Retrotechtacular: Exploring The Moon On Surveyor 1

Aside from a few stand-out programs — looking at you, Star Trek — by the late 1960s, TV had already become the “vast wasteland” predicted almost a decade earlier by Newton Minnow. But for the technically inclined, the period offered no end of engaging content in the form of wall-to-wall coverage of anything and everything to do with the run-up to the Apollo moon landings. It was the best thing on TV, and even the endless press conferences beat watching a rerun of Gilligan’s Island.

At the time, most of the attention landed on the manned missions, with the photogenic and courageous astronauts of the Mercury, Gemini, and Apollo programs very much in the limelight. But for our money, it was the unmanned missions where the real heroics were on display, starring the less-photogenic but arguably vastly more important engineers and scientists who made it all possible. It probably didn’t do much for the general public, but it sure inspired a generation of future scientists and engineers.

With that in mind, we were pleased to see this Surveyor 1 documentary from Retro Space HD pop up in our feed the other day. It appears to be a compilation of news coverage and documentaries about the mission, which took place in the summer of 1966 and became the first lunar lander to set down softly on the Moon’s surface. The rationale of the mission boiled down to one simple fact: we had no idea what the properties of the lunar surface were. The Surveyor program was designed to take the lay of the land, and Surveyor 1 in particular was tasked with exploring the mechanical properties of the lunar regolith, primarily to make sure that the Apollo astronauts wouldn’t be swallowed whole when they eventually made the trip President Kennedy had mandated back in 1961.

The video below really captures the spirit of these early missions, a time when there were far more unknowns than knowns, and disaster always seemed to be right around the corner. Even the launch system for Surveyor, the Atlas-Centaur booster, was a wild card, having only recently emerged from an accelerated testing program that was rife with spectacular failures. The other thing the film captures well is the spacecraft’s nail-biting descent and landing, attended not only by the short-sleeved and skinny-tied engineers but by a large number of obvious civilians, including a few lucky children. They were all there to witness history and see the first grainy but glorious pictures from the Moon, captured by a craft that seemed to have only just barely gotten there in one piece.

The film is loaded with vintage tech gems, of course, along with classic examples of the animations used at the time to illustrate the abstract concepts of spaceflight to the general public. These sequences really bring back the excitement of the time, at least for those of us whose imaginations were captured by the space program and the deeds of these nervous men and women.

NASA wants to return to the moon. They also want you to help. Turns out making a good landing on the moon is harder than you might think.

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Image Recognition On 0.35 Watts

Much of the expense of developing AI models, and much of the recent backlash to said models, stems from the massive amount of power they tend to consume. If you’re willing to sacrifice some ability and accuracy, however, you can get ever-more-decent results from minimal hardware – a tradeoff taken by the Grove Vision AI board, which runs image recognition in near-real time on only 0.35 Watts.

The heart of the board is a WiseEye processor, which combines two ARM Cortex M55 CPUs and an Ethos U55 NPU, which handles AI acceleration. The board connects to a camera module and a host device, such as another microcontroller or a more powerful computer. When the host device sends the signal, the Grove board takes a picture, runs image recognition on it, and sends the results back to the host computer. A library makes signaling over I2C convenient, but in this example [Jaryd] used a UART.

To let it run on such low-power hardware, the image recognition model needs some limits; it can run YOLO8, but it can only recognize one object, runs at a reduced resolution of 192×192, and has to be quantized down to INT8. Within those limits, though, the performance is impressive: 20-30 fps, good accuracy, and as [Jaryd] points out, less power consumption than a single key on a typical RGB-backlit keyboard. If you want another model, there are quite a few available, though apparently of varying quality. If all else fails, you can always train your own.

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Theremin-Style MIDI Controller Does It With Lasers

Strictly speaking, a Theremin uses a pair of antennae that act as capacitors in a specific R/C circuit. Looking at [aritrakdebnath2003]’s MIDI THEREMIN, we see it works differently, but it does play in the manner of the exotic radio instrument, so we suppose it can use the name.

The MIDI THEREMIN is purely a MIDI controller. It sends note data to a computer or synthesizer, and from there, you can get whatever sound at whatever volume you desire. The device’s brain is an Arduino Uno, and MIDI-out for the Arduino has been a solved problem for a long while now.

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A photo of the PCB from the charging case

Anker Soundcore Space A40 Earbuds Teardown

Wireless earbuds are notoriously tiny. Want to see inside? [MCH170] did and published a Soundcore Space A40 Teardown.

In this teardown, you’ll see inside the charging case and one of the earbuds. Starting with the case, removing the back cover revealed the charging coil and a few screws holding the PCB in place. Removing the screws allows for removing the coil. The main PCB and the magnets that hold the earbuds in place are then visible. The microcontroller is an SS881Q from Sinhmicro. The back side of the main circuit board has a handful of SMD components, including some status LEDs. The battery is a 13450 with a nominal voltage of 3.72V and a capacity of 800mAh or 2.967Wh.

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