan project in the past, and the project has progressed quite a bit since then. [TeachingTech] demonstrates scanning a number of small and intricate objects, including a key, to create 3D models with excellent dimensional accuracy.

[Thomas Megel]’s OpenScan project is a DIY project that, at its heart, is an automated camera rig that takes a series of highly-controlled photographs. Those photographs are then used in a process called photogrammetry to generate a 3D model from the source images. Since the quality of the source images is absolutely critical to getting good results, the OpenScan hardware platform plays a pivotal role.

Once one has good quality images, the photogrammetry process itself can be done in any number of ways. One can feed images from OpenScan into a program like Meshroom, or one may choose to use the optional cloud service that OpenScan offers (originally created as an internal tool, it is made available as a convenient processing option.)

It’s really nice to have a video showing how the whole workflow works, and highlighting the quality of the results as well as contrasting them with other 3D scanning methods. We’ve previously talked about 3D scanning and what it does (and doesn’t) do well, and the results from the OpenScan Mini are fantastic. It might be limited to small objects, but it does a wonderful job on them. See it all for yourself in the video below.

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3D-Printable Foaming Nozzle Shows How They Work

[Jack]’s design for a 3D-printable foaming nozzle works by mixing air with a fluid like liquid soap or hand sanitizer. This mixture gets forced through what looks like layers of fine-mesh sieve and eventually out the end by squeezing the bottle. The nozzle has no moving parts but does have an interesting structure to make this possible.

The fine meshes are formed by multiple layers of bridged filament.

Creating a foam with liquid soap requires roughly one part soap to nine parts air. The idea is that the resulting foam makes more efficient use of the liquid soap compared to dispensing an un-lathered goop directly onto one’s hands.

The really neat part is that the fine mesh structure inside the nozzle is created by having the printer stretch multiple layers of filament across the open span on the inside of the model. This is a technique similar to that used for creating bristles on 3D-printed brushes.

While this sort of thing may require a bit of expert tweaking to get the best results, it really showcases the way the fundamentals of how filament printers work. Once one knows the process, it can be exploited to get results that would be impossible elsewhere. Here are a few more examples of that: printing only a wall’s infill to allow airflow, manipulating “vase mode” to create volumes with structural ribs, and embedding a fine fabric mesh (like tulle) as either a fan filter or wearable and flexible armor. Everything’s got edge cases, and clever people can do some pretty neat things with them (when access isn’t restricted, that is.)

Generating Instead Of Storing Meshes

The 64kB is a category in the demoscene where the total executable size must be less than 65,536 bytes, and at that size, storing vertexes, edges, and normal maps is a waste of space. [Ctrl-Alt-Test] is a French Demoscene group that has been doing incredible animations for the last 13 years. They’ve written an excellent guide on how they’ve been procedurally generating the meshes in their demos.

It all starts with cubes. By stacking them, overlaying them, reusing them, and tiling them you can get better compression than raw vertexes. Revolution was the next trick, as it uses just a few points, plotting it via Catmul-Rom splines, and revolving around an axis. The numbers are pairs of 32-bit floats and before compression, a detailed pawn on a chess board can weigh in at just 40 bytes. Just these few techniques can take you surprisingly far (as seen in the picture above).

They later worked on deforming cubes and placing them into a semi-randomized column, which happened to look a lot like plants. This isn’t the first generated vegetation we’ve seen, and the demoscene technique focused more on getting the shape and setting the mood rather than being accurate.

Signed distance fields are another useful trick that allows you to generate a mesh by implementing a signed distance function and then running a marching cubes algorithm on it. In a nutshell, a signed distance function just returns the distance to the closest point on a surface from a given point. This means you can describe shapes with just a single mathematical equation. As you can imagine, this is a popular technique in the demoscene world because it is so space efficient in terms of code and data. [Ctrl-Alt-Test] even has a deep dive into one of their projects, Immersion, with a breakdown of where the space is allocated.

There are plenty of other tips and tricks here, such as generating textures and developing a C++ hot reload system for faster iteration. It’s just incredible that the executable that plays the whole video is smaller than just a JPEG screenshot of the video. It’s a reminder that the demoscene is still fascinating with new tricks and experiences even as the hardware stays the same. Continue reading “Generating Instead Of Storing Meshes”

Building A Communications Grid With LoRaType

Almost all of modern society is built around various infrastructure, whether that’s for electricity, water and sewer, transportation, or even communication. These vast networks aren’t immune from failure though, and at least as far as communication goes, plenty will reach for a radio of some sort to communicate when Internet or phone services are lacking. It turns out that certain LoRa devices are excellent for local communication as well, and this system known as LoraType looks to create off-grid text-based communications networks wherever they might be needed.

