If you wanted to learn about creating modern computer games, 3DBuzz had some of the best tutorials around. In fact, some of the tutorials about C#, C++, Android, and math would be useful for anyone, while the ones about game art and modeling in Maya are probably mostly for game developers. While these were once available only by subscription, the company — now defunct — has left them available for download via this BitTorrent file.
We don’t know enough about things like Blender and Maya to evaluate the material, but it is well regarded and the ones we do know something about seem very high quality. There are, for example, many videos about C++ and C# that are very professional and cover quite a few topics.
Continue reading “3DBuzz Closes With A Final Gift”
One of the first things you learn in electronics is how to identify a resistor’s value. Through-hole resistors have color codes, and that’s generally where beginners begin. But why are they marked like this? Like red stop signs and yellow lines down the middle of the road, it just seems like it has always been that way when, in fact, it hasn’t.
Before the 1920s, components were marked any old way the manufacturer felt like marking them. Then in 1924, 50 radio manufacturers in Chicago formed a trade group. The idea was to share patents among the members. Almost immediately the name changed from “Associated Radio Manufacturers” to the “Radio Manufacturer’s Association” or RMA. There would be several more name changes over the years until finally, it became the EIA or the Electronic Industries Alliance. The EIA doesn’t actually exist anymore. It exploded into several specific divisions, but that’s another story.
This is the tale of how color bands made their way onto every through-hole resistor from every manufacturer in the world.
Continue reading “Why Do Resistors Have A Color Code?”
A common project category on this site is “put a Raspberry Pi in it”. For people who wrench on their cars, a similarly popular project is the “LS Swap”. Over the past few years, the world of electronics and automotive hacking started to converge in the form of electric car conversions, and [Jalopnik] proclaims the electric counterpart to “LS Swap” is to put a Telsa Model S motor and a Chevy Volt battery into a project car.
The General Motors LS engine lineup is popular with petro heads for basically the same reasons Raspberry Pi are popular with the digital minded. They are both compact, very powerful for the money, have a large body of existing projects to learn from, and an equally large ecosystem of accessories to help turn ideas into reality. So if someone desired more power than is practical from a car’s original engine, the obvious next step is to swap it out for an LS.
Things may not be quite as obvious in the electric world, but that’s changing. Tesla Model S and Chevrolet Volt have been produced in volume long enough for components to show up at salvage yards. And while not up to the levels of LS swaps or Pi mods, there’s a decent sized body of knowledge for powerful garage-built electric cars thanks to pioneers like [Jim Belosic] and a budding industry catering to those who want to build their own. While the decision to use Tesla’s powerful motor is fairly obvious, the choice of Volt battery may be surprising. It’s a matter of using the right tool for the job: most of these projects are not concerned about long range offered by Tesla’s battery. A Volt battery pack costs less while still delivering enough peak power, and as it was originally developed to fit into an existing chassis, its smaller size also benefits garage tinkerers fitting it into project cars.
While Pi SBCs and LS engines are likely to dominate their respective fields for the foreseeable future, the quickly growing and evolving world of electric vehicles means this winning combo of today are likely to be replaced by some other combination in the future. But even though the parts may change, the spirit of hacking will not.
[Photo: by Jim Belosic of motor used in his Teslonda project]
For his final project in [Bruce Land]’s microcontroller design class, [Mark] set out to make a decently-sized synth that sounds good. We think you’ll agree that he succeeded in spades. Don’t let those tiny buttons fool you, because it doesn’t sound like a toy.
Why does it sound so good? One of the reasons is that the instrument samples are made using additive synthesis, which essentially stacks harmonic overtones on top the fundamental frequency of each note. This allows synthesizers to better mimic the timbre of natural, acoustic sounds. For each note [Mark] plays, you’re hearing a blend of four frequencies constructed from lookup tables. These frequencies are shaped by an envelope function that improves the sound even further.
Between the sound and the features, this is quite an impressive synth. It can play polyphonically in piano, organ, or plucked string mode through a range of octaves. A PIC32 runs the synthesizer itself, and a pair of helper PIC32s can be used to record songs to be played over. So [Mark] could record point and counterpoint separately and play them back together, or use the helper PICs to fine-tune his three-part harmony. We’ve got this thing plugged in and waiting for you after the break.
If PICs aren’t what you normally choose, here’s an FPGA synth.
Continue reading “Additive, Multi-Voice Synth Preserves Sounds, Too”