Over the years we’ve had the dubious honor of bidding farewell to numerous companies that held a special place in the hearts of hackers and makers. We’ve borne witness to the demise of Radio Shack, TechShop, and PrintrBot, and even shed a tear or two when Toys “R” Us shut their doors. But as much as it hurt to see those companies go, nothing quite compares to this. Today we’ve learned that Maker Media has ceased operations.
Between the first issue of Make magazine in 2005 and the inaugural Maker Faire a year later, Maker Media deftly cultured the public face of the “maker movement” for over a decade. They didn’t create maker culture, but there’s no question that they put a spotlight on this part of the larger tech world. In fact, it’s not an exaggeration to say that the shuttering of Maker Media could have far reaching consequences that we won’t fully understand for years.
While this news will surely come as a crushing blow to many in the community, Maker Media founder and CEO Dale Dougherty says they’re still trying to put the pieces together. “I started the magazine and I’m committed to keeping that going because it means something to a lot of people and means something to me.” At this point, Dale tells us that Maker Media is officially in a state of insolvency. This is an important distinction, and means that the company still has a chance to right the ship before being forced to declare outright bankruptcy.
In layman’s terms, the fate of Make magazine and Maker Faire is currently uncertain. The intent is to restructure the organization and rehire enough people to keep the brand alive, but it may take rethinking their business model entirely. While they aren’t looking to crowdsource the resurrection of Make, Dale said he believes the answer may ultimately come from the community’s willingness to financially support them, “my question is can we perhaps rely on the community to offer support for what we’re doing in ways we have not asked for in the past.” Ideas currently being discussed include the sort of annual membership and pledge drives used by public broadcasting.
It’s impossible to overstate the positive influence that Make has had on the public’s perception of DIY. It put on a global pedestal the sort of projects which otherwise might have never been seen outside the basement workshops or garages they were constructed in. Through their events and outreach programs, Make showed an entire generation of young people that building something just for the joy of building it was something to be proud of. Make proved that nerds could be cool in a way that had never been done before, and worryingly, may never be done again. Let’s take a look at that legacy.
Researchers have demonstrated a new vulnerability in NFC, a feature built-in to many smartphones sold today. The vulnerability allows the attacker to to generate ‘ghost taps’ against a device, effectively allowing an attacker to tap your phone without you looking.
The 18-page paper released by a team of three researchers based out of Waseda University in Japan consists of two techniques: an attack against NFC-enabled smartphones and an attack against capacitive touchscreens. It should be noted that nearly all phones have NFC, and nearly every phone released in the last decade has a capacitive touchscreen. Vunlnerable devices include, but are not limited to the Xperia Z4, the Galaxy S6 Edge, the Galaxy S4, Aquos Zeta SH-04F, Nexus 9, and Nexus 7.
The experimental setup consists of a signal generator, high-speed bipolar amplifier, a small transformer (taken from a toy plasma ball), a copper sheet, oscilloscope with high-voltage probe, and an NFC card emulator. No other special equipment is required. When the victim places their smartphone on a table top, the phone is fingerprinted, giving the attacker the make and model of phone. A dialog box then pops up and the phone connects to a network.
This attack can be replicated by anyone, and the tools required are simple and readily available. The mitigation is to disable NFC on your phone.
Cue up the [Christopher Walken] memes, it’s time for moped turn signals with more cowbell. Because moped turn signals with less cowbell are clearly the inferior among moped turn signals.
It seems that [Joel Creates] suffers from the same rhythm recognition disorder that we do. The slightest similarity between a rhythmic sound such as turn signals, and any song in our seemingly infinite intracranial playlist cues up that song for the rest of the day. [Joel] heard “(Don’t Fear) The Reaper” in his turn signals, and that naturally led to a need for More Cowbell. So with a car door lock actuator, a relay, an improvised clapper, and a lot of hot glue and cable ties, the front of his scooter is now adorned with a cowbell that’s synchronized to the turn signals. The video below shows that it’s of somewhat limited appeal in traffic, but at least [Joel’s dad] was tickled pink by it.
Kudos to [Joel] for marching to the beat of his own [Gene Frenkle] on this one. It may be a little weird, but not as weird as an Internet of Cowbells.
The ArduBoy, as you might have guessed from the name, was designed as a love letter to the Nintendo Game Boy that many a hacker spent their formative years squinting at. While the open source handheld is far smaller than the classic DMG-01, it retains the same general form factor, monochromatic display, and even the iconic red LED to the left of the screen. But one thing it didn’t inherit from the original was the concept of removable game cartridges. That is, until now.
