Cue up the [Christopher Walken] memes, it’s time for moped turn signals with more cowbell. Because moped turn signals with less cowbell are clearly the inferior among moped turn signals.
It seems that [Joel Creates] suffers from the same rhythm recognition disorder that we do. The slightest similarity between a rhythmic sound such as turn signals, and any song in our seemingly infinite intracranial playlist cues up that song for the rest of the day. [Joel] heard “(Don’t Fear) The Reaper” in his turn signals, and that naturally led to a need for More Cowbell. So with a car door lock actuator, a relay, an improvised clapper, and a lot of hot glue and cable ties, the front of his scooter is now adorned with a cowbell that’s synchronized to the turn signals. The video below shows that it’s of somewhat limited appeal in traffic, but at least [Joel’s dad] was tickled pink by it.
Kudos to [Joel] for marching to the beat of his own [Gene Frenkle] on this one. It may be a little weird, but not as weird as an Internet of Cowbells.
The Arduboy, as you might have guessed from the name, was designed as a love letter to the Nintendo Game Boy that many a hacker spent their formative years squinting at. While the open source handheld is far smaller than the classic DMG-01, it retains the same general form factor, monochromatic display, and even the iconic red LED to the left of the screen. But one thing it didn’t inherit from the original was the concept of removable game cartridges. That is, until now.
Over the last year, [Mr.Blinky] and a group of dedicated Arduboy owners have been working on adding a removable cartridge to the diminutive handheld. On paper it seemed easy enough, just hang an external SPI flash chip off of the test pads that were already present on the Arduboy PCB, but to turn that idea into a practical cartridge required an immense amount of work and discussion. The thread on the Arduboy community forums covers everything from the ergonomics of the physical cartridge design to the development of a new bootloader that could handle loading multiple games.
The first problem the group had to address was how small the Arduboy is: there’s simply no room in the back to add in a cartridge slot. So a large amount of time is spent proposing different ways of actually getting the theoretical cartridge attached to the system. There was some talk of entirely redesigning the case so it could take the cartridge internally (like the real Game Boy), but this eventually lost out for a less invasive approach that simply replaced the rear of the Arduboy with a 3D printed plate that gave the modders enough room to add a male header along the top edge of the system.
As an added bonus, the cartridge connector doubles as an expansion port for the Arduboy. While perfecting the design, various forum users have chimed in with different gadgets that make use of the new port, from WS2812B LEDs to additional input devices like joysticks or a full QWERTY keyboard. Even if you aren’t interested in expanding the storage space on your Arduboy, being able to plug in new hardware modules certainly opens up some interesting possibilities.
In fact, the project so impressed Arduboy creator [Kevin Bates] that he chimed in on the topic last month to announce he would start looking into integrating the community’s cartridge modification into the production hardware. If all goes well, pretty soon there might be an official upgrade path for those who want to expand what this tiny nostalgia machine is capable of.
You wake up in the morning, and check Hackaday over breakfast. Then it’s off to work or school, where you’ve already had to explain the Jolly Wrencher to your shoulder-surfing colleagues. And then to a hackspace or back to your home lab, stopping by the skull-and-cross-wrenches while commuting, naturally. You don’t bleed red, but rather #F3BF10. It’s time we talked.
The Hackaday writing crew goes to great lengths to cover all that is interesting to engineers and enthusiasts. We find ourselves stretched a bit thin and it’s time to ask for help. Want to lend a hand while making some extra dough to plow back into your projects? We’re looking for contributors to write a few articles per week and keep the Hackaday flame burning.
Contributors are hired as private contractors and paid for each article. You should have the technical expertise to understand the projects you write about, and a passion for the wide range of topics we feature. You’ll have access to the Hackaday Tips Line, and we count on your judgement to help us find the juicy nuggets that you’d want to share with your hacker friends.
One example post written in the voice of Hackaday. Include a banner image, at least 150 words, the link to the project, and any in-links to related and relevant Hackaday features. We need to know that you can write.
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What are you waiting for? Ladies and Gentlemen, start your applications!