The project is based around the ESP32 platform with an E22 LoRa module built-in to allow it to operate within its UHF bands. It also includes a USB-based battery charger for its small battery, an e-paper display module to display the text messages without consuming too much power, and a keyboard layout for quickly typing messages. The device firmware lets it be largely automated; it will seek out other devices on the local mesh network automatically and the user can immediately begin communicating with other devices on that network as soon as it connects.

There are a few other upsides of using a device like this. Since it doesn’t require any existing communications infrastructure to function, it can be used wherever there are no other easy options, such as in the wilderness, during civil unrest where the common infrastructure has been shut down, or simply for local groups which do not have access to cell networks or Internet. LoRa is a powerful tool for these use cases, and it’s even possible to network together larger base stations to extend the range of devices like these.

Laptop connected via Ethernet to Raspberry Pi-based secure radio device with antenna

Secure LoRa Mesh Communication Network

The Internet has allowed us to communicate more easily than ever before, and thanks to modern cell-phone networks, we don’t even have to be tied down to a hard line anymore. But what if you want something a little more direct? Maybe you’re in an area with no cell-phone coverage, or you don’t want to use public networks for whatever reason. For those cases, you might be interested in this Secure Communication Network project by [Thomas].

By leveraging the plug-and-play qualities of the Raspberry Pi 4 and the Adafruit LoRa Radio Bonnet, [Thomas] has been able to focus on the software side of this system that really turns these parts into something useful.

Window showing secure text communications
Messages are tagged as “authenticated” when a shared hashing code is included in the message

Rather than a simple point-to-point radio link, a mesh network is built up of any transceivers in range, extending the maximum distance a message can be sent, and building in resilience in case a node goes down. Each node is connected to a PC via Ethernet, and messages are distributed via a “controlled flooding” algorithm that aims to reduce unnecessary network congestion from the blind re-transmission of messages that have already been received.

Security is handled via RSA encryption with 256-byte public/private keys and additional SHA256 hashes for authentication.

The packet-size available through the LoRa device is limited to 256 bytes, of which 80 bytes are reserved for headers. To make matters worse, the remaining 176 bytes must contain encrypted data, which is almost always more lengthy than the raw message it represents. Because of this, longer messages are fragmented by the software, with the fragments sent out individually and re-assembled at the receiving end.

If you’re in need of a decentralized secure radio communications system, then there’s a lot to like about the project that [Thomas] has documented on his Hackaday.io page. He even includes an STL file for a 3D printed case. If you need to send more than text, then this Voice-over-LoRa Mesh Network project may be more your style.

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Hackaday Links: January 8, 2023

Something odd is afoot in the mountains around Salt Lake City, Utah, at least according to local media reports of remote radio installations that have been popping up for at least the past year. The installations consist of a large-ish solar panel, a weatherproof box full of batteries — and presumably other electronics, including radios — and a mast bearing at least one antenna. Local officials aren’t quite sure who these remote setups belong to or what they’re intended to do, but the installations obviously represent a huge investment in resources.

The one featured in the story was located near the summit of Twin Peaks, which is about 11,000 feet (3,300 meters) in elevation, which with that much gear was probably a hell of a hike. Plus, the owner took great pains to make sure the site would withstand the weather, with antenna mast guy wires that must have required lugging a pretty big drill up with them. There aren’t any photos of the radios in the enclosure, but one photo shows a 900-MHz LORA antenna, while another shows what appears to be a panel antenna, perhaps pointing toward another site. So maybe a LORA mesh network? Some comments in the Twitter thread show most people are convinced this is a Helium crypto mining rig, but the Helium Explorer doesn’t show any hotspots listed in that area. Either way, the owners are out of luck, since their gear is being removed if it’s on public land.

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Electronic Catan Game Board Is Modular

Plenty of gamers around these parts require an expensive PC to play games, often spending thousands of dollars for a gaming machine. Believe it or not, though, there are entire classes of games that don’t require any electronics at all, but that doesn’t mean that they don’t benefit from the addition of some neat gadgets. This Settlers of Catan game uses custom LCD tiles with a built-in custom mesh network.

The tiles for the game board themselves are hexagonal and snap together using magnetic pogo pins in order to form a board of any size or shape. The pogo pins also allow communication for a pseudo-mesh network to operate with each tile’s built-in PCB to allow the game board to know exactly which tiles are placed where and to display the correct image on each one. Each tile contains it own RP2040 microcontroller, keeping the overall cost of each tile to a minimum.

For those regularly hosting game night, a project like this could really change the traditionally analog game’s dynamic for the better. It was mostly a project that [Colin Iuliano] built just for fun, and if he ever builds a second one he does plan on some improvements, but we’d say that it looks like a success already. For other Catan-based electronic design inspiration, take a look at this complete and non-modular electronic game board.