Over the last year, [Mr.Blinky] and a group of dedicated ArduBoy owners have been working on adding a removable cartridge to the diminutive handheld. On paper it seemed easy enough, just hang an external SPI flash chip off of the test pads that were already present on the ArduBoy PCB, but to turn that idea into a practical cartridge required an immense amount of work and discussion. The thread on the ArduBoy community forums covers everything from the ergonomics of the physical cartridge design to the development of a new bootloader that could handle loading multiple games.
The first problem the group had to address was how small the ArduBoy is: there’s simply no room in the back to add in a cartridge slot. So a large amount of time is spent proposing different ways of actually getting the theoretical cartridge attached to the system. There was some talk of entirely redesigning the case so it could take the cartridge internally (like the real Game Boy), but this eventually lost out for a less invasive approach that simply replaced the rear of the ArduBoy with a 3D printed plate that gave the modders enough room to add a male header along the top edge of the system.
As an added bonus, the cartridge connector doubles as an expansion port for the ArduBoy. While perfecting the design, various forum users have chimed in with different gadgets that make use of the new port, from WS2812B LEDs to additional input devices like joysticks or a full QWERTY keyboard. Even if you aren’t interested in expanding the storage space on your ArduBoy, being able to plug in new hardware modules certainly opens up some interesting possibilities.
You wake up in the morning, and check Hackaday over breakfast. Then it’s off to work or school, where you’ve already had to explain the Jolly Wrencher to your shoulder-surfing colleagues. And then to a hackspace or back to your home lab, stopping by the skull-and-cross-wrenches while commuting, naturally. You don’t bleed red, but rather #F3BF10. It’s time we talked.
The Hackaday writing crew goes to great lengths to cover all that is interesting to engineers and enthusiasts. We find ourselves stretched a bit thin and it’s time to ask for help. Want to lend a hand while making some extra dough to plow back into your projects? We’re looking for contributors to write a few articles per week and keep the Hackaday flame burning.
Contributors are hired as private contractors and paid for each article. You should have the technical expertise to understand the projects you write about, and a passion for the wide range of topics we feature. You’ll have access to the Hackaday Tips Line, and we count on your judgement to help us find the juicy nuggets that you’d want to share with your hacker friends.
One example post written in the voice of Hackaday. Include a banner image, at least 150 words, the link to the project, and any in-links to related and relevant Hackaday features. We need to know that you can write.
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What are you waiting for? Ladies and Gentlemen, start your applications!
If you’re in a relatively urban area and your destination is within a reasonable distance, it’s hard to argue against riding your bike rather than taking a car. It’s a positive for the environment, and great way to exercise and keep active. But some of us, say folks who write for the Internet full-time, might appreciate a little electromechanical advantage when the going gets tough.
In an effort to make electrifying your bike as easy as possible, [Shushanik] and [Aram] are working on a product they call BikeOn which they’ve recently entered into the 2019 Hackaday Prize. Thanks to some very clever engineering, this small unit can clamp onto the frame of a standard bicycle and transfer the energy from its 350 watt motor directly into the rear wheel; all without any tools or permanent modifications.
In the video after the break, [Aram] demonstrates how the user can install the BikeOn motor assembly in literally just a few seconds. Naturally there’s a beefy battery that needs to get attached to the frame as well, but even that has been made modular enough that it can attach where many bikes have their water bottle holder.
The attentive reader will likely notice that there’s no obvious control mechanism for BikeOn. Instead of having to fumble around with it manually, BikeOn uses a combination of torque sensor, accelerometer, and gyroscope to intelligently determine when the rider could use a boost.
BikeOn nabbed Editor’s Choice award at Maker Faire 2019, and now that it’s in the running for the Hackaday Prize, we’re excited to see more information on the product as it moves towards commercial release.
In several decades of hanging around people who make things, one meets a lot of people fascinated by locks, lock picking, and locksport. It’s interesting to be sure, but it had never gripped me until an evening in MK Makerspace when a fellow member had brought in his lockpicking box with its selection of locks, padlocks, and tools. I was shown the basics of opening cheap — read easy from that— padlocks, and though I wasn’t hooked for life I found it to be a fascinating experience. Discussing it the next day a friend remarked that it was an essential skill they’d taught their 12-year-old, which left me wondering, just what skills would you give to a 12-year-old? Continue reading “Ask Hackaday: What Skills Would You Give A Twelve Year Old?”→