If you’re in a relatively urban area and your destination is within a reasonable distance, it’s hard to argue against riding your bike rather than taking a car. It’s a positive for the environment, and great way to exercise and keep active. But some of us, say folks who write for the Internet full-time, might appreciate a little electromechanical advantage when the going gets tough.
In an effort to make electrifying your bike as easy as possible, [Shushanik] and [Aram] are working on a product they call BikeOn which they’ve recently entered into the 2019 Hackaday Prize. Thanks to some very clever engineering, this small unit can clamp onto the frame of a standard bicycle and transfer the energy from its 350 watt motor directly into the rear wheel; all without any tools or permanent modifications.
In the video after the break, [Aram] demonstrates how the user can install the BikeOn motor assembly in literally just a few seconds. Naturally there’s a beefy battery that needs to get attached to the frame as well, but even that has been made modular enough that it can attach where many bikes have their water bottle holder.
The attentive reader will likely notice that there’s no obvious control mechanism for BikeOn. Instead of having to fumble around with it manually, BikeOn uses a combination of torque sensor, accelerometer, and gyroscope to intelligently determine when the rider could use a boost.
BikeOn nabbed Editor’s Choice award at Maker Faire 2019, and now that it’s in the running for the Hackaday Prize, we’re excited to see more information on the product as it moves towards commercial release.
In several decades of hanging around people who make things, one meets a lot of people fascinated by locks, lock picking, and locksport. It’s interesting to be sure, but it had never gripped me until an evening in MK Makerspace when a fellow member had brought in his lockpicking box with its selection of locks, padlocks, and tools. I was shown the basics of opening cheap — read easy from that— padlocks, and though I wasn’t hooked for life I found it to be a fascinating experience. Discussing it the next day a friend remarked that it was an essential skill they’d taught their 12-year-old, which left me wondering, just what skills would you give to a 12-year-old? Continue reading “Ask Hackaday: What Skills Would You Give A Twelve Year Old?”→
Elliot Williams and Mike Szczys dig through the most interesting hacks from the past week. On this episode we take a look at a portable power bank build that defies belief. We discuss an all-in-one SDR portable, messing with restaurant pagers, and the software that’s common to both of these pursuits. There’s a hopping robot that is one heck of a PID challenge, and another robot that does nothing but stare you down. We bring it on home with great articles on pianos with floppy disks, and that satellite cluster you should be watching for in the night sky.
Take a look at the links below if you want to follow along, and as always tell us what you think about this episode in the comments!
Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!
Raising young children is hard work, and parents need all the help they can get. There’s a whole industry catering to parents who are willing to pay to make their lives a little easier. Then, we have hacker minded parents like [Sam Pearce] who build his own solutions like joystick-controlled motorized strollers. His kids have fun taking their first steps into independent autonomy, dad has freed up his hands from pushing strollers, and everyone wins!
We were impressed when we saw [Sam] and his StrollerController zipping along at Maker Faire Bay Area 2019. Normally the only way young children get to control their own vehicle is in a field of bumper cars or a constrained track like Autopia. These lucky kids can drive around without being constrained by pen or track. This will give them a great early start on their driver’s license test, assuming autonomous vehicles haven’t taken over by the time they grow up.
The StrollerController we saw is a two part affair, each capable of independent operation:
StrollerController v1 is a stroller enhanced with motor gearbox from cordless drills driving rear wheels. Its top speed can be constrained by a limiter depending on the child pilot’s driving proficiency. It also has a bright red emergency stop button on top, plus a remote controlled kill switch held by a supervising adult.
StrollerController v2 is a pusher module equipped with much faster wheelchair motors under an grownup-sized standing platform. Welded to the front is a pair of brackets to dock with either a regular non-motorized stroller or StrollerController v1. The linked system delivers expedient travel for both parent and child.
For such a display of inventive ingenuity and resourcefulness, this project won a well-deserved Editor’s Choice ribbon from Maker Faire. We hope such recognition and enthusiasm from other Maker Faire attendees helped motivate [Sam] as he continues to improve StrollerController.