Visual Guide To The Best Hacker T-Shirts

Head out in the normal “civilian” world and look at the shirts around you. I don’t want to be too nasty about about it, but let’s face facts — the T-shirts you see will be boring and uninventive. Now compare that to your favorite hacker cons. We wear our shirts like they’re oil paintings.

Going into the weekend of SuperCon I had no intention of writing this post. But then I saw a really awesome shirt and already had the camera in my hands so I asked if I could snap a picture. A bit later that day it happened again. Then I don’t know what came over me. Here are my favorites, but I’ve curated an epic number of great garments for your viewing pleasure after the break.

Continue reading “Visual Guide To The Best Hacker T-Shirts”

DIY Coprocessors For The Game Boy Color

Back in the olden days, when video games still came on cartridges, the engineers and programmers making these carts had a lot of options. One of the most inventive, brilliant, and interesting cartridges to come out of the 90s was Star Fox for the Super Nintendo. Star Fox featured a coprocessor chip, the Super FX, that was effectively a GPU used to draw polygons in the frame buffer. Without this, Star Fox wouldn’t be 3D, Yoshi’s Island wouldn’t be as cute, and there wouldn’t be an always-on processor in your computer with the potential to spy on everything you do.

gameboy-coprocessor-cartridgeThe Super FX chip, the Capcom-developed Cx4 coprocessor, and the Nintendo DSP all lived in a cartridge, but the technology to put a better computer in a cartridge never made it to Nintendo’s handheld devices. Cheap, powerful microcontrollers are everywhere now, and it’s not that hard to make a board with card edge connectors, leading [Anders] to build a Super FX for the Game Boy Color.

Game Boy cartridges are simple — just a memory controller and some memory is all you need. Drop in a microcontroller, and you have a Game Boy coprocessor. This cartridge features the MBC1 memory bank controller, 512kB of Flash, and 8KB SRAM. These are fairly standard parts, but there’s one last trick up the sleeve of this board: a KE04 from NXP, an ARM Cortex-M0+ microcontroller running at 48MHz . This microcontroller is, effectively, the GPU for the Game Boy.

This ARM-powered coprocessor is able to convert the framebuffer into tiles in just 2ms, giving the system plenty of time for image processing and rendering. Due to the limitations of the Game Boy, the best resolution offered by this coprocessor is either 160×96 or 128×128 pixels, short of the complete 160×144 pixel display in the Game Boy Color.

Even though [Anders] is still working on programming this thing to show off the power of his Game Boy coprocessor, he has a few demos to show off. The most impressive is a Wolfenstein-like clone. That’s extremely impressive and categorically impossible on a stock Game Boy Color.

Continue reading “DIY Coprocessors For The Game Boy Color”

My Life In The Connector Zoo

“The great thing about standards is that there are so many to choose from.” Truer words were never spoken, and this goes double for the hobbyist world of hardware hacking. It seems that every module, every company, and every individual hacker has a favorite way of putting the same pins in a row.

We have an entire drawer full of adapters that just go from one pinout to another, or one programmer to many different target boards. We’ll be the first to admit that it’s often our own darn fault — we decided to swap the reset and ground lines because it was convenient for one design, and now we have two adapters. But imagine a world where there was only a handful of distinct pinouts — that drawer would be only half full and many projects would simply snap together. “You may say I’m a dreamer…”

This article is about connectors and standards. We’ll try not to whine and complain, although we will editorialize. We’re going to work through some of the design tradeoffs and requirements, and maybe you’ll even find that there’s already a standard pinout that’s “close enough” for your next project. And if you’ve got a frequently used pinout or use case that we’ve missed, we encourage you to share the connector pinouts in the comments, along with its pros and cons. Let’s see if we can’t make sense of this mess.

Continue reading “My Life In The Connector Zoo”

Retrotechtacular: [Walt] Builds A Family Fallout Shelter

In the 1950s it seemed likely that the Cold War could at any minute take a turn for the worse, and we might all be consumed in the fiery conflagration of nuclear war. Fortunately neither the leaders on our side of the fence nor those on the other were the dangerous unpredictable lunatics their opponent’s propaganda might have portrayed them as, and instead we continued on our way uneasily gazing at each other over the Iron Curtain.

For civilian America, the Government created a series of promotional efforts to prepare them for the effects of nuclear war and equip them with the means to survive. Some of them like the infamous “Duck and cover” film seem quaint and woefully inadequate when viewed with several decades hindsight, but others tried hard to equip the 1950s American with what looked like the real means to survive.

