posted Mar 26th 2011 12:00pm by
Mike Szczys
filed under:
digital audio hacks,
wearable hacks

[Jeremy Blum] recently finished writing a couple of software packages for his SudoGlove system that turns it into a music controller with a lot of features. We’ve seen the hardware in a previous post and as a goal for this iteration he decided not to alter the hardware or the firmware controlling it whatsoever–making this a PC-side software only hack. It’s nice to see improvement on the original ideas as we feel most of the glove-based projects we’ve covered end up getting thrown in the junk box after the developer’s interest wanes.
After the break you can see and hear a demonstration of the complete system. The front end of application shown was written using Processing and includes a slew of user configurations for each sensor on the glove itself. Under the hood [Jeremy] built on the PureData framework in order to really unlock the potential for translating physical movement into synthesized sound. There is also a visual feedback application which will help you practice your movements, important if you’re giving live performances where each finger is a different instrument. Everything for this project, both hardware and software, has been released under a CC license so check out [Jeremy's] site if you’re interested in building on part or all of the good work he’s done.
Update: [Jeremy] wrote in with a bit of a correction for our synopsis. The application shown in the video is written entirely in PureData and the visual debugger was written with Processing. The two are standalone packages that don’t depend on each other. He also sent us a link to download the code packages.
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posted Feb 18th 2011 8:02am by
Mike Szczys
filed under:
digital audio hacks,
peripherals hacks

[Derek Enos'] toils are starting to yield results. He’s been working on an 8-bit synthesizer that is MIDI controlled which he calls the deMIDulator. As he demonstrates after the break, the device has sine and square wave functions that produce quite a pleasing sound. But it also offers the option to record your own samples which are then modified based on the MIDI commands coming in from your device of choice. In this case he’s using a Rock Band 3 keyboard (or keytar if you will) in a much more creative way than its originally intended purpose.
For now we’ll have to be content with the demo video and a list of features as there are no other details. But open sourcing the code and hardware information are on his to-do list. Read the rest of this entry »
posted Jan 11th 2011 3:00pm by
Joseph Thibodeau
filed under:
digital audio hacks,
how-to,
musical hacks,
toy hacks

Electronic musical instruments are a lot of fun for a hacker because, with a small palette of tools, know-how and curiosity, they are easily modified. As with any hack, there is always the chance that the subject will be ruined, so it’s not necessarily worth the risk to muck about inside your thousand-dollar pro synthesizer. Luckily for all of us, there are shovel-fulls of old electronic musical toys littering the curbs and second-hand shops of the world. These fun little devices provide ample opportunity to get familiar with audio electronics and circuit bending techniques.
A note on definitions: the term “circuit bending” can be synonymous with “hardware hacking” in the world of audio electronics, and we have seen some debate as to which term is better suited to a given project. We welcome you to share your viewpoints in the comments.
Keep reading to get started.
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posted Jul 22nd 2010 7:01am by
Mike Szczys
filed under:
musical hacks

This thrift shop organ gets a new life as an 8-bit music maker. Called the Chipophone, it relies on an ATmega88 to produce sounds that you might associate with classic video gaming. [Linus Akesson] takes us through all of the different sound settings in the video after the break, including performances of your theme music favorites.
The original organ uses transistor logic making it rather easy to patch into the hardware. Thanks to the build log we know that [Linus] used 74HC165 input latches to monitor each of the switches for the 120 inputs. Fifteen of these latches work like a backwards shift register 74HC595, cascading all of the parallel inputs into one serial signal. From there the microcontroller takes over, monitoring the keys, pedals, switches, and potentiometers and outputting the appropriate sounds.
[Thanks 7e]
posted Jun 18th 2010 8:28am by
Mike Szczys
filed under:
digital audio hacks,
transportation hacks

We’ve always put stock in ‘the quieter the better’ when it comes to road bikes. You’ll find this truth if you spend 100k on the back wheel of someone with a sqeaky rear derailleur. But apparently the folks at Effalo never learned this lesson as they’ve produced a bike computer that generates noise as you ride.
Perhaps it just takes some ingenuity to turn this into a beautiful music maker along the lines of the Force Trainer hack. No problem because the velosynth is a hackable design. The case was made with a vacuum form and inside you’ll find a bunch of small breadboards. The JeeNode, which is an Arduino/Xbee combination, serves as the heart of the device by taking speed and acceleration data from the bicycle wheel. From there it is passed on to various modules, Bob’s your uncle, and sound comes out. Check out their sales pitch after the break and if you’re starting to get some ideas about using this check out the open source info they’ve provided.
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posted May 10th 2010 12:00pm by
Mike Szczys
filed under:
digital audio hacks
This is an interesting take on a music box. [Blair Neal] is using an overhead projector with a roll of transparency to make a synthesized music box. A camera watches the projected image and feeds data to Max/MSP to produce the sounds. Customization merely requires creative image analysis. In this case, different colored pens or different tracks can be assigned to a sound with the speed of the track based on how fast you wind the transparency spool.
posted Mar 10th 2010 11:25am by
Mike Szczys
filed under:
digital audio hacks
[Matt Kemp] remade this super 8 film camera into a synthesizer. Inside you’ll find a light sensor pointed through the lens. This way, zooming, focusing, and pointing the lens elsewhere will change the sound. He also refit the original controls to monkey with the output. Turn your speakers up when you watch this, your co-workers will love you for it.
posted Feb 8th 2010 3:00pm by
Phil Burgess
filed under:
classic hacks,
digital audio hacks

“Everyone needs a hobby,” they tell us. For the blogger mysteriously identified only as “R,” that hobby would be an almost fanatical nostalgia for the Commodore 64 computer.
At first we thought this was a fan community site, but apparently it’s all the work of a single person. [R] has tweaked, extended, repackaged and resurfaced this 1980’s icon in nearly every imaginable way. They tend to gloss over the technical aspects of these mods, but that’s okay – the C64 is such an exhaustively documented system now that the site dwells mainly on the aesthetics and meaning of these reborn devices.
The 64 has made an indelible impression on electronic music, and the machines are still sought after by collectors, composers and circuit-benders. [R] pays homage by housing these vintage systems in styles reminiscent of even vintage-er synthesizers. Any one of these would warrant a post here, yet there’s a whole collection to browse. Check it out!
[via Retro Thing]