Ask Hackaday: What Good Is A Robot Dog?

It is said that Benjamin Franklin, while watching the first manned flight of a hot air balloon by the Montgolfier brothers in Paris in 1783, responded when questioned as to the practical value of such a thing, “Of what practical use is a new-born baby?” Dr. Franklin certainly had a knack for getting to the heart of an issue.

Much the same can be said for Spot, the extremely videogenic dog-like robot that Boston Dynamics has been teasing for years. It appears that the wait for a production version of the robot is at least partially over, and that Spot (once known as Spot Mini) will soon be available for purchase by “select partners” who “have a compelling use case or a development team that [Boston Dynamics] believe can do something really interesting with the robot,” according to VP of business development Michael Perry.

The qualification of potential purchasers will certainly limit the pool of early adopters, as will the price tag, which is said to be as much as a new car – and a nice one. So it’s not likely that one will show up in a YouTube teardown video soon, so until the day that Dave Jones manages to find one in his magic Australian dumpster, we’ll have to entertain ourselves by trying to answer a simple question: Of what practical use is a robotic dog?

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Tilt Five: A Fresh Take On Augmented Reality Tabletop Gaming

Tilt Five is an Augmented Reality (AR) system developed by Jeri Ellsworth and a group of other engineers that is aimed at tabletop gaming which is now up on Kickstarter. Though it appears to be a quite capable (and affordable at $299) system based on the Kickstarter campaign, the most remarkable thing about it is probably that it has its roots at Valve. Yes, the ones behind the Half Life games and the Steam games store.

Much of the history of the project has been covered by sites, such as this Verge article from 2013. Back then [Jeri Ellsworth] and [Rick Johnson] were working on project CastAR, which back then looked like a contraption glued onto the top of a pair of shades. When Valve chose to go with Virtual Reality instead of AR, project CastAR began its life outside of Valve, with Valve’s [Gabe] giving [Jeri] and [Rick] his blessing to do whatever they wanted with the project.

What the Tilt Five AR system looked like in its CastAR days. (credit: The Verge)

Six years later Tilt Five is the result of the work put in over those years. Looking more like a pair of protective glasses along with a wand controller that has an uncanny resemblance to a gas lighter for candles and BBQs, it promises a virtual world like one has never seen before. Courtesy of integrated HD projectors that are aimed at the retroreflective surface of the game board.

A big limitation of the system is also its primary marketing feature: by marketing it as for tabletop gaming, the fact that the system requires this game board as the projection surface means that the virtual world cannot exist outside the board, but for a tabetop game (like Dungeons and Dragons), that should hardly be an issue. As for the games themselves, they would run on an external system, with the signal piped into the AR system. Game support for the Tilt Five is still fairly limited, but more titles have been announced.

(Thanks, RandyKC)

Hacked Tape Player Makes For A Unique Instrument

[Gijs Gieskes] is certainly no stranger to hacked cassette players, but his latest triumph may well be the most approachable project for anyone looking to explore the world of unorthodox tape unspooling. By attaching a fairly simple add-on PCB to a modern portable cassette player, the user is able to modify the playback speed of the tape at will. The skillful application of such temporal distortions leads to wonderfully abstract results.

The board that [Gijs] has come up with uses four potentiometers and matching push buttons to allow the user to set different playback speeds that they can engage with the push of the button. There’s also a fifth potentiometer to augment the “global” speed as well as an override switch. During playback, these controls can be used to arbitrarily tweak and augment the sound of samples contained on a the looping cassette.

If that’s a little hard to conceptualize, don’t worry. [Gijs] has provided some examples of how the the rapid adjustment of playback speed offered by this “Zachtkind” can add a fascinating level of complexity to sounds and melodies. The assembled player is available for purchase ready to go, but he also provides kits and a detailed installation guide for those who’d rather build it themselves.

Going all the way back to 2005, [Gijs] and his incredible creations have been a staple of Hackaday. From the Arduino video sampler to the array of oddly musical analog clocks, we never cease to be in awe of this exceptionally prolific hacker.