Our film below the break today is part of one such effort. The Family Fallout Shelter was a booklet produced in 1959 by the Office of Civil and Defense Mobilization, and it described in detail the construction of a series of fallout shelters of differing designs.  There was a concrete underground shelter, a partially buried twin-wall shelter with infill, and the one shown in the film, a basement fallout shelter made from concrete blocks. Our narrator and protagonist is [Walt], a capable bespectacled middle-aged man in a check shirt who takes us through the shelter’s construction.

We start with him giving some friends a tour of the finished shelter, and we see its cozy furnished interior with bunk beds and all mod cons. We’re told it would make a useful extra spare bedroom, or a darkroom. Then we flash back to construction as [Walt] takes us through all the steps required to build your own basement shelter. As he says, it’s a project that could be attempted by almost anyone, and what follows is a pretty good introduction to basic bricklaying. We can’t help being concerned about the security of those unmortared roof blocks in the face of a Tsar Bomba, but fortunately they were never put to the test. We do find it amusing that this is presented by the National Concrete Masonry Association — how better to boost sales than get the populace to build extra brick walls in every home?

The film and booklet provide a fascinating window into some of the culture surrounding preparations for nuclear war in the early Cold War era. The ideas that it would be survivable, and that two weeks in a home-made fallout shelter would be sufficient to ensure that civilians would be safe are in stark contrast to the then-secret deep shelters and long-term survival plans that the governments of the time created for themselves. It would be interesting to know how many of these home shelters were built, and how many survive. Did you ever spend a night in a basement spare bedroom with a blast wall?

We’ll leave you with the film’s closing words from the Director of the Office of Civil and Defense Mobilization.

No home in America is modern without a family fallout shelter. This is the nuclear age.

Continue reading “Retrotechtacular: [Walt] Builds A Family Fallout Shelter”

Resurrection — Pressing WW2 Radio Equipment Back Into Service

Mass production was key to survival during the Second World War. So much stuff was made that there continues to be volumes of new unpacked stuff left over and tons of used equipment for sale at reasonable prices. Availability of this war surplus provided experimenters in the mid 20th century with access to high performance test equipment, radio equipment, and high quality components for the first time.

Even today this old stuff continues to motivate and inspire the young generations because of its high build quality, unique electro-mechanical approaches, and overall innovative designs which continue to be relevant into the 21st century. In this post we will show you how to get started in the hobby of resurrecting WW2 radio equipment and putting it back on the air.

Continue reading “Resurrection — Pressing WW2 Radio Equipment Back Into Service”

A Pipe Organ For The MIDI Generation

If you are a musician and you are also a Hackaday reader, there’s a good chance you’ll own at least one MIDI instrument. A synthesizer of some description, maybe a keyboard, or perhaps a drum machine. A pipe organ? Probably not.

If you answer to the name of [Wendell Kapustiak] though, you’d say yes to that question. He’s built himself a beautiful pipe organ from scratch, with hand-tuned wooden pipes, and for a modern touch he’s made it MIDI controlled. An Arduino Due sends its commands to a set of solenoid drivers, the solenoids then control the air flow from his wind chest through a set of plastic tubes to his organ pipes. Air supply comes from a shop vac in a sound-insulated box, with a pressure regulating chamber. The result is not perfect, he believes that the pipes are too close together and this somehow makes them difficult to tune, but to an outsider’s eye it’s a pretty impressive instrument.

[Wendell] is both a skilled and prolific maker, and his blog is rather a good read. The organ project is spread over a few years, so to get the full picture it is best to read his previous posts on the subject as well as the one first linked. He recounts his early experiments as well as giving us details of the electronics and the pipes. He’s put up a video showing the completed instrument which you can see below the break, and another more recently showing a recent one-LED-per-note modification.
Continue reading “A Pipe Organ For The MIDI Generation”

Anti-Drone Fence: Science Or Snakeoil?

Remember when it was laser pointers? Well, now it’s drones.

[Thinkerer] sent us this link to what’s essentially a press release for a company called Sensofusion that makes a UAV detector and (they claim) smart jammer, and apparently one is being installed at Denver International airport.

We buy that the “Airfence” system will be able to detect known systems by signature, and possibly even take them over. We’ve seen two exploits of quadcopter radio protocols (one a timing attack and the other a controller ID spoof) that would allow them to do just that. But is that the problem? Don’t most of the major manufacturers fence off airports in software these days anyway? And are drones really the droids that you’re looking for?

They also make some claims about being able to detect and stop DIY copters, but we don’t see how. Imagine that your copter ran encrypted on 2.4 GHz. How is this different from any other WiFi signal? Or imagine that it sends and receives infrequent data in the congested pager bands? And short of jamming, we don’t see how they’re going to take down anything that they don’t already understand.

So, commenteers, how would you do it? Detect and even take over an arbitrary drone? Possible or snakeoil?